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Rhino is the heaviest Warframe, combining offensive and defensive capabilities.

This is Rhino, an immovable force and highly resilient.

Rhino can survive alone or become the cornerstone of any squad, Tenno. The choice is yours.

Rhino is a heavily armored Warframe with the strength and fortitude of his reckless, stampeding namesake. Rhino trades speed for power and is designed to fill the tank role in a cell, with the capability to charge into the fray, draw enemy fire, and bend the battlefield to his will through sheer brute force.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
Gallium64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
Morphics64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
600
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Rhino's component blueprints are acquired from Jackal (Fossa, Venus).
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


TriviaEdit

  • "The Profit" trailer showcases the release of Warframe on the PS4 and includes Rhino as one of the screen-time characters in the plot. The trailer shows him punching his enemies without weapons, dealing tremendous damage. He is also shown not carrying any melee weapon.
    • It was mentioned by Geoff on a Livestream (around 17 - 20) that Rhino was supposed to be using Furax Furax in the trailer, but the model was too bulky for the animation they wanted to do, so they had him fight unarmed instead.
  • Rhino is the fifth Frame to have a Prime, after ExcaliburIcon272 Excalibur, FrostIcon272 Frost, MagIcon272 Mag, and EmberIcon272 Ember.
  • Prior to Update 19.13, Rhino required Mastery Rank 2 to build.

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Red lights flashing on stark, white walls. Davis is running ahead of me, dropping his notes. We're running for our lives. The fear gives me a strange perspective - I'm out of my body. I've forgotten how I got here. I don't recognize this place.

Davis and I slam pinned against a cell door and he shouts at me. I give him a dumb look. I can't hear him, the sirens, anything, only the muffled throb of terror in my head. I turn away from Davis down the hall and I see it. The hulking mass, flickering red, glinting like steel and fresh blood. Its skin changes, flowing like mercury when I'm blinded by the sudden muzzle-flashes. They do no good. The beast surges forward and the security men become crimson mist and gore.

I'm a statue, a cornered animal. A gate opens inside me and recognition floods in. I have seen this monster before. I have cut its shell and eviscerated its brothers. I have given it pain and measured its response. I have crafted then rejected countless like it. But I've never seen this beast so close, without the shield, without restraints. I have never seen it... free.

I know I will die so I just watch with curious acceptance. The beast squats down, shovelling a heap of gore into its mouth. It is watching me with vague eyes, a sense of recognition, ancestral memory. It knows who I am and what I've done. It rears up like a bear and roars, shattering the lights and casting us into darkness. I can hear it lumbering toward me, its metal fingers rending the walls, but I know I am dead. I close my eyes and stand ready to pay.

I feel the pull on my arm and realize Davis got the cell open. He tugs me into the cell beyond and I fall on my back. I see Davis standing at the open door, waiting, as the monster tears towards us.

Suddenly I could live through this I shout, "Davis, close the goddamn door!" - But he shakes his head eyes wide as moons. He shouts, "Watch!" over the roaring and rending of metal.

Then silence. Davis is panting, laughing? The beast fills the doorway, inches from him, dripping in blood, but still without violence. It stands there, looking at its hands. Davis whispers, "No one would have believed me."

I crawl up the wall to stand, opposite the door. I've never seen this cell, a cold place with an array of shelves. A morgue? "Where are we, Davis?"

"This is where they keep them. The ones from Zariman." I'm thrown, what was the Zariman? The ship that never returned? "Davis, what's going on?"

Davis turns to me, a smile forming - "What's going on is..." he turns back to the beast now silent and calm.

"...big, fat promotions."

Takes Rhino's ground-shaking abilities to the next level with altered mod polarities that offer greater customization.

—In-game Description

Release Date: March 5th, 2014

Rhino Prime is the Primed variant of RhinoIcon272 Rhino, possessing higher armor and sprint speed, as well as an additional Naramon Pol polarity. Rhino Prime was released alongside DEPrimeBoltor Boltor Prime and PrimeAnkyros Ankyros Prime.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
2
PolymerBundle64
150
Rubedo64
750
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
3
Ferrite64
1,000
Plastids64
400

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
3
Morphics64
1
Ferrite64
500
Plastids64
500
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Neo R1 Rare (V)
Axi R1 Rare (V)
Neuroptics Lith B1 Uncommon (V)
Lith B4 Uncommon (V)
Chassis Meso M1 Uncommon (V)
Meso N6 Uncommon (V)
Systems Neo B3 Common (V)
Axi S3 Common (V)

Blueprint Neo R1 Rare (V)
Axi R1 Rare (V)
Neuroptics Lith B1 Uncommon (V)
Lith B4 Uncommon (V)
Chassis Meso M1 Uncommon (V)
Meso N6 Uncommon (V)
Systems Neo B3 Common (V)
Axi S3 Common (V)

Blueprint Neo R1 Rare (V)
Axi R1 Rare (V)
Neuroptics Lith B1 Uncommon (V)
Lith B4 Uncommon (V)
Chassis Meso M1 Uncommon (V)
Meso N6 Uncommon (V)
Systems Neo B3 Common (V)
Axi S3 Common (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic


TriviaEdit

  • Rhino Prime was the first Prime Warframe to have an ability's effects modified compared to its unprimed counterpart. In this case, IronSkin130xDark Iron Skin appears to cover more of his body, and has a much smoother texture, lacking the rock-like clusters seen on the unprimed Rhino's Iron Skin.
    • Up until Hotfix 18.10.6, Rhino Prime's Iron Skin was also gold in color instead of the unprimed Rhino's grey color. It is now affected by Rhino Prime's chosen accent color.
    • In addition, Iron Skin has a visual effect of degrading as it wears off, shown in the patches of the Warframe's base colour that will seep through.
  • Rhino Prime was the first prime Warframe with a non-static model, the second being Nova PrimeIcon272 Nova Prime, with what appears to be a continuously-moving golden wind-up key on his back.

