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Firing a sticky, toxic, explosive compound, the Stug Gel Gun offers multiple ejection modes, delivering maximum damage in all situations.

The Stug is an automatic Grineer pistol that fires Corrosive b Corrosive blobs that stick to surfaces and explode. A larger and more powerful blob can be formed using consecutive automatic shots or a single charged shot via Alternate Fire.

This weapon can be sold for Credits645,000


Manufacturing Requirements
Credits64
20,000
Neurode64
3
Gallium64
4
Salvage64
3,000
AlloyPlate64
1,200
Time: 24 hrs
Rush: Platinum64 25
MarketIcon Market Price: Platinum64 120 Blueprint2 Blueprints Price:Credits6420,000

CharacteristicsEdit

This weapon deals Corrosive b Corrosive damage.

Advantages

  • Innate Corrosive b Corrosive damage – effective against health.
  • Fires blobs that sticks to surfaces including enemies and allies. Blobs then deal two small damage over time ticks before exploding all within 3 seconds of impact.
  • Can create large blobs that deal more damage. A large blob is formed by:
    • Primary fire's consecutive automatic shots in one spot. This stacks up to six times, and any further shots merely resets the detonation timer.
    • Alternate Fire charges up a single blob. Consumes 6 ammo while charging.
  • Innate Vazarin Pol polarity.

Disadvantages

  • Innate Corrosive b Corrosive damage – less effective against shields.
  • Blobs have travel time with heavy arcing.
  • Very slow alt-fire charge rate.
  • Blob impact does no damage nor can it proc status effects.
  • Explosions can cause self-damage.
  • Has very small explosion radius that does not increase when stacking blobs.

Weapon LoadoutsEdit

NotesEdit

  • The Stug is unusually large for a sidearm, being as large as most primary weapons. This can cause clipping issues, where upper part of the gun can pass into the Warframe's torso when holstered.
  • Stug blobs explode when stepped on by anyone.
  • The expense of the charged shot determines how many manually fired blobs are fired at simultaneously.
    • The maximum charge of the Stug is 6.
  • Having the weapon expend no ammunition while charging gives no supposed effects on the blob, such as using 2 pistol ammo to make a 6-charge will create a 2-charge blob instead.
  • Damage dealt by charged blobs is inconsistent. In most cases, a fully charged blob will inflict the same amount of damage to the enemy it is stuck to as a single blob will, wasting the time it took to charge the weapon.

TipsEdit

  • The Stug's shots will not just stick to enemies, but other players too. This lets you put them on another player for a little bit of quick melee defense (similar to VaubanIcon272 Vauban's Tesla130xDark Teslas, but much shorter lived). Also the shots will stick to LokiIcon272 Loki's Decoy130xDark Decoy and SarynIcon272 Saryn's Molt130xDark Molt for an effective trap.

TriviaEdit

  • The Stug is the third of three very large secondary weapons, the first two being the Acrid2 Acrid and the DEBallistica Ballistica.
  • "Stug" is likely taken from the WW2 German assault gun of the same name (Sturmgeschütz III & IV); this makes it the second Grineer weapon named after a military vehicle, the first being the Hind Hind.
  • This is the second secondary weapon that has a Charge ability.
  • While the game startup window (the one that lists recent updates) refers to the Stug as a Goo-gun, the shop calls it a Gel gun.
  • Stug's gameplay mechanics are similar to or taken from the Bio-Rifle from Digital Extreme's earlier game series, Unreal Tournament.

MediaEdit

  • Stug in Codex.

Patch HistoryEdit

Hotfix 22.17.3
  • Fixed the Stug blowing up in your face when it is used with Mirage’s Hall of Mirrors.


Update 11.5

  • Introduced

See alsoEdit

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