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Chew through the enemy with this vicious automatic hand shotgun.

The Pyrana is a secondary automatic Tenno shotgun, available from the Tenno Lab. With its fast fire rate and high Slash b Slash damage, the Pyrana can easily decimate groups of lightly armored targets. However, this is counterbalanced by its high recoil and damage falloff.

This weapon can be sold for Credits645,000.


Manufacturing Requirements
Credits64
20,000
ControlModule64
2
Salvage64
800
AlloyPlate64
200
Forma64
1
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 175 Blueprint2 Blueprints Price:Credits6415,000
Tenno Lab Research ClanAffinity64 3,000
Credits64
5,000
ControlModule64
1
Salvage64
500
AlloyPlate64
50
PolymerBundle64
300
Time: 72 hrs
Prereq: Akstiletto
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

  • High Slash b Slash damage - effective against health and shields (although Puncture b Puncture and Impact b Impact is much better against the respective damage classes).
  • Fully automatic.
  • Efficient ammo economy.

Disadvantages:

  • Low Impact b Impact and Puncture b Puncture damage – less effective against shields and health.
  • Linear damage falloff from 100% to 27.27% from 15m to 30m target distance (distances are affected by projectile flight speed).
  • Low accuracy.
  • High recoil, especially on full auto.
  • Shots goes to the right and up. Horizontally it hits rightmost side of the reticle at 3m, worsening at longer distances.

Comparisons:

  • Pyrana, compared to Pyrana Prime:
    • Higher base damage (72.0 vs. 60.0)
      • Higher Impact b Impact damage (7.2 vs. 4.8)
      • Higher Puncture b Puncture damage (7.2 vs. 4.8)
      • Higher Slash b Slash damage (57.6 vs. 50.4)
    • Higher fire rate (4.17 rounds/sec vs. 4 rounds/sec)
    • Shorter range before damage falloff starts (15m vs. 18m)
    • Shorter range before damage falloff ends (30m vs. 36m)
    • Slower reload speed (2 s vs. 1.6 s)
    • Less accurate (5 vs. 6)
    • Different polarities (None vs. Madurai PolMadurai Pol)
    • Lower Mastery Rank required (12 vs. 13)

Weapon LoadoutsEdit

NotesEdit

  • The listed damage is actually a combination of all twelve pellets' damage values. The actual damage per pellet is 0.6 Impact b Impact, 0.6 Puncture b Puncture, and 4.8 Slash b Slash.

TriviaEdit

  • The weapon's name, design and description are all derived from the piranha, an omnivorous freshwater fish that inhabits South American rivers. The piranha is well known for hunting its prey in packs and viciously tearing it apart.

MediaEdit

  • Pyrana in Codex.
  • Call Me A Hothead One More Time, I Dare You

 

Patch HistoryEdit

Hotfix 21.0.9
  • Increased ammo capacity of Pyrana in Conclave.

Hotfix 21.0.4

  • Changed Pyrana’s Mag to 10 in Conclave to match PvE values.

Update 21.0

  • Damage increased from 9 to 22.
  • Damage fall off added starting from 15m and ending at 30 with a minimum damage of 6.
  • Increased mag size from 5 to 10.
  • Mastery Rank 12 required.

Update 18.0

  • Pyrana is now available for use in Conclave.

Hotfix 15.1.2

  • Reduced the amount of reverb heard on the Pyrana sound effects.
  • Increased the volume of the Pyrana reload sound effect.

Update 13.6

  • Introduced.
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