The Spectra is a Corpus beam pistol unlockable through Energy Lab Research in the dojo. Released in Update 9.0, it appears to be a handheld cutting laser that is as effective at cutting flesh as it is at cutting metal. It is essentially a sidearm version of the
Flux Rifle.
This weapon can be sold for 5,000.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 3 |
![]() 700 |
![]() 5,000 |
![]() 1 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Energy Lab Research ![]() | |||||
![]() 7,500 |
![]() 7 |
![]() 350 |
![]() 750 |
![]() 350 |
Time: 72 hrs |
Prereq: Dera | |||||
![]() ![]() ![]() ![]() ![]() |
Characteristics[edit | edit source]
This weapon deals primarily Slash damage.
Advantages:
- High
Slash and good
Puncture damage - effective against health.
- Pinpoint accuracy.
- Innate 0.5 meter punch through.
- Consumes 0.5 ammo per tick of damage.
Disadvantages:
- No
Impact damage - less effective against shields.
- Damage ramps up from 25% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 25% over 2 seconds.
- Limited range of 18 meters.
Notes[edit | edit source]
- Holding down the fire button while using Shade or a Huras Kubrow will cloak you if enemies are nearby, letting you potentially deal large amounts of damage without retaliation.
Trivia[edit | edit source]
- The Spectra is currently known to be one of the most improved weapons throughout the game's patches, as it was one of the weakest Clan Dojo Research weaponry ever released: It used to deal a total of 8 damage per second.
- Spectra is the plural form of Spectrum.
- During the final phases of Operation: Arid Fear, the Corpus Scouts were equipped with Spectras, which they would use for short durations before attempting to run.
- Ceasing fire from the Spectra actually retracts the beam instead of it disappearing.
Media[edit | edit source]
Spectra Skins
Patch History[edit | edit source]
- Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
- Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
- All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
- The Multishot chance should now apply more consistently with Beam weapons.
- Fixed Beam weapons continuously firing when quick Meleeing.
- Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
- Fixed Beam weapon Damage ramp up not happening per target.
- Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
- Damage changed from 30 Physical per sec to 18 Physical per tick
- Physical damage changed from 10% Impact, 70% Puncture and 20% Slash to 0% Impact, 42% Puncture and 58% Slash
- Fire Rate increased from 5 to 12
- Status Chance increased from 20% per sec to 22% per tick of damage
- Critical chance increased from 5% to 14%
- Reload reduced from 2s to 1.8s
- Magazine size reduced from 80 to 60
- Added 0.5 meter Punch Through
- Range increased from 15m to 18m
- Ammo consumption decreased from 1.0 to 0.5 per tick of damage
- Aimed Zoom reduced from 2.23x to 1.6x
- Introduced.
See also[edit | edit source]
Flux Rifle, the rifle version of the Spectra.
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