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UndertowU15 PirateLiquefy
ENERGY
15
KEY
3
Undertow
Become a water trap, opponents that come into contact will be knocked down if they attempt to jump.


Energy Drain: 2 s-1
Grab Cost: 5
Meters per Energy: 0.2 m

Strength:25 (dmg/sec)
2 % (dmg increase/sec)
Duration:N/A
Range:6 m (puddle size)
16 m (grab range)

Info
  • Hydroid submerges into a pool of water with a 6 meters radius, becoming invulnerable to damage and applies a 6 second debuff on enemies in range of the puddle that causes a knockdown when they attempt to jump.
    • Shooting at the center of the puddle will drain Hydroid’s energy. AoE damage also affects the puddle center.
    • If any invisible opponents happens to walk across Undertow, it will reveal them and render their invisibility useless.
  • While active, Hydroid can aim at an enemy target within 16 meters and press the primary attack key (default LMB ) to expend 5 energy, launching a water tendril from the pool, grabbing the target and pulling it into Undertow.
  • Undertow drains 2 energy per second, and will remain active so long as Hydroid has energy. Undertow will end if Hydroid runs out of energy, jumps (Space ), rolls (2x Shift ), or if deactivated by pressing the ability key again (default 3 ). Hydroid can slowly move while in Undertow by draining 1 energy point per 0.2 meters moved.
    • If moving while in Undertow you can sprint (hold Shift ) for faster movement speed.
  • While hidden in his liquid form, Hydroid can cast all other abilities.
    • TidalSurge130xDark Tidal Surge allows Hydroid to remain submerged in Undertow and travel in waveform for half the normal distance.
      • Undertow will not drain additional energy when Hydroid moves via Tidal Surge.
    • TentacleSwarm130xDark Tentacle Swarm centers the kraken on Undertow and spawns tentacles inside the pool. Charged cast can extend tentacle spawn radius outside Undertow.
    • Tentacle Swarm deals 200% damage when cast from Undertow.
  • Cannot switch, fire, or reload weapons, perform parkour Maneuvers except jump and roll, nor collect Pickups while in liquid form.
  • Can be cast while in midair to enter liquid form. Undertow pool will form when Hydroid lands on the ground.

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