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{{Codex|Accuracy combined with a massive magazine make the Soma assault rifle a formidable weapon.}}
 
{{Codex|Accuracy combined with a massive magazine make the Soma assault rifle a formidable weapon.}}
   
The '''Soma''' is a [[Tenno]] designed assault rifle with high [[accuracy]], magazine capacity, and [[Critical Hit|critical ratio]]. It uses a large magazine to sustain fire but must wind up briefly to achieve its maximum [[Fire Rate|fire rate]]. Though it may appear to have lackluster damage, the critical ratios make the Soma a deceivingly powerful rifle. Coupled with its high accuracy, the Soma is suitable for any distance engagement when fire is managed.
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The '''Soma''' is a [[Tenno]] designed assault rifle with high [[accuracy]] and magazine capacity. It uses a large magazine to sustain fire but must wind up briefly to achieve its maximum [[Fire Rate|fire rate]]. Though it may appear to have lackluster damage, the critical ratios make the Soma a deceivingly powerful rifle. Coupled with its high accuracy, the Soma is suitable for any distance engagement when fire is managed.
   
 
This weapon can be sold for {{cc|7,500}}.
 
This weapon can be sold for {{cc|7,500}}.
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'''Advantages:'''
 
'''Advantages:'''
*High {{Icon|Proc|Slash|text}} and {{Icon|Proc|Puncture|text}} damage - effective against [[health]] and [[armor]].
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*High {{Icon|Proc|Slash|text}} and {{Icon|Proc|Puncture|text}} damage - effective against [[health]] and [[shields]].
*Tied with [[Soma Prime]], [[Telos Boltor]], and [[Prisma Gorgon]] for the highest [[critical chance]] of all automatic rifles.
 
*Tied with Soma Prime, [[Rubico]]/[[Rubico Prime]], [[Attica]], and [[Baza]] for the second highest [[critical multiplier]] of all primary weapons, behind semi-auto [[Tiberon Prime]], and tied with Soma Prime, Attica, and Baza for the highest [[critical multiplier]] of all fully automatic rifles.
 
 
*Very high [[fire rate]], achieved after a wind up time of eight bullets.
 
*Very high [[fire rate]], achieved after a wind up time of eight bullets.
 
*High accuracy.
 
*High accuracy.
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'''Disadvantages:'''
 
'''Disadvantages:'''
*Tied with [[Soma Prime]] for the second lowest base damage of all rifles, after [[Grakata]]; very reliant on its high [[critical multiplier]] potential.
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*Tied with {{Weapon|Soma Prime|Conclave=true}} for the second lowest base damage of all rifles, after {{Weapon|Grakata|Conclave=true}}.
**Ill-suited against [[Damage 2.0/Object|Object]]-based health as it nullifies any critical hits.
 
 
**Low {{Icon|Proc|Impact|text}} damage – less effective against [[shield]]s.
 
**Low {{Icon|Proc|Impact|text}} damage – less effective against [[shield]]s.
*Low [[status chance]].
 
 
*High [[fire rate]] generates high recoil, hindering accuracy.
 
*High [[fire rate]] generates high recoil, hindering accuracy.
 
*Low [[reload speed]].
 
*Low [[reload speed]].
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==Tips==
 
==Tips==
  +
* Firing in bursts helps with ammo consumption.
* {{M|Rifle Ammo Mutation}} can help regain lost ammunition if the user has ammo conservation problems or if the Soma is unranked, but leaves less room for damage mods, Alternatively, use {{M|Rifle Scavenger}} or [[Team Ammo Restore]]s. Using Carrier's [[Ammo Case]] is also a viable method.
 
 
* Once the weapon is fully-spooled, some abilities (like {{A|Iron Skin|Conclave=true}}) may be activated without losing the firing speed.
* Firing in bursts helps with ammo consumption. When well-modded, the Soma is capable of dispatching many common enemies with 1 or 2 shots.
 
* The Soma's [[critical chance]] can be boosted up to 75% with a maximum-rank {{M|Point Strike}} mod and up to 89.4% by adding a max-rank {{M|Critical Delay}}.
 
* With a maximum rank {{M|Vital Sense}} and a {{M|Hammer Shot}} mod, the Soma's [[critical multiplier]] can be increased to 8.4x.
 
* Once the weapon is fully-spooled, some skills (like [[Iron Skin]]) may be activated without losing the firing speed.
 
