The Ogris fires detonite infused casings.

The Ogris is a IconGrineerBGrineer rocket launcher that fires Blast b Blast rockets that explode over a small area, but can also damage the player if they aren't careful. A slower projectile version of this is used by the Bombard, though the homing ability isn't present on the version used by the Tenno. It can be researched from the Chem Lab in the dojo.

This weapon can be sold for Credits647,500.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:Credits6415,000
Chem Lab Research ClanAffinity64 3,000
Time: 72 hrs
Prereq: Ignis
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


This weapon deals Blast b Blast damage.


  • Very high base damage.
  • Rockets creates a 6-meter area of effect explosion on impact.
    • Effective at damaging opponents behind cover or grouped up.
  • Can be fired while sprinting.
  • Very fast charge speed.


  • Innate Blast b Blast damage - less effective against health.
  • Projectiles have travel time.
  • Deals a third of its total damage to the user if the rocket detonates too close, making the Ogris very dangerous and ill-suited for close range combat.
    • Rockets can explode and inflict self-damage if it hits a teammate or allies.
  • Slow reload speed.
  • Very ammo inefficient.
    • Low magazine size.
    • Very low ammo capacity.


  • The Ogris fires a rocket that deals 180 Blast b Blast damage, and creates an area of effect with a 6-meter radius that deals 180 Blast b Blast damage.
    • The 180 damage of the rocket is dealt upon impact, and can therefore normally only hit one target.
    • The explosion damage will be dealt in full to everyone within the blast radius - there is no damage falloff.
      • If the user is within the blast radius, they will be dealt ⅓ of the explosion damage.
        • Rockets will not pass through allies and can result in injury to the user if they are too close.
  • Charge can be held indefinitely, allowing the user to prepare a shot before it is needed, or hold a shot while changing positioning.
    • One-Handed Actions will not cancel the charge, including all one-handed abilities and most maneuvers. Notable exceptions are rolling and making a hard landing.
    • Interacting with consoles will not cancel charge unless you are required to hack them.
    • Pressing reload while charging will cancel the charge. If the magazine is not full, it will also reload the weapon. This is also true for CorpusSniperRifle Lanka, DEBallistica Ballistica, CrpBFG Opticor and GrineerFlakCannon Drakgoon.

Weapon LoadoutsEdit


  • The Ogris received a visual remodel in Update 16.0, giving it a bulbous appearance in line with other Grineer weapons.
    • Its new appearance shares several visible parts with the GrineerGrenadeLauncher Torid, implying that the Torid is an Ogris with Infested parts.
    • Prior to Update 16.0, it used a simpler, box-shaped model.
      • The old Ogris model humorously had "Grineer BGrineer IGrineer G   Grineer HGrineer UGrineer RGrineer T   Grineer FGrineer 4Grineer 3" - Grineer for "BIG HURT F43" - written on both sides. This is odd considering it is a clan-made version and not a direct copy of the ones used by the Grineer.
    • Prior to Hotfix 8.1.3, the only indicator of the charge-up time was the noise, which was often difficult to hear in the middle firefights.
      • The exhaust tubes and clip now vibrate and wobble when charging and when fully charged.
    • Prior to Update 9.5, the Ogris used the same reloading animation as most other rifles, which resulted in the player appearing to empty a non-existing magazine and slapping the bottom of the weapon.
  • The Ogris' magazine is a drum that is loaded on top of the weapon. This drum spins when the Ogris is fired.
  • Hotfix 18.4.10 removed one of the biggest issues with the Ogris, the "jam" experienced when not fully charging a shot. The Ogris would be unable to begin charging another shot after partially charging and cancelling for any reason.
  • Uses the same lighting effect as shooting an explosive barrel.
  • Decreasing the charge time of the Ogris using fire rate mods will increase the pitch of the charging sound.
  • Prior to Update 13.0, rockets from the Ogris were unable to pass through Volt's ElectricShield130xDark Electric Shield, instead they would collide with the shield and explode.
  • Prior to Update 19.10, rockets stuck to enemies with Mod TT 20pxAdhesive Blast would cause damage over time, with a chance to proc status effects, including Slash b Slash to lethal effect.


