When shields are hit, Chroma's armor grows stronger, when health takes a hit, weapon damage increases. Active for a limited time, maximum increases corresponding to rank.
|Strength:5000% (maximum armor bonus)|
200% (maximum damage bonus)
- Chroma enters a state of primal rage, gaining Scorn when shields are hit and Fury when health is damaged.
- Scorn increases Chroma's armor by 0.5% for every point of shields lost up to a maximum of 200%.
- Fury increases Chroma's weapon bonus damage by 2% for every point of health lost up to a maximum of 200%.
- The effects of Vex Armor last for 12 seconds.
- Allies within a radius of 10 meters receive Vex Armor's effects.
- Vex Armor is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.
- Vex armor can be recast while active to retain the gained buffs, but Chroma cannot regenerate energy or pick up energy orbs.
- Requires 400 shields to max out armor gain, can gain up to 1876% armor with 145 base shield (actual multiplier seems to be 5175%).
- Overshields do not contribute to multiplier growth.
- The ability has a casting animation time of 0.75 seconds.
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