 
* Similarly, it retains its fast firing rate if you let off the fire button for short periods. This lets the wielder change targets without wasting large amounts of ammunition in between separate enemies, as long as they do so quickly. This can also be used to keep tighter firing spreads at long ranges, essentially "bursting" rounds with quick pauses between to reduce recoil.
 
* Similarly, it retains its fast firing rate if you let off the fire button for short periods. This lets the wielder change targets without wasting large amounts of ammunition in between separate enemies, as long as they do so quickly. This can also be used to keep tighter firing spreads at long ranges, essentially "bursting" rounds with quick pauses between to reduce recoil.
 
*The Soma's magazine is reloaded before the reload animation actually finishes, as little as halfway through the animation itself. Thus, canceling the reload animation still counts as a reload, essentially cutting the reload time by half.
 
*The Soma's magazine is reloaded before the reload animation actually finishes, as little as halfway through the animation itself. Thus, canceling the reload animation still counts as a reload, essentially cutting the reload time by half.
*This weapon has a slight wind up time, much like the [[Gorgon]] (only less prominent). This can be taken advantage of by tapping the fire button, making it fire single bullets at a time, which can be effective for sniping weaker units.
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*This weapon has a slight wind up time, much like the {{Weapon|Gorgon|Conclave=true}} (only less prominent). This can be taken advantage of by tapping the fire button, making it fire single bullets at a time, which can be effective for sniping weaker units.
 
*The significantly tighter spread at long range gives the Soma an advantage over the Gorgon and Supra for picking off heavy units, but the latter two are more effective at clearing large groups of enemies.
 
*The significantly tighter spread at long range gives the Soma an advantage over the Gorgon and Supra for picking off heavy units, but the latter two are more effective at clearing large groups of enemies.
   
 
==Notes==
 
==Notes==
*This weapon can be treated like an upgraded [[Grakata]], due to its higher [[critical chance]], lower recoil and a larger magazine size. Although the spin-up time, slower maximum fire rate and much lower status chance must also be taken into account.
 
 
*During [[Livestream 14]], Digital Extremes talked about increasing the weapon's Mastery Rank to suit the effectiveness of the Soma, rather than nerfing the weapon. This was implemented in Update 10.5.
 
*During [[Livestream 14]], Digital Extremes talked about increasing the weapon's Mastery Rank to suit the effectiveness of the Soma, rather than nerfing the weapon. This was implemented in Update 10.5.
 
*Capable of shooting the first shot of the magazine with high accuracy, allowing decent shots to weak-points from afar.
 
*Capable of shooting the first shot of the magazine with high accuracy, allowing decent shots to weak-points from afar.
*The Soma is able to cut enemy corpses, Ideal for use with a [[Desecrate|Desecrating]] [[Nekros]] or for low to medium level enemies.
 
   
 
==Trivia==
 
==Trivia==
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*The Soma initially had a Mastery Rank requirement of 3. This was increased to 6 in Update 10.5.
 
*The Soma initially had a Mastery Rank requirement of 3. This was increased to 6 in Update 10.5.
 
*In [[:File:The Profit - Warframe PS4 Launch Trailer|The Profit]], Volt is seen using the Soma but instead of the magazine curling up as it usually would, it curls downwards.
 
*In [[:File:The Profit - Warframe PS4 Launch Trailer|The Profit]], Volt is seen using the Soma but instead of the magazine curling up as it usually would, it curls downwards.
*Prior to Update 11, the Soma had a [[critical chance]] of 35%, allowing for a 100% [[critical chance]] with maxed {{M|Point Strike}} and {{M|Critical Delay}} mods. After Update 11 launched, the Soma's [[critical chance]] was decreased to 25%, then subsequently increased to 30%. Also, while the figures have officially not changed, anecdotal evidence from players holds that the Soma's spread was loosened and recoil increased in Update 11, though it is still one of the most accurate assault rifles in the game.
 
