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{{Codex|This intelligent hammer takes an enemy killed by a channeled attack and recomposes them as an ally if their Codex entry is complete. Any fatal strike with this weapon also performs a codex scan.}}
 
{{Codex|This intelligent hammer takes an enemy killed by a channeled attack and recomposes them as an ally if their Codex entry is complete. Any fatal strike with this weapon also performs a codex scan.}}
The '''Synoid Heliocor''' is the [[Syndicate]] variant of the [[Heliocor]], unique to [[Cephalon Suda]], sporting improved [[status chance]] and attack speed at the expense of damage and [[critical chance]]. In addition to its ability to scan targets it kills into the [[Codex]], this Synoid version also creates a friendly [[Specter]] of an enemy it kills with a [[Melee 2.0#Channeling|channeled strike]], so long as said enemy's Codex entry is complete.
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The '''Synoid Heliocor''' is the [[Syndicate]] variant of the {{Weapon|Heliocor}}, unique to [[Cephalon Suda]], sporting improved attack speed at the expense of damage.
   
 
==Acquisition==
 
==Acquisition==
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'''Advantages:'''
 
'''Advantages:'''
 
*High {{Icon|Proc|Impact|Text}} damage – effective against [[shields]].
 
*High {{Icon|Proc|Impact|Text}} damage – effective against [[shields]].
 
*Second highest [[Attack Speed]] of all hammers, behind {{Weapon|Volnus}}.
*High [[status chance]].
 
*Second highest [[Attack Speed]] of all hammers, behind [[Volnus]].
 
*High [[channeling]] damage.
 
*Enemy kills with this weapon are scanned and registered into the [[Codex]].
 
*Channeled kills creates a [[Specter]] of the killed enemy for '''30''' seconds if that enemy's Codex entry is completed. Only one specter can be created at a time.
 
*Stance slot has {{Icon|Pol|V}} polarity, matches {{M|Crushing Ruin}} stance.
 
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
*Low {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} damage – less effective against [[armor]] and [[health]].
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*Low {{Icon|Proc|Puncture|Text}} and {{Icon|Proc|Slash|Text}} damage – less effective against [[health]].
 
*Stance slot has {{Icon|Pol|V}} polarity, does not match the [[Conclave]]-only {{M|Crashing Havoc}} stance.
*Low [[critical chance]].
 
   
 
{{WeaponComparison|Heliocor}}
 
{{WeaponComparison|Heliocor}}
 
==Notes==
 
*[[Codex Scanner|Codex Scanners]] and/or [[Synthesis Scanner|Synthesis Scanners]] '''must''' have available charges in order for the Synoid Heliocor to perform a scan.
 
*On killing an enemy with a [[Melee 2.0#Channeling|channeled]] attack, the Synoid Heliocor will create a [[Specter]] of the slain enemy, which lasts for '''30''' seconds (indicated by a Cephalon Suda symbol on the [[HUD]]). This effect only affects enemies whose [[Codex]] entries have been completed.
 
**Only one Specter at a time can be active. If another channeled kill is performed while a Specter is already active, the kill will '''not''' create a Specter.
 
**The specter can be told to hold position by performing a context action when near them.
 
**Specters cannot be created from [[Eximus]] enemies or hit squads from enemy syndicates, or Corpus Bursa units.
 
**Specters cannot be made from [[:Nullifier_Crewman|Nullifiers]] unless their bubble is down at the time of the killing channeled blow.
 
***Since channeled melee attacks and Specters are not Warframe abilities, it is unknown why this mechanic is nullified.
 
**Specters cannot be created from Wild enemies ([[Desert Skate]]s, [[Feral Kubrow]] and [[Feral Kavat]]s).
 
**Upon expiring, the specter will dissolve in a particle effect.
 
 
==Tips==
 
*Try to kill enemies that have high benefits. On [[Infested]] [[Defense]] missions for example, killing an [[Ancient Healer]] who is near the defense objective then telling the specter to wait will greatly reduce the damage the objective takes.
 
*{{M|Blood Rush}}/{{M|Body Count}} combo still works well with the weapon, as the crit chance is easily increased to high levels.
 
   
 
==Trivia==
 
==Trivia==
 
*The concept for the specter effect of the {{PAGENAME}} was designed by the Design Council.
 
