Send a massive charge of potential energy hurling toward unfortunate targets.

The Staticor is a set of IconCorpusB.svgCorpus gauntlets released in Hotfix 18.4.7, that is researched from the Energy Lab in the Clan Dojo. The Staticor fires fire-moving energy bolts when uncharged, that explode upon hitting a surface, an enemy, or simply traveling for enough time, dealing Electricity b.png Electricity damage in an area of effect. The weapon can also be charged to fire a slow-moving and powerful bolt with a much wider explosion radius.

Manufacturing Requirements
Credits64.png
25,000
Fieldron64.png
10
AlloyPlate64.png
6,000
Ferrite64.png
9,000
DENitainExtract2.png
3
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 200 Blueprint2.svg Blueprints Price:Credits64.png50,000
Energy Lab Research ClanAffinity64.png 3,000
Credits64.png
7,500
FieldronSample64.png
30
AlloyPlate64.png
800
NanoSpores64.png
750
Tellurium64.png
1
Time: 72 hrs
Prereq: Amprex
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics[edit | edit source]

This weapon deals Electricity b.png Electricity damage.

Advantages:

  • Innate Electricity b.png Electricity damage – effective against both health and shields.
  • Fast reload speed.
  • Shots create an 8-meter area of effect blast upon impact with a surface or enemy. The shots deal more damage at the epicenter.
    • Explosions do no self-damage.
  • Shots can be charged by holding down the primary fire button (LMB ), increasing damage and blast radius to 8 meters.
    • While charging, touching an enemy will consume the charge to release a discharge that functions like a normal shot while also applying a knockdown.
  • Innate Naramon Pol.svg polarity.
  • Can equip the Mod TT 20px.pngStatic Alacrity augment.

Disadvantages:

  • Damage cannot be converted with Impact b.svg Impact, Puncture b.svg Puncture, or Slash b.svg Slash mods.
  • Projectiles have travel time, and has a limited max range of 75 meters (can be increased with Projectile Speed mods).
    • Charging a shot halves its velocity and range, making it ill-suited for engaging distant targets.
  • Very slow charge speed.
    • Charging a shot consumes 1 round of ammunition every second the primary fire button is held, even if the shot is fully charged.
  • While charging a shot, coming into direct contact with an enemy will discharge the shot onto that enemy, and will prevent the weapon from firing and charging as long as said enemy is in contact.
    • This includes coming into contact with an enemy during its death animation should one occur.

Notes[edit | edit source]

  • Though the Arsenal adds them together, the Staticor's bolts and its explosions have separate damage values. At minimum charge, the bolt deals 35 Electricity b.png Electricity damage to one target while the explosion deals 45 Electricity b.png Electricity damage in an Area of Effect. Fully charged, the bolt deals 140 Electricity b.png Electricity damage and the explosion deals 180 Electricity b.png Electricity damage.
  • As with most ranged weapons that can charge their shots, the Staticor's charge can be cancelled by pressing the Reload key/button, refunding any ammunition used during the charge. Any ammunition expended while holding a charged shot will not be returned.
    • Charging a shot consumes 5 rounds of ammunition.

Tips[edit | edit source]

  • Due to the weapon's slow Projectile Speed (especially with fully-charged shots), consider aiming at a nearby surface rather an enemy directly.
  • Charged shots can be controlled with Navigator130xDark.png Navigator, increasing their velocity.

Trivia[edit | edit source]

  • Not only is the Staticor similar in function to the CrpAirPistolArray.png Sonicor, both weapons were manufactured by the Corpus. This is unique in this fact as normally another faction develops a weapon that mimics another, it rarely ever is produced by the same faction.
  • It is the first weapon to use ammo when not being fired, as charged shots drain ammo over time. The only similar comparison would be the CrpSplitRifle.png Convectrix which uses ammo as long as the beams are present, whether firing or not.
    • If the player reloads before a shot is fully charged, ammo being used in the charge will be returned, which is the only weapon in the game that does this.
  • This is the second weapon in Energy Lab whose duplication costs 50,000 credits, after the ChainLightningGunEdit.png Amprex.
  • The Corpus writing (Corpus F.svgCorpus O.svgCorpus R.svgCorpus C.svgCorpus E.svg   Corpus 0.svgCorpus T.svgCorpus T.svgCorpus 0.svg) on the Staticor's case translates to "Force 0110".
    • The last 4 numbers could be Binary for 6, given the lack of numbers in the Corpus Language aside from 1 and 0.
  • The Staticor is the only weapon in Warframe besides melee weapons that has a specific animation separate that plays regardless of the players idle animations.
  • The Staticor is the only weapon that has its damage type changed for Conclave.

Media[edit | edit source]

Patch History[edit | edit source]

Update 23.10

  • Increased Staticor's charged shot AoE size from 2m to 8m and is no longer affected by charge level.

Update 22.12

  • Status chance increased from 25% to 28%. (unlisted)
  • Critical chance increased from 10% to 14%. (unlisted)
  • Critical damage increased from 2x to 2.2x. (unlisted)
  • Uncharged projectile damage increased from 35 to 44. (unlisted)
  • Uncharged explosion damage increased from 45 to 88. (unlisted)
  • Uncharged total damage increased from 80 to 132. (unlisted)
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