Creates miniature gravitational singularities that can be used for scientific study or self-defense.

The Simulor is a Cephalon-designed weapon obtainable from Cephalon Simaris that launches orbs of gravitational force. These orbs can be manipulated to produce either explosions or implosions.

Manufacturing Requirements
Credits64.png
20,000
Ferrite64.png
1,200
PolymerBundle64.png
850
OrokinCell64.png
1
ArgonCrystal64.png
1
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 210 Blueprint2.svg Blueprints Price:ReputationBlackx64.png75,000

Characteristics[edit | edit source]

This weapon deals Magnetic b.png Magnetic damage.

Advantages:

  • Innate Magnetic b.png Magnetic damage – effective against shields.
    • Stacking orbs deals per stack damage of 50 Magnetic b.png Magnetic, increasing to 75 Magnetic b.png Magnetic as additional stacks are added.
      • Each time an orb is combined it staggers enemies away from the blast zone and deals area of effect damage to them.
  • Orbs can be manually detonated to inflict an area of effect with a guaranteed Electricity b.png Electricity proc, dealing 75 Electricity b.png Electricity damage at base and 225 Electricity b.png Electricity at a full stack.
    • Explosions do not inflict self-damage.
  • Pinpoint accuracy.
  • Has a Naramon Pol.svg and Vazarin Pol.svg polarity slot.

Disadvantages:

  • Innate Magnetic b.png Magnetic – less effective against health.
  • Very slow reload speed.
  • Relatively short firing range.
  • Direct impacts with the orbs with enemies do not deal any damage, they must be combined at least once to deal any damage.
  • Extremely ammo inefficient; requires just 1 reload to fully deplete all ammo reserves.


Comparisons:

  • Simulor, compared to Synoid Simulor:
    • Lower fire rate (2 rounds/sec vs. 2.67 rounds/sec)
    • Smaller magazine (10 rounds vs. 15 rounds)
    • Smaller max ammo capacity (10 rounds vs. 15 rounds)
    • Slower reload speed (3 s vs. 2 s)
    • Lack of an innate Entropy effect
    • Different polarities (Vazarin Pol.svgNaramon Pol.svg vs. Madurai Pol.svgVazarin Pol.svgNaramon Pol.svg)
    • Lower Mastery Rank required (5 vs. 12)

Acquisition[edit | edit source]

  • The Simulor's blueprint can be acquired from Cephalon Simaris for ReputationLargeBlack.png75,000.

Notes[edit | edit source]

  • The Simulor fires small orbs of energy that will harmlessly bounce off enemies, allies, and environmental objects before floating to a stop mid-air. These floating orbs can be fired at each other, causing them to merge into a single larger orb. Each orb has a short pull radius that will attract any passing orbs to facilitate growth.
    • The act of merging orbs will cause them to explosive, dealing damage to nearby opponents.
    • Each added stack will also increase the orb's pull radius, allowing the larger orbs to pull other orbs from farther away.
    • Stacking will increase the damage dealt by the recipient orb, both when merging with another orb and when manually detonated. The minimum base damage starts at 20 on the first stack, and maxes out at 50 after 3 stacks.
    • Without obstructions, the orbs will travel a distance of 12 meters before floating.
  • Pressing the secondary fire button (default MMB ) will detonate any active orbs, causing them explode and inflict a guaranteed Electricity b.png Electricity status to enemies in range. Any orbs that expire will also explode in similar fashion.
    • The Electricity b.png Electricity status is unaffected by any other elements added to the weapon.
  • Each orb will float in mid-air for 8 seconds. Stacking orbs will reset the timer on the recipient orb, thus an orb or singularity can be kept active as long as orbs are fed into them. Orbs will only disappear if their timer expires, or if they are manually detonated using secondary fire.

Tips[edit | edit source]

  • Combining projectiles have a larger blast radius (~5m vs ~7m) and deal significantly more damage (~60 vs ~170) than detonating orbs, making orb combination a primary source of damage.
  • Detonating orbs manually can be used for crowd control, as their guaranteed Electricity b.png Electricity status can stun enemies even if they don't deal enough damage to kill them.
  • Attempting to create a second singularity this way usually results in the destruction of the first.

Trivia[edit | edit source]

  • The Simulor is the first Syndicate weapon to be sold from its affiliated Syndicate with a blueprint, not the weapon itself. Second being CephHammer.png Heliocor.
    • It is the first primary Syndicate weapon to be released.
    • It is also the first weapon to be released for Cephalon Simaris.
    • It is also the only Syndicate weapon that may be purchased from the Market for Platinum.
    • It is also the first Syndicate weapon to be improved by another Syndicate, resulting in the SyndicateCSSimulor.png Synoid Simulor.
  • Being a weapon created by Cephalons, the Simulor has a similar design aesthetic to the Gammacor.png Gammacor, with both being research devices that also double as weapons.
  • The Simulor cannot damage the player using it, making it a great close range explosive weapon.

Bugs[edit | edit source]

Media[edit | edit source]

Simulor Skins

Patch History[edit | edit source]

Update 16.10

  • Introduced.

See Also[edit | edit source]

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