Once charged this Corpus laser cannon dispatches a devastating blast of light energy.

The Opticor is a IconCorpusB.svgCorpus chargeable laser cannon introduced in Update 15.0. Featuring extremely high Puncture b.svg Puncture damage, the Opticor can decimate clusters of enemies with ease, but its slow charge time and average reload makes it less suited for fast moving or close range enemies.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 225 Blueprint2.svg Blueprints Price:Credits64.png15,000
Energy Lab Research ClanAffinity64.png 3,000
Time: 72 hrs
Prereq: Lanka
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics[edit | edit source]

This weapon deals primarily Puncture b.svg Puncture damage.


  • Highest base damage of all rifles.
  • Pinpoint accuracy.
  • Innate 1 meter punch through.
  • Extremely ammo efficient.
  • Shots are guaranteed to stagger enemies.
  • Can be fired with roughly half a maximum charge, but with less damage.
  • Beam has a width of 0.5 meters.
    • Sides of the beam can hit enemies if they are close enough.
  • Innate Madurai Pol.svg polarity.


  • Low Impact b.svg Impact and Slash b.svg Slash damage – less effective against shields.
  • Slow Charge Time.
  • Impact explosion damage decreases with distance from its epicenter.
  • The weapon fires as soon as it has reached a full charge, which can lead to premature firing.

Weapon Loadouts[edit source]

Notes[edit | edit source]

  • As with most charge-based weapons, certain actions (such as reloading) can cancel the charging process. You can use this to avoid wasting a shot if enemies have moved out of your line of fire.
  • When charging the weapon from a jump, transitioning into a slide will allow the charge to be kept instead of being cancelled.
  • While it is charging, the Opticor emits a beam of light that is colored the same as its energy color. This targeting beam follows parallel to the path of the projectile, and other players can see it. The fired projectile will not follow the path of the beam.
  • When a fully charged shot is fired, the shot leaves a particle effect in its wake consisting of striations of energy the same color as the gun's energy color. These are visually appealing but may obscure vision of the target.

Trivia[edit | edit source]

  • At the time of its introduction, firing the weapon at 50% yielded the same damage as firing at full charge, meaning charging the weapon past 50% served no purpose other than to afford additional time to aim. This was fixed in Hotfix 15.0.7.
  • There are slight visual differences between partially-charged shots and fully-charged shots; fully-charged shots are wider and leave a short-lived trail of light after the main shot has dissipated.
  • On the side-selection screen of an Invasion mission the Corpus are participating in, the Corpus side shows a Tech holding an Opticor. In-game, however, Techs use the CorpusMachineGun.png Supra, with the Opticor only being used by two Index brokers – specifically, Ved Xol and Nako Xol under the Loan Reclamation Division.
    • Similarly, in Vauban PrimeIcon272.png Vauban Prime Access Trailer, a Crewman can be seen holding an Opticor while two other Crewman each hold an ChainLightningGunEdit.png Amprex, but again, both weapons aren't used by any normal Corpus Crewmen, with no enemies whatsoever using them until The Index was added.
  • The jetpacks worn by Rangers, Quanta Rangers and Penta Rangers are actually made up of four Opticor rifles.
  • When the Opticor Shock-Camo skin was released, the skin was bugged as a Shock-Camo Braton

Bugs[edit | edit source]

  • Upon hitting VoltIcon272.png Volt's ElectricShield130xDark.png Electric Shield, the beam will explode, as the shield is considered a solid surface.
    • This however will not prevent the actual shot, only the AoE blast.
  • Enemies hit by the explosion will be alerted, but other enemies will only be alerted when one of the targets hit by the explosion sees you.
  • If the final Lephantis head in phase 1 is killed by the Opticor, the head will vaporise and prevent you from proceeding to phase 2, forcing you to abort the mission.
  • Due to the special parameters of the beam the gun fires, certain bosses (EidolonsGeneral Sargas Ruk and Lephantis) take significantly reduced damage from the Opticor, because the beam's AoE damage hits their weakspot before the main beam does, thus completely nullifying the beam's damage, and only dealing the AoE's worth of damage.

Media[edit | edit source]

Opticor Skins

Patch History[edit | edit source]

Update 22.12

  • Mastery Rank increased from 6 to 14

Hotfix 21.0.9

  • Opticor now benefits from critical chance / Critical Chance Multiplier Mods (the existing beam always did but the radial AoE damage did not).