MediaEdit

  • Rhino Prime promotional image, with Boltor Prime and Ankyros Prime
  • Rhino Prime in Codex
  • Rhino Prime's Iron Skin

VaultingsEdit

  • On February 9th, 2016, it was announced that Rhino Prime would enter the Prime Vault and be retired from the reward tables on February 16th, 2016. Any preexisting components or fully-built frames will remain as is.
  • Rhino Prime resurfaced from the Prime Vault, along with Nyx PrimeIcon272 Nyx Prime, Boltor Prime, PrimeScindo Scindo Prime, PrimeHikou Hikou Prime, and Ankyros Prime, and was accessible from July 24th, 2018 to September 25th, 2018.

See AlsoEdit

  • Prime, the Orokin enhancement to a Warframe or weapon.

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Heavy LandingEdit

If Rhino falls fast enough, he will discharge a shockwave upon hitting the ground, dealing damage in a 6 meter area of effect and knocking down nearby enemies.

Abilities Edit

RhinoChargeModU15 RhinoCharge
ENERGY
25
KEY
1
Rhino Charge
Rhino charges towards a target, clobbering any in his path and goring his victim.
Strength:150
Duration:1 s (combo window)
Range:8 m (charge range)
1 m (impact radius)
Misc:48 m/s (speed)

Info
  • Rhino charges forward with aggression, covering a distance of 8 meters at a speed of 48 meters per second. Enemies within 1 meters of Rhino are dealt 150 Impact b Impact damage.
    • Rhino's health is not immune to damage while charging.
  • If Rhino Charge is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 200%, its charge range will be multiplied by 125%, and its energy cost will be reduced by 10%. Any successful cast thereafter will multiply Rhino Charge's damage by 400%, multiply its charge range by 150%, and reduce its energy cost by 20%.
    • The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage, charge range, and energy cost will reset.
  • Can be activated while jumping, sliding, clinging to a wall, or executing a front flip.


IronSkinModU15 IronSkin
ENERGY
50
KEY
2
Iron Skin
Rhino hardens his skin, insulating himself from all damage.
Strength:285 (base health)
1x (armor multiplier)
Duration:18.75 (decay rate per second)
Range:N/A
Misc:1 s (invulnerability duration)

Info
  • Rhino hardens his skin to create a reinforcing buffer with 285 base health. Rhino's total armor multiplied by 100% is also added to the buffer's health. Upon activation, Iron Skin is invulnerable for 1 seconds. All incoming damage that is absorbed during this invulnerability period is converted into health and added to the buffer's health. While the Iron Skin is active, Rhino becomes immune to damage and status effects. Iron Skin will expire when the buffer's health is depleted.
  • Iron Skin will slowly decay by 18.75 health per second.
    • While active, a health counter becomes visible on the ability icon that tracks Iron Skin's health percentage from 100% to 0%.
    • The amount of health gained from absorbed damage is displayed in the HUD beside Rhino's shield and health indicators while Iron Skin is invulnerable.
    • Self-damage does not contribute to Iron Skin's health gain during the invulnerability period.
    • Despite invulnerability, status effects are not ignored during that period, allowing debilitating status effects such as knockdown and cold procs to occur until Iron Skin fully activates.
  • Iron Skin protects Rhino's health from damage that bypasses shields such as Toxin b Toxin damage.
  • Allows Rhino's shields to regenerate while active.
  • Cannot gain energy while active.
  • For Rhino PrimeIcon272 Rhino Prime, Iron Skin's visual effects will take into account the chosen accent color. It is otherwise functionally identical.
  • Can be activated while sliding, jumping, forward flipping, wall running, or wall clinging.

Augment
IronShrapnel2
Main article: Iron Shrapnel

Iron Shrapnel is a Warframe Augment Mod usable in both PvE and Conclave for RhinoIcon272 Rhino's IronSkin130xDark Iron Skin that when active allows it to be detonated by pressing the ability key (default 2 ), unleashing a radial AoE attack that deals a portion of its remaining health as Puncture b Puncture damage.


Rank Damage Proc Chance Cost
0 40% 30% 6
1 60% 40% 7
2 80% 50% 8
3 100% 60% 9


RoarModU15 RadialBlast
ENERGY
75
KEY
3
Roar
Grants all nearby Warframes increased damage for a short duration.
Strength:50%
Duration:30 s
Range:12 m

Info
  • Rhino lets out a forceful roar, increasing the damage output of his allies within 12 meters. Affected allies will gain 50% bonus damage to all sources over a duration of 30 seconds.
    • Warframe ability damage is not increased, including Rhino's.
  • Allies only need to be in range at the time Roar is cast to gain its effects.
  • Roar cannot be recast while active.


RhinoStompModU15 RhinoStomp
ENERGY
100
KEY
4
Rhino Stomp
Rhino stomps with force sufficient to disrupt time, slowing all opponents around him.
Strength:318 (damage)
Duration:3 s
Range:8 m
Misc:50% (slow)

Info
  • Rhino stomps the ground with tremendous force, immediately dealing 318 Blast b Blast damage in a 5 meter radius. After a short delay, enemies within a radius of 8 meters are affected by the same amount of damage. Affected enemies have their movements slowed by 50% over a duration of 3 seconds.
  • Rhino Stomp can be used while sliding but not while climbing a wall or executing a front flip.
  • Can be recast while active; however, enemies already affected by Rhino Stomp will not have their slow duration reset and are only damaged by the initial short-range burst.

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