Designed as a pair, these Grineer sidearms fire projectiles at a slower rate but with greater force and accuracy.

The Twin Gremlins are a pair of Grineer nail guns that fire bolts capable of impaling and pinning enemies to walls at full-auto.

This weapon can be sold for Credits64.png5,000.

Manufacturing Requirements
Credits64.png
25,000
Neurode64.png
5
Circuits64.png
900
Salvage64.png
1,500
Rubedo64.png
1,200
Time: 24 hrs
Rush: Platinum64.png 45
MarketIcon.png Market Price: Platinum64.png190 Blueprint2.svg Blueprints Price: N/A

Its blueprint can only be obtained as an end-of-mission reward for defeating the dual bosses, Lech Kril and Captain Vor, on Exta, Ceres. It will not drop from their individual boss fights on Mars and Mercury respectively.

Characteristics[edit | edit source]

This weapon deals equal physical damage.

Advantages:

  • High base damage.
    • Equal physical damages.
  • High reload speed.
  • On kill, bodies will follow the bolt that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Innate Madurai Pol.svg polarity.

Disadvantages:

  • Projectiles have travel time.
  • Low fire rate.
  • Inaccurate at long range.

Comparisons:

  • Twin Gremlins, compared to Prisma Twin Gremlins:
    • Higher base damage (61.5 vs. 29.1)
      • Higher Impact b.svg Impact damage (20.5 vs. 3.2)
      • Higher Puncture b.svg Puncture damage (20.5 vs. 13.7)
      • Higher Slash b.svg Slash damage (20.5 vs. 12.2)
    • Lower fire rate (5 rounds/sec vs. 8.83 rounds/sec)
    • Smaller magazine (30 rounds vs. 50 rounds)
    • Smaller max ammo capacity (60 rounds vs. 120 rounds)
    • Slower reload speed (1.1 s vs. 0.9 s)
    • Less accurate (17 vs. 36)
    • Lower Mastery Rank required (5 vs. 11)

Notes[edit | edit source]

  • The bolts shot are implanted, but do not puncture wherever it lands (including railings) like a nailgun should function.
  • Flying corpses deal the same damage as the killing shot, not the total damage they received.

Trivia[edit | edit source]

  • The magazine of the Gremlins moves up through the gun as it fires, much like the U10DesignCouncilTennoAR.png Soma, and is ejected forcefully from the top when reloading.
    • The magazine for the Twin Gremlins is known to pass right through the player when reloading.
  • When used with HallOfMirrors130xDark.png Hall Of Mirrors, MirageIcon272.png Mirage's clones will forcefully eject the magazine; however, magazines will still be within the gun
    • The magazines also do not move when used as if fully loaded.
  • This is the first akimbo secondary weapon without a single variant.
  • The text at the bottom of each magazine Grineer B.svgGrineer U.svgGrineer L.svgGrineer L.svgGrineer E.svgGrineer T.svgGrineer S.svg   Grineer F.svgGrineer O.svgGrineer R.svg   Grineer Y.svgGrineer O.svgGrineer U.svgGrineer R.svg   Grineer F.svgGrineer A.svgGrineer C.svgGrineer E.svg roughly translates to "Bullets for your face", rather odd given that, as a nailgun, it only fires nails. The text at the top however, directly translates to "Obey", which is common propaganda for Grineer. 

Media[edit | edit source]

 

Twin Gremlins Skins Edit

Patch History[edit | edit source]

Update 22.20

  • PBR treatment.

Update 22.12

  • Mastery Rank increased from 0 to 5
  • Damage increased from 30 to 37
  • Status chance increased from 10% to 15%
  • Critical chance increased from 10% to 15%
  • Increased reload speed from 2 secs to 1.1 secs
  • Increased Projectile Speed
  • Improved Projectile trail FX

Update 18.3

  • Twin Gremlins damage has been decreased in Conclave.

Update 17.4

  • Fixed missing weapon trails from projectiles created by the Twin Gremlins.

Hotfix 17.1.2

  • The Desert Camo skin for Twin Gremlins now applies the correct mesh

Update 17.0

  • Twin Gremlins now available for use in Conclave. This includes all weapon variants.

Hotfix 10.2.1

  • Fixed Twin Gremlins having a flashlight on your off-hand weapon.

Hotfix 9.5.2

  • Fixed inability to reload Twin Gremlins while sprinting.

Update 9.5

  • Introduced


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