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**Renewal will not drain energy if target is at full health, but buff will remain active and heal targets if any further damage is received during this period. |
**Renewal will not drain energy if target is at full health, but buff will remain active and heal targets if any further damage is received during this period. |
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**Renewal will continue to heal all affected targets for the duration of the ability, even if all their health has been restored and regardless of distance. Buff will remain until skill is deactivated, Oberon runs out of energy, or Oberon/ally dies. |
**Renewal will continue to heal all affected targets for the duration of the ability, even if all their health has been restored and regardless of distance. Buff will remain until skill is deactivated, Oberon runs out of energy, or Oberon/ally dies. |
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− | *If Oberon or any allies affected by Renewal stands on or moves onto |
+ | *If Oberon or any allies affected by Renewal stands on or moves onto [[Hallowed Ground]], they will receive the '''Iron Renewal''' buff, which grants '''150''' bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for '''12''' more seconds. |
**The number of allied targets currently being healed by Renewal is shown on the ability icon. If no allies targets are being healed at the time, the ability icon will only animate to indicate that Renewal is activated. |
**The number of allied targets currently being healed by Renewal is shown on the ability icon. If no allies targets are being healed at the time, the ability icon will only animate to indicate that Renewal is activated. |
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*Multiple instances of Renewal's healing per second, and of Iron Renewal armor buff, '''do''' stack with each other. |
*Multiple instances of Renewal's healing per second, and of Iron Renewal armor buff, '''do''' stack with each other. |