Hotfix 21.0.7

  • Opticor beam now has a radius (thicker more cylinder shaped beam) that will allow you to hit more enemies with a single beam.
  • Increased the Opticor AoE damage radius from 3 meters to 5 meters.
  • Critical chance and critical multiplier now apply to the AoE.
  • Reduced Ammo capacity to 200.
  • Fixed being unable to destroy Nullifier bubbles with the Opticor.
  • Fixed being unable to kill enemies inside a Nullifier bubble or Eximus Snow Globe with the Opticor. This also fixes being unable to hit Lephantis or Sargas Ruk at times.

Hotfix 21.0.5

  • Reduced Opticor charge time from 2.5 to 2 seconds.
  • Temporarily removed Opticor beam thickness until it can be tested more thoroughly.
  • Fixed not being able to hit Nullifier bubbles and other targets with melee weapons and the Opticor.

Hotfix 21.0.4

  • Fixed the Opticor not having it’s 1m Punch Through.

Hotfix 21.0.3

  • Fixed Opticor not being able to damage enemies outside of a Frost’s Snow Globe when fired from inside the Snow Globe.

Hotfix 21.0.2

  • The Shock-Camo Opticor Skin is available for purchase in your Arsenal and we swear it's not a Braton model!
  • Fixed Opticor headshots not actually counting as headshots.
  • Fixed Opticor creating 2x explosions on hit.

Update 21.0

  • Added 1m innate Punch Through
  • Increased Status Chance from 15% to 20%
  • Increased critical chance from 15% to 20%
  • Increased Critical hit multiplier from 2 to 2.5x
  • Enemies killed now disintegrate
  • Increased collision thickness of beam
  • Fixed an issue where the Opticor would explode on Volt's Electric Shield instead of simply passing through and amplifying the damage.
  • Fixed the Opticor and Ferrox not dealing any damage if it was fired inside Limbo's Stasis

Update 20.0

  • Fixed a visual bug for Clients where the charged shots of the Opticor would appear to fire twice.

Update 19.6

  • Impair on hit status removed from Opticor in Conclave.

Update: Recurring Nightmares

  • Increased the Aim Zoom of the Opticor in Variant.

Update: The Index Preview

  • Introducing VARIANTS! The first is available in Annihilation. Equipped with only a modified Opticor, face your fellow Tenno in a lethal one hit to kill battle! Mobility normalized, Warframe passives, Mods and abilities disabled.

Update: Specters of the Rail

  • Reduced the damage of Opticor in Conclave.
  • Fixed a rare case where a player could fire a weapon (Opticor) and get disarmed as they are firing which results in the owner of the weapon to be nulled out.

Update 18.7

  • The Deft Tempo Mod can no longer be used with the Opticor.

Update 18.6

  • Fixed Opticor displaying incorrect noise levels in the Arsenal.

Update 18.3

  • Opticor damage has been adjusted to one hit kill against the highest base EHP without +EHP mods in Conclave.

Update 17.9

Hotfix 17.3.1

  • Fixed Opticor beams not showing the proper energy color.

Update 17.0

  • Opticor now available for use in Conclave.
  • Fixed fire rate Mods not allowing charge weapons like the Ogris or Opticor to fire.

Hotfix 16.10.2

  • Fixed charged beams from the Opticor not aiming properly when fired by Mirage’s clones.

Update 15.3

  • Fixed Spectres being unable to use the Opticor correctly.

Update 15.1

  • Fixed issues with Crewman in Bastille not being affected by headshots with the Opticor.
  • Fixed an issue with the Opticor not having a listed Trigger type.

Hotfix 15.0.8

  • Increased the intensity of the Opticor explosion visual effects.
  • Tweaked the partially charged Opticor shot sound effects.

Hotfix 15.0.7

  • Fixed the charge damage multiplier not working correctly for the Opticor.

Hotfix 15.0.4

  • Fixed Opticor's Color customization corrupting memory and causing crashes (and other similar cases).

Hotfix 15.0.1

  • Fixed an issue with the Opticor’s sound being heard by entire squad as if they were using it.

Update 15.0

  • Introduced.
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