The Opticor Vandal is the Vandal version of the Opticor, sporting increased magazine size, reload speed, and faster charge rate, but sacrifices damage. It was introduced in Update 24.4 along with Operation: Buried Debts.
This weapon is awarded as a reward for earning 100 points from Operation: Buried Debts.
This weapon deals primarily Puncture damage.
- Pinpoint accuracy.
- Extremely ammo efficient.
- Can be fired with roughly half a maximum charge, but with less damage.
- Quick Charge Time.
- Beam has a width of 0.5 meters.
- Sides of the beam can hit enemies if they are close enough.
- Innate polarity.
- Low Impact and Slash damage – less effective against shields.
- The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
- Opticor Vandal, compared to Opticor:
- Lower attack damage (92.0 vs. 232.0)
- Faster charge time (0.6 s vs. 2.0 s)
- Larger magazine (8 rounds vs. 5 rounds)
- Faster reload speed (1.4 s vs. 2 s)
- See Category:Opticor Vandal Build to see how players mod this weapon.
- See Category:Opticor Vandal Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
- As with most charge-based weapons, certain actions (such as reloading) can cancel the charging process. You can use this to avoid wasting a shot if enemies have moved out of your line of fire.
- When charging the weapon from a jump, transitioning into a slide will allow the charge to be kept instead of being cancelled.
- While it is charging, the Opticor Vandal emits a beam of light that is colored the same as its energy color. This targeting beam follows parallel to the path of the projectile, and other players can see it. The fired projectile will not follow the path of the beam.
- When a fully charged shot is fired, the shot leaves a particle effect in its wake consisting of striations of energy the same color as the gun's energy color. These are visually appealing but may obscure vision of the target.
- Works well in combination with Nova's Antimatter Drop due to the weapon's pin-point accuracy and massive damage, allowing Antimatter Drop to deal large amounts of damage with only a single shot.
- Mesa's Ballistic Battery counts the explosion damage as a separate shot for charging up Ballistic Battery; it is thus possible to achieve a full charge of Ballistic Battery with a single shot from the Opticor Vandal. Additionally, it would seem the damage bonus from Ballistic Battery is spread across the explosion of the shot it is put into (requires confirmation).
- There are slight visual differences between partially-charged shots and fully-charged shots; fully-charged shots are wider and leave a short-lived trail of light after the main shot has dissipated.
- Upon hitting Volt's Electric Shield, the beam will explode, as the shield is considered a solid surface.
- This however will not prevent the actual shot, only the AoE blast.
- Enemies hit by the explosion will be alerted, but other enemies will only be alerted when one of the targets hit by the explosion sees you.
- If the final Lephantis head in phase 1 is killed by the Opticor Vandal, the head will vaporise and prevent you from proceeding to phase 2, forcing you to abort the mission.
- Due to the special parameters of the beam the gun fires, certain bosses (Eidolons, General Sargas Ruk and Lephantis) take significantly reduced damage from the Opticor Vandal, because the beam's AoE damage hits their weakspot before the main beam does, thus completely nullifying the beam's damage, and only dealing the AoE's worth of damage.
Opticor Vandal Skins
Last updated: Hotfix 23.9.1
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