*The concept for the specter effect of the {{PAGENAME}} was designed by the Design Council.
*This is the third melee weapon with a boosted base channeling damage multiplier of 1.8x, coming after [[Furax Wraith]] and [[Fragor Prime]].
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*This is the third melee weapon with a boosted base channeling damage multiplier of 1.8x, coming after {{Weapon|Furax Wraith}} and {{Weapon|Fragor Prime}}.
 
==Bugs==
 
*Allies that are spawned by specters (such as [[Drahk]]s from a specter [[Drahk Master]]) will not currently vanish, and will stay alive until killed. This is most likely a bug, and also applies to allies spawned from other types of specter and temporary allies, such as [[Nekros]]' [[Shadows Of The Dead|Shadows]] and [[Nyx]]'s [[Mind Control]] targets.
 
*Specters will not vanish if the player is using [[Titania|Titania's]] [[Razorwing]] when the timer expires. Any new specter created after the timer expires will replace the current specter.
 
*Specters made from [[Nullifier_Crewman|Nullifier]]s are dangerous, as standing inside the bubble when they die will cause your Warframe powers to be disabled until you die. The same goes for [[Comba]] enemies.
 
   
 
==Media==
 
==Media==
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*Fixed the Synoid Heliocor hologram not displaying the Cephalon Suda symbol.
 
*Fixed the Synoid Heliocor hologram not displaying the Cephalon Suda symbol.
 
}}
 
}}
 
 
{{SkinGallery}}
 
{{SkinGallery}}
   
 
==See Also==
 
==See Also==
*[[Heliocor]], the standard version from [[Cephalon Simaris]].
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*{{Weapon|Heliocor}}, the standard version from [[Cephalon Simaris]].
  +
 
{{WeaponNav}}
 
{{WeaponNav}}
 
__NOTOC__
 
__NOTOC__

Revision as of 22:06, 20 April 2019

This intelligent hammer takes an enemy killed by a channeled attack and recomposes them as an ally if their Codex entry is complete. Any fatal strike with this weapon also performs a codex scan.

The Synoid Heliocor is the Syndicate variant of the Heliocor Heliocor, unique to Cephalon Suda, sporting improved attack speed at the expense of damage.

Acquisition

  • The Synoid Heliocor can be acquired by reaching the Rank of Genius with Cephalon Suda, and spending ReputationLarge 125,000 to purchase. As with all Syndicate Weapons, the Synoid Heliocor cannot be chosen as the free offering upon ranking up to Genius rank.
  • Syndicate weapons can also be acquired via Trading, but only for unranked copies without Forma and Orokin Catalyst installed.
  • Players must reach Mastery Rank 9 or higher to acquire Synoid Heliocor, either by trading or through the Syndicates themselves.

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. damage – effective against shields.
  • Second highest Attack Speed of all hammers, behind Volnus Volnus.

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against health.
  • Stance slot has Script error: The function "Pol" does not exist. polarity, does not match the Conclave-only Mod TT 20px Crashing Havoc stance.

Comparisons:

  • SynoidHeliocor Synoid Heliocor (Normal Attack), compared to Heliocor Heliocor (Normal Attack):
    • Lower base damage (61.00 vs. 92.00)
      • Lower DmgImpactSmall64 Impact damage (DmgImpactSmall64 51.9 vs. DmgImpactSmall64 78.2)
      • Lower DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 6.1 vs. DmgPunctureSmall64 9.2)
      • Lower DmgSlashSmall64 Slash damage (DmgSlashSmall64 3 vs. DmgSlashSmall64 4.6)
    • Lower total damage (61 vs. 92)
    • Higher attack speed (1.08x animation speed vs. 0.83x animation speed)
    • Higher Mastery Rank required (11 vs. 9)

Trivia

  • The concept for the specter effect of the Synoid Heliocor was designed by the Design Council.
  • This is the third melee weapon with a boosted base channeling damage multiplier of 1.8x, coming after FuraxWraith Furax Wraith and FragorPrime Fragor Prime.

Media

Patch History

Hotfix: The Silver Grove 2.1 (2016-09-16)

  • Fixed the Synoid Heliocor hologram not displaying the Cephalon Suda symbol.

Synoid Heliocor Skins

Edit

See Also