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Firing a sticky, toxic, explosive compound, the Stug Gel Gun offers multiple ejection modes, delivering maximum damage in all situations.

The Stug is an automatic Grineer pistol that fires Corrosive b Corrosive blobs that stick to surfaces and explode. A larger and more powerful blob can be formed using consecutive automatic shots or a single charged shot via Alternate Fire.

This weapon can be sold for Credits645,000


Manufacturing Requirements
Credits64
20,000
Neurode64
3
Gallium64
4
Salvage64
3,000
AlloyPlate64
1,200
Time: 24 hrs
Rush: Platinum64 25
MarketIcon Market Price: Platinum64 120 Blueprint2 Blueprints Price:Credits6420,000

CharacteristicsEdit

This weapon deals Corrosive b Corrosive damage.

Advantages

  • Innate Corrosive b Corrosive damage – effective against health.
  • Fires blobs that sticks to surfaces including enemies and allies. Blobs then deal two small damage over time ticks before exploding all within 3 seconds of impact.
  • Can create large blobs that deal more damage. A large blob is formed by:
    • Primary fire's consecutive automatic shots in one spot. This stacks up to six times, and any further shots merely resets the detonation timer.
    • Alternate Fire charges up a single blob. Consumes 6 ammo while charging.
  • Innate Vazarin Pol polarity.

Disadvantages

  • Innate Corrosive b Corrosive damage – less effective against shields.
  • Blobs have travel time with heavy arcing.
  • Very slow alt-fire charge rate.
  • Blob impact does no damage nor can it proc status effects.
  • Explosions can cause self-damage.
  • Has very small explosion radius that does not increase when stacking blobs.

Weapon LoadoutsEdit

NotesEdit

  • The Stug is unusually large for a sidearm, being as large as most primary weapons. This can cause clipping issues, where upper part of the gun can pass into the Warframe's torso when holstered.
  • Stug blobs explode when stepped on by anyone.
  • The expense of the charged shot determines how many manually fired blobs are fired at simultaneously.
    • The maximum charge of the Stug is 6.
  • Having the weapon expend no ammunition while charging gives no supposed effects on the blob, such as using 2 pistol ammo to make a 6-charge will create a 2-charge blob instead.
  • Damage dealt by charged blobs is inconsistent. In most cases, a fully charged blob will inflict the same amount of damage to the enemy it is stuck to as a single blob will, wasting the time it took to charge the weapon.

TipsEdit

  • The Stug's shots will not just stick to enemies, but other players too. This lets you put them on another player for a little bit of quick melee defense (similar to VaubanIcon272 Vauban's {{Ability}} Tesla not founds, but much shorter lived). Also the shots will stick to LokiIcon272 Loki's Decoy130xDark Decoy and SarynIcon272 Saryn's Molt130xDark Molt for an effective trap.

TriviaEdit

  • The Stug is the third of three very large secondary weapons, the first two being the Acrid2 Acrid and the DEBallistica Ballistica.
  • "Stug" is likely taken from the WW2 German assault gun of the same name (Sturmgeschütz III & IV); this makes it the second Grineer weapon named after a military vehicle, the first being the Hind Hind.
  • This is the second secondary weapon that has a Charge ability.
  • While the game startup window (the one that lists recent updates) refers to the Stug as a Goo-gun, the shop calls it a Gel gun.
  • Stug's gameplay mechanics are similar to or taken from the Bio-Rifle from Digital Extreme's earlier game series, Unreal Tournament.

MediaEdit

  • Stug in Codex.

Patch HistoryEdit

Hotfix 22.17.3
  • Fixed the Stug blowing up in your face when it is used with Mirage’s Hall of Mirrors.


Update 11.5

  • Introduced

See alsoEdit

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