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The highly tactical Vauban uses his powers to create deadly traps that can zap, imprison and dimensionally crush enemies.

This is Vauban, focused and methodical.

Vauban willingly sacrificed his own safety in the name of mayhem. Use him wisely, Tenno.

Release Date: May 17th, 2013

Vauban is an engineer-themed Warframe. Utilizing potent trapping modules to manipulate the battlefield to the Tenno's favor, Vauban is a versatile Warframe suitable for methodical tacticians. Vauban deployed in Update 7.11.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 300 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

AcquisitionEdit

Component Blueprints can be bought from the Nightwave Cred Offerings using 25 creds each, for a total of 75 creds.

Warframe GuidesEdit

See Category:Vauban Guides to read user-made guides on how to play this Warframe.

TriviaEdit

  • Vauban was named after the French military engineer, Sébastien Le Prestre de Vauban.
  • Being named after a French engineer, this may explain why the Gambit Vauban Helmet looks similar to a beret.
  • Bastille, Vauban's third ability, means: prison, fort, or fortification. This is aptly named as the ability entraps its targets in an immobile state.
  • Vauban was constructed first under the name Trapper. (internally, /Lotus/StoreItems/Powersuits/Trapper)
  • Vauban used to be called "Trollban" by the community due to Vortex affecting players as well for a short time after his release, as well as the potential of trolling with Minelayer130xDark Minelayer's Bounce.
    • Vauban was later on, and more commonly called, "Booben" by Warframe staff and player base. During the loading screen on the Warframe Nexus app, there is a reference to Booben that will show up on occasion.

Edit Tab

Transform the battlefield into a weapon with this gilded tactician. Features unique mod polarities for extended customization

"Lust was my sin. But greed is the blight that weakens our steel. These industrialists have gorged on the harvest of our long war. Their mind drones; Their mechanizations, toil in foundries remote. For what purpose? We must set watch upon them. Baiting our snares with the worms of profit.

Those kneeling at the altar of commerce will be returned.. to the Void.

For your consideration... Vauban."

Release Date: May 17th, 2016

Vauban Prime is the Primed variant of VaubanIcon272 Vauban, possessing higher shields and armor values, as well as an additional Vazarin Pol polarity. Vauban Prime was released alongside PrimeAkstiletto Akstiletto Prime and PrimeFragor Fragor Prime.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems DENitainExtract2
5
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
DENitainExtract2
5
Salvage64
16,000
Rubedo64
8,000
AlloyPlate64
18,000
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
ArgonCrystal64
2
DENitainExtract2
5
Oxium64
7,000
AlloyPlate64
13,000
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
DENitainExtract2
5
Cryotic
9,000
OrokinCell64
1
Circuits64
5,000
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Lith F2 Rare (V)
Neo V2 Rare (V)
Neuroptics Meso N2 Rare (V)
Neo V3 Rare (V)
Neo V5 Rare (V)
Chassis Lith V4 Rare (V)
Meso V4 Rare (V)
Neo V6 Rare (V)
Axi V1 Rare (V)
Systems Lith V2 Rare (V)
Neo N2 Rare (V)

Blueprint Lith F2 Rare (V)
Neo V2 Rare (V)
Neuroptics Meso N2 Rare (V)
Neo V3 Rare (V)
Neo V5 Rare (V)
Chassis Lith V4 Rare (V)
Meso V4 Rare (V)
Neo V6 Rare (V)
Axi V1 Rare (V)
Systems Lith V2 Rare (V)
Neo N2 Rare (V)

Blueprint Lith F2 Rare (V)
Neo V2 Rare (V)
Neuroptics Meso N2 Rare (V)
Neo V3 Rare (V)
Neo V5 Rare (V)
Chassis Lith V4 Rare (V)
Meso V4 Rare (V)
Neo V6 Rare (V)
Axi V1 Rare (V)
Systems Lith V2 Rare (V)
Neo N2 Rare (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

NotesEdit

  • Vauban Prime's Bastille has a swirling void energy compared to the normal version.
  • Assuming the player completes all four daily Nitain Extract Alerts, the minimum time required to collect the necessary extracts is 5 days.
    • Although Reactor Sabotage has a chance to reward Nitain Extracts (and thus, cut down on time), it should not be wholly relied on due to the low chance of Nitain being rewarded.
  • Vauban Prime requires the most Alloy Plates of any Warframe, tied for the most Cryotic of any Warframe, and the most Oxium, Nitain Extracts and Rubedo used to build any item.
  • Vauban Prime is the only Prime Warframe with all parts being rare drops, making it one of the hardest to obtain in addition to the high cost.