   
 
==Bugs==
 
==Bugs==
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==See Also==
 
==See Also==
*[[Soma Prime]], the Prime counterpart of this gun.
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*{{Weapon|Soma Prime|Conclave=true}}, the Prime counterpart of this gun.
*[[Gorgon]], the [[Grineer]] equivalent of this weapon.
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*{{Weapon|Gorgon|Conclave=true}}, the [[Grineer]] equivalent of this weapon.
*[[Supra]], the [[Corpus]] equivalent of this weapon.
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*{{Weapon|Supra|Conclave=true}}, the [[Corpus]] equivalent of this weapon.
*[[Aksomati]], the machine pistol counterparts of this weapon.
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*{{Weapon|Aksomati|Conclave=true}}, the machine pistol counterparts of this weapon.
*[[Dual Raza]], battle-hatchets inspired by Soma's design.
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*{{Weapon|Dual Raza|Conclave=true}}, battle-hatchets inspired by Soma's design.
*[[Phaedra]], Archwing rifle described as the Soma's big-sister.
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*{{Weapon|Phaedra}}, Archwing rifle described as the Soma's big-sister.
   
 
{{WeaponNav}}
 
{{WeaponNav}}

Revision as of 20:35, 26 March 2019

Accuracy combined with a massive magazine make the Soma assault rifle a formidable weapon.

The Soma is a Tenno designed assault rifle with high accuracy and magazine capacity. It uses a large magazine to sustain fire but must wind up briefly to achieve its maximum fire rate. Though it may appear to have lackluster damage, the critical ratios make the Soma a deceivingly powerful rifle. Coupled with its high accuracy, the Soma is suitable for any distance engagement when fire is managed.

This weapon can be sold for Credits64 7,500.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
Morphics
7
Plastids
850
Rubedo
1,200
Salvage
8,000
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 265 Blueprint2 Blueprints Price:Credits50,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • High Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage - effective against health and shields.
  • Very high fire rate, achieved after a wind up time of eight bullets.
  • High accuracy.
  • Large magazine size.
  • Has two Script error: The function "Pol" does not exist. polarities.

Disadvantages:

  • Tied with SomaPrime Soma Prime for the second lowest base damage of all rifles, after Grakata Grakata.
    • Low Script error: The function "Proc" does not exist. damage – less effective against shields.
  • High fire rate generates high recoil, hindering accuracy.
  • Low reload speed.
  • Sub-optimal ammo efficiency.

Comparisons:

  • Soma Soma (Normal Attack), compared to SomaPrime Soma Prime (Normal Attack):
    • Higher base damage per projectile (20.64 vs. 18.72)
      • Higher DmgImpactSmall64 Impact damage (DmgImpactSmall64 2.064 vs. DmgImpactSmall64 1.872)
      • Higher DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 8.256 vs. DmgPunctureSmall64 7.488)
      • Higher DmgSlashSmall64 Slash damage (DmgSlashSmall64 10.32 vs. DmgSlashSmall64 9.36)
    • Higher total damage (20.64 vs. 18.72)
    • Higher average damage per tap (20.64 vs. 18.72)
    • Higher burst DPS (309.6 vs. 280.8)
    • Lower sustained DPS (162.94 vs. 170.92)
    • Smaller magazine (50 vs. 70)
    • Less shots per magazine (50 vs. 70)
    • Smaller max ammo capacity (200 vs. 210)
    • Slower spool-up (10 rounds vs. 5 rounds)
    • Lower Mastery Rank required (6 vs. 7)
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Tips

  • Firing in bursts helps with ammo consumption.
  • Once the weapon is fully-spooled, some abilities (like IronSkin130xWhite Iron Skin) may be activated without losing the firing speed.
  • Similarly, it retains its fast firing rate if you let off the fire button for short periods. This lets the wielder change targets without wasting large amounts of ammunition in between separate enemies, as long as they do so quickly. This can also be used to keep tighter firing spreads at long ranges, essentially "bursting" rounds with quick pauses between to reduce recoil.
  • The Soma's magazine is reloaded before the reload animation actually finishes, as little as halfway through the animation itself. Thus, canceling the reload animation still counts as a reload, essentially cutting the reload time by half.
  • This weapon has a slight wind up time, much like the Gorgon Gorgon (only less prominent). This can be taken advantage of by tapping the fire button, making it fire single bullets at a time, which can be effective for sniping weaker units.
  • The significantly tighter spread at long range gives the Soma an advantage over the Gorgon and Supra for picking off heavy units, but the latter two are more effective at clearing large groups of enemies.

Notes

  • During Livestream 14, Digital Extremes talked about increasing the weapon's Mastery Rank to suit the effectiveness of the Soma, rather than nerfing the weapon. This was implemented in Update 10.5.
  • Capable of shooting the first shot of the magazine with high accuracy, allowing decent shots to weak-points from afar.

