Chew through the enemy with this vicious automatic hand shotgun.

The Pyrana is a secondary automatic LotusBlack.pngTenno shotgun, available from the Tenno Lab. With its fast fire rate and high Slash b.svg Slash damage, the Pyrana can easily decimate groups of lightly armored targets. However, this is counterbalanced by its high recoil and damage falloff.

This weapon can be sold for Credits64.png5,000.

Manufacturing Requirements
Credits64.png
20,000
ControlModule64.png
2
Salvage64.png
800
AlloyPlate64.png
200
Forma64.png
1
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 175 Blueprint2.svg Blueprints Price:Credits64.png15,000
Tenno Lab Research ClanAffinity64.png 3,000
Credits64.png
5,000
ControlModule64.png
1
Salvage64.png
500
AlloyPlate64.png
50
PolymerBundle64.png
300
Time: 72 hrs
Prereq: Akstiletto
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics[edit | edit source]

This weapon deals primarily Slash b.svg Slash damage.

Advantages:

  • High Slash b.svg Slash damage - effective against health and shields (although Puncture b.svg Puncture and Impact b.svg Impact is much better against the respective damage classes).
  • Fully automatic.
  • Efficient ammo economy.

Disadvantages:

  • Low Impact b.svg Impact and Puncture b.svg Puncture damage – less effective against shields and health.
  • Linear damage falloff from 100% to 27.27% from 15m to 30m target distance (distances are affected by Projectile Speed).
  • Low accuracy.
  • High recoil, especially on full auto.
  • Shots goes to the right and up. Horizontally it hits rightmost side of the reticle at 3m, worsening at longer distances.

Comparisons:

  • Pyrana, compared to Pyrana Prime:
    • Higher base damage (72.0 vs. 60.0)
      • Higher Impact b.svg Impact damage (7.2 vs. 4.8)
      • Higher Puncture b.svg Puncture damage (7.2 vs. 4.8)
      • Higher Slash b.svg Slash damage (57.6 vs. 50.4)
    • Higher fire rate (4.17 rounds/sec vs. 4 rounds/sec)
    • Shorter range before damage falloff starts (15m vs. 18m)
    • Shorter range before damage falloff ends (30m vs. 36m)
    • Slower reload speed (2 s vs. 1.6 s)
    • Less accurate (5 vs. 6)
    • Different polarities (None vs. Madurai Pol.svgMadurai Pol.svg)
    • Lower Mastery Rank required (12 vs. 13)

Weapon Loadouts[edit source]

Notes[edit | edit source]

  • The listed damage is actually a combination of all twelve pellets' damage values. The actual damage per pellet is 0.6 Impact b.svg Impact, 0.6 Puncture b.svg Puncture, and 4.8 Slash b.svg Slash.

Trivia[edit | edit source]

  • The weapon's name, design and description are all derived from the piranha, an omnivorous freshwater fish that inhabits South American rivers. The piranha is well known for hunting its prey in packs and viciously tearing it apart.

Media[edit | edit source]

 

Patch History[edit | edit source]

Hotfix 21.0.9

  • Increased ammo capacity of Pyrana in Conclave.

Hotfix 21.0.4

  • Changed Pyrana’s Mag to 10 in Conclave to match PvE values.

Update 21.0

  • Damage increased from 9 to 22.
  • Damage fall off added starting from 15m and ending at 30 with a minimum damage of 6.
  • Increased mag size from 5 to 10.
  • Mastery Rank 12 required.

Update 18.0

  • Pyrana is now available for use in Conclave.

Hotfix 15.1.2

  • Reduced the amount of reverb heard on the Pyrana sound effects.
  • Increased the volume of the Pyrana reload sound effect.

Update 13.6

  • Introduced.
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