Once charged this Corpus laser cannon dispatches a devastating blast of light energy.
The Opticor is a Corpus chargeable laser cannon introduced in Update 15.0. Featuring extremely high Puncture damage, the Opticor can decimate clusters of enemies with ease, but its slow charge time and average reload makes it less suited for fast moving or close range enemies.
As with most charge-based weapons, certain actions (such as reloading) can cancel the charging process. You can use this to avoid wasting a shot if enemies have moved out of your line of fire.
When charging the weapon from a jump, transitioning into a slide will allow the charge to be kept instead of being cancelled.
While it is charging, the Opticor emits a beam of light that is colored the same as its energy color. This targeting beam follows parallel to the path of the projectile, and other players can see it. The fired projectile will not follow the path of the beam.
When a fully charged shot is fired, the shot leaves a particle effect in its wake consisting of striations of energy the same color as the gun's energy color. These are visually appealing but may obscure vision of the target.
At the time of its introduction, firing the weapon at 50% yielded the same damage as firing at full charge, meaning charging the weapon past 50% served no purpose other than to afford additional time to aim. This was fixed in Hotfix 15.0.7.
There are slight visual differences between partially-charged shots and fully-charged shots; fully-charged shots are wider and leave a short-lived trail of light after the main shot has dissipated.
On the side-selection screen of an Invasion mission the Corpus are participating in, the Corpus side shows a Tech holding an Opticor. In-game, however, Techs use the Supra, with the Opticor only being used by two Index brokers – specifically, Ved Xol and Nako Xol under the Loan Reclamation Division.
Similarly, in Vauban Prime Access Trailer, a Crewman can be seen holding an Opticor while two other Crewman each hold an Amprex, but again, both weapons aren't used by any normal Corpus Crewmen, with no enemies whatsoever using them until The Index was added.
Upon hitting Volt's Electric Shield, the beam will explode, as the shield is considered a solid surface.
This however will not prevent the actual shot, only the AoE blast.
Enemies hit by the explosion will be alerted, but other enemies will only be alerted when one of the targets hit by the explosion sees you.
If the final Lephantis head in phase 1 is killed by the Opticor, the head will vaporise and prevent you from proceeding to phase 2, forcing you to abort the mission.
Due to the special parameters of the beam the gun fires, certain bosses (Eidolons, General Sargas Ruk and Lephantis) take significantly reduced damage from the Opticor, because the beam's AoE damage hits their weakspot before the main beam does, thus completely nullifying the beam's damage, and only dealing the AoE's worth of damage.
Introducing VARIANTS! The first is available in Annihilation. Equipped with only a modified Opticor, face your fellow Tenno in a lethal one hit to kill battle! Mobility normalized, Warframe passives, Mods and abilities disabled.