0.5 ammo per shot
Spectra is a Corpus beam pistol unlockable through Energy Lab Research in the dojo. Released in , it appears to be a handheld cutting laser that is as effective at cutting flesh as it is at cutting metal. It is essentially a sidearm version of the Update 9.0 .
This weapon can be sold for
This weapon deals primarily
No damage - less effective against Impact shields.
Damage ramps up from 25% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 25% over 2 seconds.
Limited range of 18 meters.
Weapon Loadouts Edit
Holding down the fire button while using Shade or a Huras Kubrow will cloak you if enemies are nearby, letting you potentially deal large amounts of damage without retaliation.
The Spectra is currently known to be one of the most improved weapons throughout the game's patches, as it was one of the weakest Clan Dojo Research weaponry ever released: It used to deal a total of 8 damage per second.
Spectra is the plural form of Spectrum.
During the final phases of Operation: Arid Fear, the Corpus Scouts were equipped with Spectras, which they would use for short durations before attempting to run.
Ceasing fire from the Spectra actually retracts the beam instead of it disappearing.
Spectra in Codex. Spectra default stats post Update 11 & Damage 2.0 Spectra size and looks Used by Corpus scout
Warframe - Spectra (Weapon) first gameplay
Spectra Sk ns i
Patch History Edit
Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
The Multishot chance should now apply more consistently with Beam weapons.
Fixed Beam weapons continuously firing when quick Meleeing.
Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
Fixed Beam weapon Damage ramp up not happening per target.
Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
Damage changed from 30 Physical per sec to 18 Physical per tick
Physical damage changed from 10% Impact, 70% Puncture and 20% Slash to 0% Impact, 42% Puncture and 58% Slash
Fire Rate increased from 5 to 12
Status Chance increased from 20% per sec to 22% per tick of damage
Critical chance increased from 5% to 14%
Reload reduced from 2s to 1.8s
Magazine size reduced from 80 to 60
Added 0.5 meter Punch Through
Range increased from 15m to 18m
Ammo consumption decreased from 1.0 to 0.5 per tick of damage
Aimed Zoom reduced from 2.23x to 1.6x
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