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While its intended design is for deep space construction, the concentrated laser beam of the Spectra is highly effective against organic and synthetic enemies.

The Spectra is a Corpus beam pistol unlockable through Energy Lab Research in the dojo. Released in Update 9.0, it appears to be a handheld cutting laser that is as effective at cutting flesh as it is at cutting metal. It is essentially a sidearm version of the CorpusLaserRifle Flux Rifle.

This weapon can be sold for Credits645,000.


Manufacturing Requirements
Credits64
25,000
Fieldron64
3
Circuits64
700
Ferrite64
5,000
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:Credits6415,000
Energy Lab Research ClanAffinity64 3,000
Credits64
7,500
FieldronSample64
7
Circuits64
350
NanoSpores64
750
PolymerBundle64
350
Time: 72 hrs
Prereq: Dera
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

Disadvantages:

  • No Impact b Impact damage - less effective against shields.
  • Damage ramps up from 25% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 25% over 2 seconds.
  • Limited range of 18 meters.

Weapon LoadoutsEdit

NotesEdit

  • Holding down the fire button while using Shade or a Huras Kubrow will cloak you if enemies are nearby, letting you potentially deal large amounts of damage without retaliation.

TriviaEdit

  • The Spectra is currently known to be one of the most improved weapons throughout the game's patches, as it was one of the weakest Clan Dojo Research weaponry ever released: It used to deal a total of 8 damage per second.
  • Spectra is the plural form of Spectrum.
  • During the final phases of Operation: Arid Fear, the Corpus Scouts were equipped with Spectras, which they would use for short durations before attempting to run.
  • Ceasing fire from the Spectra actually retracts the beam instead of it disappearing.

MediaEdit

  • Spectra in Codex.
  • Spectra default stats post Update 11 & Damage 2.0
  • Spectra size and looks
  • Used by Corpus scout

Spectra Skins

Patch HistoryEdit

Update 22.14
  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Fixed Beam weapons continuously firing when quick Meleeing.

Hotfix 22.13.4

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Hotfix 22.13.3

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Damage changed from 30 Physical per sec to 18 Physical per tick
  • Physical damage changed from 10% Impact, 70% Puncture and 20% Slash to 0% Impact, 42% Puncture and 58% Slash
  • Fire Rate increased from 5 to 12
  • Status Chance increased from 20% per sec to 22% per tick of damage
  • Critical chance increased from 5% to 14%
  • Reload reduced from 2s to 1.8s
  • Magazine size reduced from 80 to 60
  • Added 0.5 meter Punch Through
  • Range increased from 15m to 18m
  • Ammo consumption decreased from 1.0 to 0.5 per tick of damage
  • Aimed Zoom reduced from 2.23x to 1.6x

Update 9.0

  • Introduced

See alsoEdit

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