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For the similarly-named Arcane Enhancement, see Arcane Phantasm.

Irradiate enemies with a continuous stream of deadly plasma. Charging secondary fire releases a glob of plasma that erupts with homing bomblets on impact.

The Phantasma is RevenantIcon272 Revenant's signature shotgun that fires a deadly beam of DmgRadiationSmall64 Radiation that also deals DmgImpactSmall64 Impact damage. Its Alternate Fire charges up a large plasma bomb that spawns additional homing projectiles.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
ArgonCrystal Argon Crystal
2
IntactSentientCore Intact Sentient Core
10
Plastids Plastids
650
NanoSpores Nano Spores
12,500
Time: 12 Hour(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 180 Blueprint2 Blueprints Price:Credits25,000

Characteristics[]

This weapon deals primarily DmgRadiationSmall64 Radiation damage.

Advantages:

  • Innate DmgRadiationSmall64 Radiation damage – effective against health.
    • Innate DmgRadiationSmall64 Radiation damage gives the opposing team the ability to damage their own.
  • High DmgImpactSmall64 Impact damage – effective against shields.
    • Innate DmgRadiationSmall64 Radiation damage gives the opposing team the ability to damage their own.
  • Primary fire has pinpoint accuracy.
  • Primary fire has the highest fire rate of all shotguns.
  • Primary fire consumes 0.5 ammo per tick of damage.
  • Alternate fire charges the weapon to fire a large plasma bomb that releases seeking projectiles on detonation. The longer the charge is held, the more damage dealt and projectiles released.
  • Highest reload speed of all primary shotguns.
  • No damage fall-off.
  • Innate Naramon Pol and Madurai Pol polarities.

Disadvantages:

  • Innate DmgRadiationSmall64 Radiation damage – less effective against shields.
  • No DmgPunctureSmall64 Puncture or DmgSlashSmall64 Slash damage – less effective against health.
  • Damage ramps up from 15% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 15% over 2 seconds.
  • Low magazine size; requires frequent reloading.
  • Primary fire has a limited range of 20 meters.
  • Very poor ammo economy, especially with frequent use of alt-fire.
  • Alt-fire has travel time with heavy arcing.
  • Alt-fire inflicts self-damage.
  • Fully charged alt-fire shots fire as soon as they reach full charge, which can lead to premature firing.

Notes[]

  • The listed damage is the total of all the beams' damage value. The actual damage per beam is 2.66 DmgRadiationSmall64 Radiation, and 1.34 DmgImpactSmall64 Impact.
  • The alt-fire charge attack deploys a ball of plasma that explodes in a 5-meter radius on contact with an enemy or object.
    • Upon explosion, 5 bomblets will be scattered into the air and begin homing in on nearby targets.
    • Plasma ball and each bomblet deal 5 DmgImpactSmall64 Impact damage upon impact and 5.2 DmgRadiationSmall64 Radiation damage in the explosion, with a smaller radius on bomblets.
  • Charging consumes ammo, up to a full magazine on full charge.
    • Damage dealt by the plasma bomb is directly proportional to the amount of ammo consumed during the charge.
  • The plasma bomb deals self-damage, however, the bomblets spawned from it will only seek opponents and will not hurt the player.

Trivia[]

  • Phantasma (φάντασμα) is Ancient Greek for "ghost" or "apparition", and is the basis of the words "phantom" and "phantasm".
    • Phantasma can also be seen as a portmanteau of "phantom" and "plasma".
  • The Phantasma is the fourth Sentient weapon that players can wield (following War War, BrokenWar Broken War, and Amps). It is also the first Sentient weapon to be a primary weapon, and the first one to be themed specifically around the Eidolons rather than normal Sentients.
    • The Phatasma is also the first weapon to require Sentient Cores to craft.

Media[]

Patch History[]

Update 23.10 (2018-10-12) Phantasma Alt Fire Changes:

  • Phantasma’s Alt Fire homing projectile amount is no longer based on charge time. Alt Fire now releases 5 total homing projectiles.
  • Phantasma’s Alt Fire damage per projectile now scales based on charge time.

Update 23.8 (2018-09-12)

  • Fixed inability to equip Sinister Reach on the Phantasma.

Update 23.6 (2018-08-30)

  • Phantasma alt-fire will now seek targets in all directions, instead of behind the projectile.

Update 23.5 (2018-08-24)

  • Introduced.


Last updated: Hotfix 23.6.2 (2018-08-31)
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