Trivia

  • The magazine curls up into the weapon while firing, and ejects when ammo is depleted.
    • If reloaded with an amount other than a full magazine in reserve, the magazine will snap to the ammunition remaining within the magazine as soon as the reload animation is finished.
  • The Soma's design seems to be based on the French Chauchat.
    • Its unusual magazine shape resembles the Japanese Type 100 SMG, or the Type 99 LMG when the magazine has gone through.
    • The rigid moving magazine/clip is almost unique to fictional firearms. The Type 92's rigid feed strips and belt feeding closely resemble the Soma. Stripper clips, namely "en bloc clips" like in the M1 Garand, are perhaps the closest in terms of magazine/clip design.
  • The weapon's name is shared with the Hinduistic god, Soma, who is a being attributed with the Moon. The shape of its magazine could also be thought to share a resemblance to a moon's crescent.
    • It also shares it's name with the Ancient Greek word for body (σῶμα), which might be related to the rifle's large size.
  • The Soma's icon and its blueprint shows the magazine halfway depleted.
  • Reloading the Soma will eject the magazine. Repeatedly reload-cancelling can leave a pile of Soma magazines on the floor.
  • The Soma was described in the market as a "deadly and elegant high caliber Tenno assault rifle." Despite allegedly high caliber rounds, its damage is second to worst, and its magazine capacity is high compared with other weapons. Judging from the physical size of other weapons' magazines, it may be a relatively high caliber.
  • The Soma initially had a Mastery Rank requirement of 3. This was increased to 6 in Update 10.5.
  • In The Profit, Volt is seen using the Soma but instead of the magazine curling up as it usually would, it curls downwards.

Bugs

  • The colored magazine removed from the Soma will return to its original color.
  • There are several appearance bugs associated with the Soma's magazine. The magazine may get "stuck" if reload-cancelled right before the reload completes, leaving the Soma free for use without a magazine loaded.
  • Occasionally, the user can find the Soma ejecting multiple magazines on a single reload.

Media

 

  

Soma Skins

Edit

Patch History

Update 22.12 (2018-02-09)

  • Damage increased from 10 to 12

Update 19.5 (2016-12-22)

  • Conclave: Reduced Magazine Size: 100 to 50

Update 19.4.2 (2016-12-20)

  • Riven disposition reduced

Update: The Index Preview (2016-10-20)

  • Conclave: Reduced weapon damage

Update: The Silver Grove (2016-08-19)

  • Conclave Weapon Skin
  • Conclave: Increased weapon damage

Update 18.13 (2016-05-27)

Hotfix 18.8.2 (2016-04-13)

  • Fixed hearing firing sound throughout the level even when fired by another player

Hotfix 18.6.2 (2016-03-22)

  • Conclave: Reduced series damage

Hotfix 18.4.6 (2016-02-01)

  • Conclave: Reduced series damage

Hotfix 16.3.2 (2015-04-14)

  • Conclave: Slightly reduced damage in PvP

Update 16.3 (2015-04-09)

  • Added to the Supreme Soma Set
  • Updated audio
  • Fixed an issue where clip would sit in the wrong position

Hotfix 16.0.2 (2015-03-21)

  • Fixed additional ammo clips showing

Hotfix 16.0.1 (2015-03-20)

  • Fixed skins not properly applying

Hotfix 15.14.1 (2015-02-14)

  • Fixed an issue caused by purchasing in the Market

Update 15.0 (2014-10-24)

  • New customisation - Soma Skin

Update 14.0 (2014-07-18)

  • Limited max instances of fire sound effects

Hotfix 11.0.3 (2013-11-22)

  • Crit rate buffed and increased Proc/Status chance

Update 10.5 (2013-10-23)

  • Mastery Rank increased from 3 to 6
  • Turned non-player Soma down

Update 10.3 (2013-10-09)

  • Fixed issue where clip mesh was rendered black during reloading

Hotfix 10.0.1 (2013-09-14)

  • Added proper icons

Update 10.0 (2013-09-13)

  • Initial Release and added to the market

See Also

  • SomaPrime Soma Prime, the Prime counterpart of this gun.
  • Gorgon Gorgon, the Grineer equivalent of this weapon.
  • Supra Supra, the Corpus equivalent of this weapon.
  • Aksomati Aksomati, the machine pistol counterparts of this weapon.
  • DualRaza Dual Raza, battle-hatchets inspired by Soma's design.
  • Phaedra Phaedra, Archwing rifle described as the Soma's big-sister.