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Discovered deep inside an ancient Orokin derelict the Paris Prime increases the kinetic energy of any bolt it fires, dealing more damage than its more common counterpart.

The Paris Prime is the Prime variant of the Paris Paris, featuring higher damage but with a slightly slower reload speed.

This weapon can be sold for Credits647,500.

Manufacturing Requirements
Credits64
15,000
GenericWeaponPrimeBlade
1
GenericWeaponPrimeBlade
1
GenericComponentPrimeLatch
1
GenericGunPrimeStock
1
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A

CharacteristicsEdit

This weapon deals primarily Puncture b Puncture damage.

Advantages: 

  • High Puncture b Puncture damage – effective against health.
  • Charged shots have innate 3 meter Punch Through.
  • Pinpoint accuracy when aiming.
  • On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Silent - will not be present on opponent's minimap.
  • Innate Naramon Pol and Madurai Pol polarity.

Disadvantages:

  • Low Impact b Impact and Slash b Slash damage – less effective against shields.
  • Arrows have travel time with slight arcing.

Comparisons:

  • Paris Prime, compared to MK1-Paris:
    • Higher base damage (84.0 vs. 63.5)
      • Lower Impact b Impact damage (2.1 vs. 3.15)
      • Higher Puncture b Puncture damage (67.2 vs. 47.65)
      • Higher Slash b Slash damage (14.7 vs. 12.7)
    • Higher charge attack damage (168.0 vs. 127.0)
    • Slower reload speed (0.7 s vs. 0.6 s)
    • Different polarities (Naramon PolMadurai Pol vs. Naramon Pol)
    • Higher Mastery Rank required (8 vs. 0)
  • Paris Prime, compared to Paris:
    • Higher base damage (84.0 vs. 78.0)
      • Lower Impact b Impact damage (2.1 vs. 3.9)
      • Higher Puncture b Puncture damage (67.2 vs. 62.4)
      • Higher Slash b Slash damage (14.7 vs. 11.7)
    • Higher charge attack damage (168.0 vs. 156.0)
    • Different polarities (Naramon PolMadurai Pol vs. Naramon Pol)
    • Higher Mastery Rank required (8 vs. 3)

Weapon LoadoutsEdit

TipsEdit

  • Staying in cover while charging will help to reduce damage taken.
  • Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
  • Maintaining a charge at all times can make engaging a group of enemies easier.
    • Charging can be cancelled without releasing the arrow by using the reload button (Press the reload button while holding fire).
      • Doing a melee attack will release the arrow, however.
    • All "charge weapons" (except CorpusHandRocket Angstrum and CrpBFG Opticor) are capable of holding their charge during a sprint.
    • As long as the user starts charging a shot, they are able to finish charging while they are still sprinting.
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.

TriviaEdit

MediaEdit

  • Nova with Paris Prime
  • Ash with Paris Prime
  • Paris Prime from the front
  • Paris Prime front view
  • IMMA SHOOTING!!!
  • The colour customization options for the Paris Prime
  • Pari Prime dmg 2.0
  • 1 million damage with 3 forma paris prime.

Paris Prime Skins

Patch HistoryEdit

Update 25.7
  • Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
  • While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
  • Quick Shot increased from 130 to 180
  • Charged Shot increased from 260 to 360
  • Flight Speed increased from 85 to 95

Hotfix 25.0.7

  • Fixed the Paris Prime Energy color persisting as default on the strings.

Update 22.12

  • Mastery Rank increased from 4 to 8.
  • Charged shot damage increased from 200 to 260.
  • Charge speed increased from 1 to 0.5 seconds.

Hotfix: The Silver Grove 2

  • Fixed the Paris Prime kills not counting towards the Rifleman challenge.

Hotfix: Specters of the Rail 2.2

  • Fixed Paris Prime having many incorrect stats in the Arsenal, including a critical chance of 25% vs the expected 45%.

Hotfix: Specters of the Rail 2.1

  • Fixed incorrect materials on Paris Prime attachments.

Update: Specters of the Rail 2

  • Paris Prime has received the PBR treatment!

Hotfix: Specters of the Rail 11

  • Fixed Paris Prime appearing "splotched" with the chosen energy color.

Update 18.6

  • Paris Prime charged shot flight speed has been increased 50% in Conclave.

Update 18.3

  • Paris Prime damage has been adjusted to two charged shot kill against the highest base EHP with +EHP mods in Conclave.

Update 18.0

  • Charged projectile speed increased for Paris Prime in PvP.

Hotfix 16.7.2

  • Fixed the Paris Prime sitting strangely on some Warframes.

Update 16.7

  • Fixed the Paris Prime showing covering up menu options.

Hotfix 16.5.2

  • Adjusted the draw radius and shot radius on Paris Prime. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position.

Hotfix 16.0.2

  • Reduced the damage of Paris Prime in PvP.

Hotfix 15.13.5 We noticed this when the UI said one thing (Forma), then we ended up with something else in the end-of-mission screen (Paris Prime Lower Limb). Update 9.8

  • PrimeBowM Paris Prime texture improvements.

Hotfix 9.1.1

  • Fix for PrimeBowM Paris Prime blueprint not having icon or saving to inventory.

Update 9.0

  • Orokin Void Map expansion (with Mobile Defense, Defense, and Capture!) with 5 new Prime weapons to be found (Bronco, Fang, Paris, Braton, Orthos)

See alsoEdit

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