TriviaEdit

  • Vauban Prime is the second prime Warframe introduced via a cinematic lore video, the first being Saryn PrimeIcon272 Saryn Prime.
  • Vauban Prime's release in Update 18.12 occurred exactly 3 years after the original Vauban's release in Update 7.11, both falling on May 17th.
  • Vauban Prime has an inscription on each leg that says "Evolution" in the Tenno Language.

MediaEdit

  • During the Prime Access Trailer

VaultingsEdit

  • On March 14, 2018, it was announced that Vauban Prime would enter the Prime Vault and be retired from the reward tables on March 20, 2018. Any preexisting components or fully-built frames will remain as is.

Edit Tab

SpringtrapEdit

All of the deployables are larger then their PvE counterparts.

  • They can be destroyed with gunfire excluding Trip Laser, Bastille & Vortex.

Abilities Edit

Tesla VaubanZap
ENERGY
25~50
KEY
1
Tesla
Launches a grenade that holds an electrical charge, zapping enemies that come within range.
Strength:30 (arc damage)
60(charged damage)
15 (contact damage)
Duration:2 (charges)
Range:6 m
Misc:2 (max grenades)

Info
  • Vauban releases an electrically-charged grenade that adheres to any surface. On contact with an enemy, the grenade will deal 15 Blast b Blast damage. If an enemy approaches the grenade within 6 meters, the grenade will discharge. A single grenade holds a maximum of 2 charges, and each charge inflicts 30 Electricity b Electricity damage. Charges are fired once every 3 seconds. Each grenade last indefinitely until charges are depleted or when they are destroyed. The ability can be held for a short time and released, doubling damage.
    • The arc damage will always proc. An Electricity proc will chain 50% of the initial damage to surrounding enemies in a small area of effect while duration the initial target.
    • Each grenade can deal a total of 60 damage. Sticking a grenade directly on an enemy can potentially deal that entire amount to the enemy for its duration.
    • A grenade can only target one enemy at a time, expending a single charge per attack.
    • Grenades can only attack enemies in line of sight (cannot shoot through walls or corners).
  • When the ability is charged, damage is doubled up to 60 Electricity b Electricity damage.
  • Can be used while performing many actions without interrupting them, including reloading.
  • Can be cast multiple times while active but up to two grenades can be active at a time.


BounceModU15 VaubanBounce
ENERGY
50
KEY
2
Minelayer
Cycle through four deployable trap mines: Bounce, Trip Laser, Shred and Concuss.

Bounce
Misc:300 s (mine duration)
4 (number of bounces)

Trip Laser
Duration:∞ s
Misc:10 m (laser length)

Shred
Strength:120 (damage)
50% (armor reduction)
Range:4 m (explosion radius)
Misc:300 s (mine duration)

Concuss
Duration:6 s (silence duration)
Range:4 m (explosion radius)
Misc:300 s (mine duration)

Info
  • Vauban throws one of his variety of specialized grenades that deploys into a landmine depending on the selected type. Minelayer cycles between landmine types upon tapping the ability key (default 2 ), while holding down the key and releasing throws the selected landmine. Up to four different landmine types are unlocked as the ability increases in rank, listed below:

Bounce
  • Upon contact with a surface or entity, the Bounce grenade deploys into a launch pad that adheres to any surface for five minutes. On contact with an enemy, the pad will deal 15 Blast b Blast damage. Allies and enemies that step onto the pad will be launched into the air. A single launch pad has a maximum of 4 uses and a cooldown period of 3 seconds between each use.
    • The pad launches the unit perpendicular to the face of the attached surface (e.g., being attached to a ceiling will launch the user downward).
    • When placed on a level floor, the pad launches the unit approximately four times as high as a normal jump.
  • Bounce pad visually emits rings of energy pulsing upward when not in use.

