Passive[]
Valkyr is nimble, able to recover from knockdown 25% faster and to land from great heights with no touchdown delay.
Abilities []
1 25 |
Rip Line Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook's location. Introduced in Update 11.0 (2013-11-20) |
Strength:30 | |
Duration:1 s (combo window) | |||
Range:26 m |
Info
- Valkyr fires a grappling hook that covers a range of 26 meters. If the hook hits terrain or an ally, Valkyr will be pulled towards the hook's location. If an enemy is hooked, they will be knocked down and will be dealt 30 Slash damage.
- Pull strength is affected by the distance Rip Line is cast, as well as the verticality of the angle.
- The more vertical the pull of Rip Line is, the stronger it will be, making it far more effective at vertical traversal than horizontal traversal.
- Rip Line can pull Valkyr across chasms and long gaps; however, Valkyr is not pulled the full distance to the hook's location.
- Pull strength is affected by the distance Rip Line is cast, as well as the verticality of the angle.
- If Rip Line is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 20%, and its energy cost will be reduced by 50%. Any successful cast thereafter will multiply Rip Line's damage by 40% and reduce its energy cost by 75%.
- The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
- If no casts are performed within the combo window, the damage and energy cost will reset.
- Rip Line is a one-handed ability when cast onto terrain and can be used while performing various maneuvers and actions without interruption. When used upon allies, both Valkyr and the ally will also treat this action as a one-handed ability. However, casting on enemies will cause interruption.
- Rip Line has a slight delay between activation and pulling either an enemy or Valkyr, as the grappling hook has a minute travel time.
- Has a cast delay of about ~0.9 seconds between uses.
Augment
- Main article: Swing Line
Swing Line is a Warframe Augment Mod for Valkyr that enables the ability to, after an initial cast of Rip Line, grant successive uses of Rip Line without using energy if cast while airborne and inside the combo window. It also passively increases Parkour Velocity.
Rank | Casts | Parkour Velocity | Cost |
---|---|---|---|
0 | 1 | +5% | 6 |
1 | 2 | +10% | 7 |
2 | 3 | +15% | 8 |
3 | 4 | +20% | 9 |
2 75 |
Warcry Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies. Introduced in Update 11.0 (2013-11-20) |
Strength:30% (speed buff) 50% (armor buff) 15% (slow) | |
Duration:12 s | |||
Range:12 m | |||
Subsumable to Helminth |
Info
- Valkyr lets out a rallying cry, bolstering the melee attack speed and defenses of herself and her allies while diminishing the melee attack speed and mobility of her enemies within 12 meters. Affected allies will gain 30% attack speed and 50% armor, and affected enemies will have their actions slowed by 15%. The effects last for 12 seconds.
Augment
- Main article: Eternal War
Eternal War is a Warframe Augment Mod for Valkyr that extends Warcry's duration for each melee kill.
Rank | Duration bonus | Cost |
---|---|---|
0 | 1.25 | 6 |
1 | 1.5 | 7 |
2 | 1.75 | 8 |
3 | 2 | 9 |
3 5 |
Paralysis Valkyr unleashes her shields, stunning and damaging enemies around her. Introduced in Update 11.0 (2013-11-20) |
Strength:N/A | |
Duration:2 (impair) | |||
Range:6 m | |||
Misc: 33% (self-shield depletion) |
Info
Augment
- Main article: Prolonged Paralysis
Prolonged Paralysis is a Warframe Augment Mod for Valkyr that causes Paralysis to pull affected enemies towards her and inflict Knockdown.
Rank | Duration bonus | Cost |
---|---|---|
0 | 50% | 6 |
1 | 100% | 7 |
2 | 150% | 8 |
3 | 200% | 9 |
4 25 +2.5-15/s |
Hysteria Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes. Introduced in Update 11.0 (2013-11-20) |
Strength:145 (damage) | |
Duration:N/A | |||
Range:5 (lock-on range) | |||
Misc:
17% (lifesteal) |
Info
- Valkyr must have max energy in order to activate the ability
- Overcome with rage, Valkyr unleashes a pair of energy talons and grants resistance to damage and immunity to status effects. Normal attacks deal 145 damage within 2 meters.
- Damage is distributed evenly between Impact, Puncture, and Slash.
