Discovered deep inside an ancient Orokin derelict the Paris Prime increases the kinetic energy of any bolt it fires, dealing more damage than its more common counterpart.

The Paris Prime is the Prime variant of the Paris Paris, featuring higher damage but with a slightly slower reload speed.

This weapon can be sold for Credits647,500.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:N/A
Drop Locations
BlueprintMeso E4 Common
Lith F1 Common (V)
Lith H1 Common (V)
Lith M3 Common (V)
Lith M4 Common (V)
Lith S4 Common (V)
Meso H1 Common (V)
Meso S1 Common (V)
Meso V2 Common (V)
Neo Z1 Common (V)
Axi E2 Common (V)
Axi G1 Common (V)
Axi K3 Common (V)
Axi K4 Common (V)
Axi O1 Common (V)
Axi V4 Common (V)
GenericComponentPrimeLatch GripAxi A10 Uncommon
Lith S1 Uncommon (V)
Lith S7 Uncommon (V)
Meso S2 Uncommon (V)
Meso S7 Uncommon (V)
Neo G1 Uncommon (V)
Neo R2 Uncommon (V)
Neo R3 Uncommon (V)
GenericWeaponPrimeBlade Lower LimbLith C4 Common
Neo P1 Common
Axi B3 Common
Lith B2 Common (V)
Lith V1 Common (V)
Lith V2 Common (V)
Lith V3 Common (V)
Meso D2 Common (V)
Meso F1 Common (V)
Meso O1 Common (V)
Meso O2 Common (V)
Meso T2 Common (V)
Meso T3 Common (V)
Neo S2 Common (V)
Axi T3 Common (V)
GenericGunPrimeStock StringMeso N9 Common
Lith S1 Common (V)
Lith S3 Common (V)
Meso K2 Common (V)
Meso M2 Common (V)
Meso M3 Common (V)
Meso S2 Common (V)
Neo B1 Common (V)
Neo M1 Common (V)
Neo N3 Common (V)
Neo N4 Common (V)
Neo N8 Common (V)
Neo V3 Common (V)
Neo V5 Common (V)
Neo Z4 Common (V)
Axi O2 Common (V)
GenericWeaponPrimeBlade Upper LimbMeso B4 Common
Lith C2 Common (V)
Lith F2 Common (V)
Lith K3 Common (V)
Lith N2 Common (V)
Lith V1 Common (V)
Lith V2 Uncommon (V)
Meso N4 Common (V)
Meso R1 Common (V)
Meso S1 Uncommon (V)
Meso T1 Uncommon (V)
Neo S2 Uncommon (V)
Neo S12 Common (V)
Axi H4 Common (V)
Axi N3 Common (V)
Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic


This weapon deals primarily Puncture b Puncture damage.


  • High Puncture b Puncture damage – effective against health.
  • Charged shots have innate 3 meter Punch Through.
  • Pinpoint accuracy when aiming.
  • On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Silent - will not be present on opponent's minimap.
  • Innate Naramon Pol and Madurai Pol polarity.


  • Low Impact b Impact and Slash b Slash damage – less effective against shields.
  • Arrows have travel time with slight arcing.


  • Paris Prime, compared to MK1-Paris:
    • Higher base damage (84.0 vs. 63.5)
      • Lower Impact b Impact damage (2.1 vs. 3.15)
      • Higher Puncture b Puncture damage (67.2 vs. 47.65)
      • Higher Slash b Slash damage (14.7 vs. 12.7)
    • Higher charge attack damage (168.0 vs. 127.0)
    • Slower reload speed (0.7 s vs. 0.6 s)
    • Different polarities (Naramon PolMadurai Pol vs. Naramon Pol)
    • Higher Mastery Rank required (8 vs. 0)
  • Paris Prime, compared to Paris:
    • Higher base damage (84.0 vs. 78.0)
      • Lower Impact b Impact damage (2.1 vs. 3.9)
      • Higher Puncture b Puncture damage (67.2 vs. 62.4)
      • Higher Slash b Slash damage (14.7 vs. 11.7)
    • Higher charge attack damage (168.0 vs. 156.0)
    • Different polarities (Naramon PolMadurai Pol vs. Naramon Pol)
    • Higher Mastery Rank required (8 vs. 3)

Weapon LoadoutsEdit


  • Staying in cover while charging will help to reduce damage taken.
  • Lead targets both horizontally and vertically at greater distances in order to compensate for projectile travel time.
  • Maintaining a charge at all times can make engaging a group of enemies easier.
    • Charging can be cancelled without releasing the arrow by using the reload button (Press the reload button while holding fire).
      • Doing a melee attack will release the arrow, however.
    • All "charge weapons" (except CorpusHandRocket Angstrum and CrpBFG Opticor) are capable of holding their charge during a sprint.
    • As long as the user starts charging a shot, they are able to finish charging while they are still sprinting.
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.



  • Nova with Paris Prime
  • Ash with Paris Prime
  • Paris Prime from the front
  • Paris Prime front view
  • The colour customization options for the Paris Prime
  • Pari Prime dmg 2.0
  • 1 million damage with 3 forma paris prime.

Paris Prime Skins

Patch HistoryEdit

Update 25.7
  • Normalized quick shots to have the same critical chance/damage and status chance as charged shots.
  • While reviewing Bow stats the team has also refreshed all their FX (including the Lenz)!
  • Quick Shot increased from 130 to 180
  • Charged Shot increased from 260 to 360
  • Flight Speed increased from 85 to 95

Hotfix 25.0.7

  • Fixed the Paris Prime Energy color persisting as default on the strings.

Update 22.12

  • Mastery Rank increased from 4 to 8.
  • Charged shot damage increased from 200 to 260.
  • Charge speed increased from 1 to 0.5 seconds.

Hotfix: The Silver Grove 2

  • Fixed the Paris Prime kills not counting towards the Rifleman challenge.

Hotfix: Specters of the Rail 2.2

  • Fixed Paris Prime having many incorrect stats in the Arsenal, including a critical chance of 25% vs the expected 45%.

Hotfix: Specters of the Rail 2.1

  • Fixed incorrect materials on Paris Prime attachments.

Update: Specters of the Rail 2

  • Paris Prime has received the PBR treatment!

Hotfix: Specters of the Rail 11

  • Fixed Paris Prime appearing "splotched" with the chosen energy color.

Update 18.6

  • Paris Prime charged shot flight speed has been increased 50% in Conclave.

Update 18.3

  • Paris Prime damage has been adjusted to two charged shot kill against the highest base EHP with +EHP mods in Conclave.

Update 18.0

  • Charged projectile speed increased for Paris Prime in PvP.

Hotfix 16.7.2

  • Fixed the Paris Prime sitting strangely on some Warframes.

Update 16.7

  • Fixed the Paris Prime showing covering up menu options.

Hotfix 16.5.2

  • Adjusted the draw radius and shot radius on Paris Prime. Before, players were able to hear you draw your bow from considerably far away distances that would give away your position.

Hotfix 16.0.2

  • Reduced the damage of Paris Prime in PvP.

Hotfix 15.13.5 We noticed this when the UI said one thing (Forma), then we ended up with something else in the end-of-mission screen (Paris Prime Lower Limb). Update 9.8

  • PrimeBowM Paris Prime texture improvements.

Hotfix 9.1.1

  • Fix for PrimeBowM Paris Prime blueprint not having icon or saving to inventory.

Update 9.0

  • Orokin Void Map expansion (with Mobile Defense, Defense, and Capture!) with 5 new Prime weapons to be found (Bronco, Fang, Paris, Braton, Orthos)

See alsoEdit

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