Firing a sticky, toxic, explosive compound, the Stug Gel Gun offers multiple ejection modes, delivering maximum damage in all situations.

The Stug is an automatic Grineer pistol that fires Corrosive b.png Corrosive blobs that stick to surfaces and explode. A larger and more powerful blob can be formed using consecutive automatic shots or a single charged shot via Alternate Fire.

This weapon can be sold for Credits64.png5,000

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64.png 25
MarketIcon.png Market Price: Platinum64.png 120 Blueprint2.svg Blueprints Price:Credits64.png20,000

Characteristics[edit | edit source]

This weapon deals Corrosive b.png Corrosive damage.


  • Innate Corrosive b.png Corrosive damage – effective against health.
  • Fires blobs that sticks to surfaces including enemies and allies. Blobs then deal two small damage over time ticks before exploding all within 3 seconds of impact.
  • Can create large blobs that deal more damage. A large blob is formed by:
    • Primary fire's consecutive automatic shots in one spot. This stacks up to six times, and any further shots merely resets the detonation timer.
    • Alternate Fire charges up a single blob. Consumes 6 ammo while charging.
  • Innate Vazarin Pol.svg polarity.


  • Innate Corrosive b.png Corrosive damage – less effective against shields.
  • Blobs have travel time with heavy arcing.
  • Very slow alt-fire charge rate.
  • Blob impact does no damage nor can it proc status effects.
  • Explosions can cause self-damage.
  • Has very small explosion radius that does not increase when stacking blobs.

Weapon Loadouts[edit source]

Notes[edit | edit source]

  • The Stug is unusually large for a sidearm, being as large as most primary weapons. This can cause clipping issues, where upper part of the gun can pass into the Warframe's torso when holstered.
  • Stug blobs explode when stepped on by anyone.
  • The expense of the charged shot determines how many manually fired blobs are fired at simultaneously.
    • The maximum charge of the Stug is 6.
  • Having the weapon expend no ammunition while charging gives no supposed effects on the blob, such as using 2 pistol ammo to make a 6-charge will create a 2-charge blob instead.
  • Damage dealt by charged blobs is inconsistent. In most cases, a fully charged blob will inflict the same amount of damage to the enemy it is stuck to as a single blob will, wasting the time it took to charge the weapon.

Tips[edit | edit source]

  • The Stug's shots will not just stick to opponents, but allies too. This lets you put them on another player for a little bit of quick melee defense. Also the shots will stick to LokiIcon272.png Loki's Decoy130xDark.png Decoy and SarynIcon272.png Saryn's Molt130xDark.png Molt for an effective trap.

Trivia[edit | edit source]

  • The Stug is the third of three very large secondary weapons, the first two being the Acrid2.png Acrid and the DEBallistica.png Ballistica.
  • "Stug" is likely taken from the WW2 German assault gun of the same name (Sturmgeschütz III & IV); this makes it the second Grineer weapon named after a military vehicle, the first being the Hind.png Hind.
  • This is the second secondary weapon that has a Charge ability.
  • While the game startup window (the one that lists recent updates) refers to the Stug as a Goo-gun, the shop calls it a Gel gun.
  • Stug's gameplay mechanics are similar to or taken from the Bio-Rifle from Digital Extreme's earlier game series, Unreal Tournament.

Media[edit | edit source]

Patch History[edit | edit source]

Hotfix 22.17.3

  • Fixed the Stug blowing up in your face when it is used with Mirage’s Hall of Mirrors.

Update 11.5

  • Introduced

See also[edit | edit source]

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