- Valkyr gains a 5 meter Martial Magnetism while in Hysteria, which allows her to lock on towards targets.
- While Hysteria is active, its claws are the only weapon Valkyr can use. However, her other abilities can still be cast normally.
- Hysteria consumes 7.5 energy per second while active. Hysteria will remain active until either Valkyr's energy is depleted, or the ability is deactivated by casting it again (default 4 ).
- Hysteria comes installed with its own unique stance. Additional combos will be unlocked as Hysteria increases in rank.
- Hysteria's attacks can damage enemies across the Rift Plane.
Weapon
- Main article: Valkyr Talons
Valkyr Talons are Valkyr and Valkyr Prime's signature Exalted Weapon, summoned by activating the ability Hysteria. The weapon exclusively uses the Hysteria stance.
- This weapon deals equal physical damage.
- Innate and two polarities.
- Negates the infinite combo extender of Xoris, resetting combo count on activation.
Advantages:
- Tied with Desert Wind for the highest critical chance of all melee weapons.
- Innate 5% lifesteal.
- Very high attack speed.
Disadvantages:
- Low status chance.
- Short range.
- Requires energy to activate and keep active.
- Damage isn't affected by the combo counter.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (excluding the Sacrificial Mod Set; the Gladiator Mod Set can still apply if equipped on Warframe, Melee, or Robotic Weapons, and not on the Exalted Weapon itself).
- Cannot equip Melee Combo Counter Mods (except Drifting Contact), Acolyte Mods (e.g., Blood Rush), or Amalgam Mods (e.g., Amalgam Organ Shatter).
- Cannot equip Melee Arcane Enhancements.
Stance
- Main article: Hysteria (Stance)
Hysteria is a unique Stance exclusive to Valkyr Talons that can only be acquired and used by activating Valkyr's fourth ability, Hysteria. This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active.
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Neutral (While Not Moving) |
Fervor | 315.8%/s | 2.9s | ||||||||||||||||||||||||
Forward (While Moving) |
Rage | 235.3%/s | 1.7s | ||||||||||||||||||||||||
Forward Block (While Blocking & Moving) |
Madness | 416.7%/s | 3.6s | ||||||||||||||||||||||||
Block (While Blocking) |
Delirium | 416.7%/s | 2.4s | ||||||||||||||||||||||||
Heavy (Heavy Attack) |
Rise From Ashes | 500.0%/s | 2.0s | ||||||||||||||||||||||||
Slide (While Sliding) |
Launching Spring | 2250.0%/s | 0.8s | ||||||||||||||||||||||||
Aerial (While In Air) |
One Point | 620.7%/s | 1.4s | ||||||||||||||||||||||||
Wall (While Wall Latching) |
Through Strike | 176.5%/s | 1.7s | ||||||||||||||||||||||||
Finisher (On Knocked Down Enemy) |
Roaring Drums | 4153.8%/s | 1.3s | ||||||||||||||||||||||||
Slam (Looking At Ground While In Air) |
Slam Attack | 461.5%/s | 0.7s | ||||||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct Slam Attack • Radial Slam Attack • Ranged Attack • "Thrust" Attack View Full Legend
View Full Legend
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Augment
- Main article: Enraged
Enraged is a Warframe Augment Mod for Valkyr's Hysteria that increases its damage and critical chance but fixes its duration to 15 seconds and adds a matching cooldown. The base Energy cost is also increased to 50, while the Energy drain over time is removed.
Rank | Damage & Critical Chance Bonus | Hysteria Duration | Hysteria Cooldown | Cost |
---|---|---|---|---|
0 | +125% | 15s | 15s | 6 |
1 | +150% | 15s | 15s | 7 |
2 | +175% | 15s | 15s | 8 |
3 | +200% | 15s | 15s | 9 |
- Main article: Hysterical Assault
Hysterical Assault is a Warframe Augment/Exilus mod for Valkyr that allows her to pounce onto enemies while in Hysteria by meleeing while aiming, dealing damage on contact. It also provides brief Invulnerability when switching off her Valkyr Talons while in Hysteria.
Rank | Leap distance | Invulnerability duration | Cost |
---|---|---|---|
0 | 25m | 0.5s | 6 |
1 | 30m | 0.5s | 7 |
2 | 40m | 0.5s | 8 |
3 | 50m | 0.5s | 9 |