Trip Laser
  • Upon contact with a surface or entity, the Trip Laser grenade falls to the ground then deploys into a 10 meters long double-laser trip wire that lasts forever until Vauban's death. Enemies moving through the trip wire are knocked down and suffer a Magnetic b Magnetic proc, reduceing max shields by 50%, and reduces energy down to 50.
    • It will not decrease further with repeated procs.
  • Enemies can be affected by the same trip wire multiple times as long as they move out from the wire and through it again.
  • Trip Laser trap deploys perpendicular to Vauban's position on cast.
  • Trip Laser trap visually hovers above ground with the ends of the lasers glowing brightly. The ends of the lasers will attempt to adhere to surfaces in their path.

Shred
  • Upon contact with a surface or entity, the Shred grenade falls to the ground then deploys into an armed explosive landmine that lasts for five minutes. When an enemy is in close proximity, the landmine explodes, dealing 120 Blast b Blast damage to all enemies in a 4 meter radius. Affected enemies have their armor reduced by 50% permanently until they die.
  • Shred landmine visually emits a smoke effect.

Concuss
  • Upon contact with a surface or entity, the Concuss grenade falls to the ground then deploys into an armed concussive landmine that lasts for five minutes. When an enemy is in close proximity, the landmine detonates, stunning all enemies in a 4 meter radius. Affected enemies become silenced for 12 seconds and suffer both Radiation b Radiation and Impaired b Impair procs.
  • Concuss landmine visually emits a swirling energy effect with an audible humming sound.

  • Can be used while performing many actions without interrupting them, including reloading.
  • Can be cast multiple times while active.


BastilleModU15 VaubanLevTrap
ENERGY
75
KEY
3
Bastille
Creates an energy-based containment field that slows down any opponents who enter.
Strength:7 (affected enemies)
15 (contact damage)
30% (slow)
Duration:12 s
Range:8 m

Info
  • Vauban releases a device that creates a containment field. This lasts 12 seconds, has a radius of 8 meters, and affects 7 enemies. On contact with an enemy, the device will deal 15 Blast b Blast damage. Enemies within the field are slowed by 30% - including those outside that subsequently enter the field.
    • This does not reduce the target’s Mobility stat.
    • The device will deploy on the first surface it makes contact with and will hover approximately one meter perpendicular to the surface. Regardless of the orientation of the surface, the containment field will always project horizontally.
  • Can be used while performing many actions without interrupting them, including reloading.
  • Can be cast multiple times while active.


VortexModU15 VaubanVortex
ENERGY
100
KEY
4
Vortex
Creates a whirling mass of energy that knocks down and damages nearby opponents.
Strength:19 (damage)
2x (initial damage multiplier)
15 (contact damage)
Duration:8 s
Range:6 m

Info
  • Vauban releases a device that creates a powerful attractive force, lasting 8 seconds. On touching an enemy, the device will deal 15 Blast b Blast damage. Every enemy within 6 meters of the device will be knocked down and dealt 19 Magnetic b Magnetic damage per second (across 4 damage ticks per second). When the device activates, the initial damage tick is multiplied by 200%.
  • Can be used while performing many actions without interrupting them, including reloading.

Edit Tab

Hotfix 22.0.3
  • Only 2 of Vauban’s Minelayer can be active at a time.


Update 22.0

  • Duration removed from Vauban's Tesla deployables and a max of 2 deployed at once.


Update: The Index Preview

  • Trip Wire grenade now has two beams, is deployed immediately on release, is not affected by gravity and its duration is removed.
  • Shred mine damage increased and armor debuff is now permanent.
  • Concussion grenade silence debuff duration increased.
  • All of Vauban’s deployables are now destructible.


Update: Specters of the Rail

  • Increased the size of Tesla traps.
  • Fixed an issue with Bastille Visual FX staying active if the Host is killed within a Client's Bastille.


Update 18.5

  • Increased the duration of Vortex.


Hotfix 18.12.1

  • Fixed casting Concuss grenade disabling your powers until you died.
  • Fixed seeing Minelayer power icons while loading into the Conclaves.


Update 18.12

  • Prime: Vauban Prime introduced.


Update 18.0

  • Vauban is now available for use in Conclave.


Hotfix 14.0.11

  • Reduced the duration of Vortex in Dark Sector conflicts.
  • Vauban's Bastille no longer affects downed players in Dark Sector conflicts.


Update 12.1

  • Fixed Teslas not being destroyed in between Conclave matches.


Update 9.8

  • Bounce ability now does damage.


Update 7.11

  • Introduced.
Last updated: Hotfix 23.1.3

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