The Tigris is a Tenno double-barrel shotgun, shown in the Update 11.0 highlight video. This weapon has a unique firing mechanism, in that pressing and holding the fire button will fire one shell, while releasing the fire button will also fire a shell; tapping the attack button will fire two shells in rapid succession, thus making this weapon flexible against heavy and light enemies.
|Time: 24 hrs|
|Market Price: 150||Blueprints Price:40,000|
This weapon deals primarily Slash damage.
- Third highest damage of all non-Archwing weapons, behind the Sancti Tigris and Tigris Prime.
- High accuracy/low spread.
- Unique trigger type allows for two rapid shots against tough targets, or careful shot management against many weaker opponents. First shot on button press, the second on button release.
- Efficient ammunition economy.
- Low Impact and Puncture damage – less effective against shields and health.
- Tied with Sobek for the lowest pellet count of all shotguns.
- Extremely low magazine size of just two rounds; requires frequent reloading.
- Tigris, compared to Sancti Tigris:
- Lower base damage (145.0 vs. 149.0)
- Longer range before damage falloff starts (10m vs. 8m)
- Larger max damage reduction due to falloff (47.6% vs. 42.9%)
- Slower reload speed (1.8 s vs. 1.5 s)
- More accurate (9 vs. 6)
- Lack of an innate Purity effect
- Different polarities (None vs. )
- Lower Mastery Rank required (7 vs. 12)
- Tigris, compared to Tigris Prime:
- See Category:Tigris Build to see how players mod this weapon.
- See Category:Tigris Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
- Even if the weapon fires only one round, the reload animation is shown to eject two rounds, but will still draw one round from the ammo pool.
- The listed damage is actually the total of all the pellets' damage value. The actual damage per pellet is 2.9 impact, 2.9 puncture, and 23.2 slash.
- Using the Tigris requires a very different mindset from other shotguns; whereas the other shotguns all allow quick follow-ups, the double-barrel Tigris has to pick and choose its shots more carefully. Similarly, the Tigris is not focused towards damage per second, instead focusing entirely on burst damage. Bear this in mind when using it and it quickly will become a valuable asset.
- Whilst the Tigris normally fires both shots in rapid succession, holding down the attack button will fire only the first shot; releasing left-click will then fire the other. This can be used to manage and place shots more efficiently.
- Due to its unique firing mode you can reload straight after firing the first round, saving ammo when up against weak solo enemies.
- Performing actions that would normally cancel charge attacks (ex. rolling, ledge grabs etc.) when the first shot has been expended will lock the second shot in place, preventing it from firing when the attack button is released; the shot will only be triggered upon tapping the attack button again. This can be used to conserve the second shot without constantly holding down the attack button.
- Reloading manually right after emptying the magazine skips the after-firing delay which is very useful for a 2-shot build.
- The Tigris is a break-action shotgun, which the barrels can be hinged, and rotated perpendicular to the bore axis to expose the breech and allow loading and unloading of rounds.
- The Tigris was first seen on a concept art sheet along with the Soma and Vectis. Though it was one of the most popular of the three concepts, it was the last to be completed.
- The name of this weapon has two possible sources;
- The weapon's buff on Update 11.3 was suggested comically by Scott from Digital Extremes, claiming:
- This is technically the first shotgun to have a burst-fire feature.
- Up until Hotfix 18.104.22.168, Specters wielding this weapon used it as a fully automatic weapon without the need to reload, resulting in incredible mid-range firepower.
- The Tigris, along with the similar looking Akjagara and Redeemer, can be purchased from the Razor Gunplay Bundle.
- When reloading the Tigris with 1 shell in the magazine, its user will be forced into an awkward reloading animation after its actual reload. This is purely visual.
- On occasion when shooting both rounds at a target, said target's corpse will be duplicated.
- The Tigris' metallic surface has been changed into a plastic material, though it is unknown if this is a bug or intended feature, as other weapons in the Tigris family Akjagara and Redeemer) have kept their metallic material. It was changed in a recent patch without mention.
- Sancti Tigris, the New Loka custom version.
- Tigris Prime, the Prime counterpart to this weapon.
- Akjagara, the secondary counterpart to this weapon.
- Redeemer, the melee counterpart to this weapon.