A full-auto pistol known as the most compact and lightweight weapon of the Grineer arsenal. Though it has a small clip size, the Viper has a very high fire rate and ultra-fast reload times thanks to a simplified magazine design.

The Viper is a machine pistol of Grineer design issued to their Shield Lancers. It is the most portable weapon manufactured by the Grineer and boasts a high rate of fire and an extremely efficient magazine reload, but poor accuracy.

This weapon can be sold for Credits64.png2,500; it is also a requisite ingredient for Viper, dual.png Twin Vipers (x2) and Hystrix.png Hystrix.

Manufacturing Requirements
Credits64.png
20,000
Salvage64.png
300
Ferrite64.png
600
NanoSpores64.png
900
Morphics64.png
1
Time: 12 hrs
Rush: Platinum64.png 25
MarketIcon.png Market Price: Platinum64.png 75 Blueprint2.svg Blueprints Price:Credits64.png20,000

Characteristics[edit | edit source]

This weapon deals primarily Impact b.svg Impact damage.

Advantages

Disadvantages

  • Small magazine size.
    • Combined with its very fast fire rate results in frequent reloading.
  • Inefficient ammo economy.

Comparisons:

  • Viper, compared to Twin Vipers:
    • Higher base damage (27.0 vs. 15.0)
      • Higher Impact b.svg Impact damage (16.2 vs. 9.0)
      • Higher Puncture b.svg Puncture damage (2.7 vs. 1.5)
      • Higher Slash b.svg Slash damage (8.1 vs. 4.5)
    • Lower fire rate (14.38 rounds/sec vs. 25 rounds/sec)
    • Smaller magazine (14 rounds vs. 28 rounds)
    • Smaller max ammo capacity (56 rounds vs. 84 rounds)
    • Faster reload speed (0.7 s vs. 2 s)
    • Different polarities (Madurai Pol.svg vs. Naramon Pol.svg)
    • Lower Mastery Rank required (4 vs. 5)
  • Viper, compared to Viper Wraith:
    • Higher base damage (27.0 vs. 25.0)
      • Lower Impact b.svg Impact damage (16.2 vs. 20.0)
      • Higher Puncture b.svg Puncture damage (2.7 vs. 2.5)
      • Higher Slash b.svg Slash damage (8.1 vs. 2.5)
    • Smaller magazine (14 rounds vs. 20 rounds)
    • Smaller max ammo capacity (56 rounds vs. 60 rounds)
    • Faster reload speed (0.7 s vs. 0.8 s)
    • Less accurate (15 vs. 29)
    • Different polarities (Madurai Pol.svg vs. Naramon Pol.svg)

Weapon Loadouts[edit source]

Trivia[edit | edit source]

  • The Viper was released on the 18th of March, 2013 with Update 7.0.
  • On the Viper's barrel, the word Grineer V.svgGrineer I.svgGrineer P.svgGrineer E.svgGrineer R.svg, which translates to "Viper" is inscribed in the Grineer Language. In earlier versions of the game this line of text was Grineer S.svgGrineer E.svgGrineer R.svgGrineer B.svgGrineer E.svgGrineer R.svgGrineer U.svgGrineer S.svg which translates to "Serberus", probably indicating an earlier name for the gun. The Viper's UI icon still shows a Viper with "Serberus" inscribed on it.
  • The Viper(s) uniquely has a distinct sound when its trigger is released. This could be a mechanism used to stop the bullet feed or to halt the cyclic action.
  • Until Update 17.0Shield Lancers fired their Vipers in three-round bursts, a holdover from when Shield Lancers used to be equipped with the Sicarus.png Sicarus.

Bugs[edit | edit source]

  • When equipped by BansheeIcon272.png Banshee, the Viper will clip entirely inside her fingers when idle.

Media[edit | edit source]

Viper Skins

Patch History[edit | edit source]

Update 22.12

  • Mastery Rank increased from 0 to 4.
  • Damage increased from 16 to 17.
  • Status chance increased from 1% to 11%.
  • Reload speed increased from 1.1 to .7 secs.
  • Ammo capacity increased to 420.

Update 18.5

  • Added Viper conclave skin.

Update 17.0

  • Series damage increased in PvP.

Update 16.4

  • Available for use in PvP.

Update 16.0

  • Visual and audio overhaul.

Update 15.12

  • Fixed incorrect tint in Forest Camouflage skin.

Update 9.5

Update 9.0

  • Refined tint options.

Update 8.3

  • Sound changes.

Update 7.7

  • Reduced fire rate from 19.2 to 13.7.

Update 7.x Weapon Balance

  • Damage increased from 14 to .
  • Critical chance increased from 5% to 15%.
  • Fire rate increased from 1100 to 1150.
  • Reload time decreased from 1.15 to 1.1.

Update 7.0

  • Introduced.


See also[edit | edit source]

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