  • Firing at Lephantis does not deal explosive damage to the targeted area (only the damage of the projectile impact is counted).


  • The Ogris in the Codex as of Update 16.
  • The Ogris' old model as it appeared in the codex until Update 16.
  • The Ogris' render prior to Update 16.
  • Old Ogris Colour Choices
  • Old Ogris' energy colour was shown in two lights on the back of the model when charged.
  • The reload animation of the Ogris' old model.
  • An Ogris rocket in the default colours.


Ogris Skins

Patch HistoryEdit

Update 22.12

  • Increased Charge speed from 0.8 to 0.3 secs
  • Increased Fire Rate

Update 21.0

  • Reduced explosion radius and damage of Ogris in Conclave.

Update 20.0

  • The Ogris has gone through a visual Upgrade
  • The Flight Speed of the projectile has been increased.
  • The Status Chance has been increased to 35%.
  • The charge time to fire the Ogris has been reduced.
  • The direct Impact damage of the projectile has been decreased to 100.
  • AoE damage has increased to 600.
  • AoE range has increased to 6 meters.
  • Mastery Rank requirement has increased to 8.

Update 19.10

  • Fixed unintentional DoT from Adhesive Blast on the Ogris.

Hotfix 19.0.5

  • Fixed Adhesive Blast causing the Ogris projectile sound to not play.

Update: The Index Preview

  • Increased ammo pool of Ogris in Conclave.

Hotfix: The Silver Grove 2

  • Fixed enemies and allies floating upwards when hit by an Ogris with Adhesive Blast.

Update: The Silver Grove

  • Ogris damage and projectile speed increased in Conclave.

Hotfix 18.10.5

  • Improved the FX of the Ogris Napalm Nightwatch mod.

Hotfix 18.10.4

  • Fixed other players getting damaged by projectiles (i.e Ogris) after Mirages Hall of Mirrors expires.

Update 18.7

  • The Ogris can now be used in Conclave.

Update 18.5

  • Updated Ogris visual impact and muzzle flash FX.

Hotfix 18.4.10

  • Fixed an extended delay that occurs with the Ogris when attempting to fire the weapon after cancelling a charged shot.

Update 17.10

  • Fixed an issue enabling players to mantle recently fired Ogris rockets.

Hotfix 17.2.1

  • Fixed a bug where the Adhesive Blast mod would cause Ogris missiles to pass through enemies, doors, loot-crates etc.

Update 17.1

  • Nightwatch skin added.

Hotfix 17.0.4

  • Fixed the Ogris rockets not exploding properly when used with the Adhesive blast Mod.

Update 17.0

  • Adjusted the range and impact of explosions caused by the Ogris rockets.
  • Fixed fire rate Mods not allowing charge weapons like the Ogris to fire.

Hotfix 16.0.2

  • Fixed Ogris charging effects and firing animation not displaying properly.

Hotfix 15.16.1

  • Fixed missing explosion effect from Ogris.

Update 14.9

  • Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris.

Update 14.2

  • Ammo capacity reduced from 540 to 20.
  • Fixed issue with Ogris rockets that killed Infested Runners having their damage be used on the pod as well as part of the Runner?s explosion.

Hotfix 14.0.5

  • Performance Improvements for Mirage + Hall of Mirrors and Ogris.

Update 14.0

  • Fixed Multishot Mods causing Ogris rockets to fly through enemies and walls dealing no damage.

Update 13.0

  • Fixed Ogris rounds not passing through Volts Electric Shield correctly.

Hotfix 11.5.4

  • Fixed radial damage being broken for clients (Nova's Molecular Prime, Ogris, etc).

Hotfix 11.5.3

  • Fixed elemental damage upgrade mods not applying to the splash & embed damage from projectiles.

Update 11.5

  • Fixed Arsenal stats for Ogris due to projectiles having complex damage.

Update 10.0

  • Ogris charge FX revised, toned down.

Hotfix 9.8.4

  • Toned down Ogris charge effect.

Hotfix 9.5.2

  • Fixed Ogris charge sound effect playing randomly when it wasn't being charged.

Update 9.5

  • Added custom reload animations for the Ogris.

Update 9.4

  • Fix for killing blows with Ogris or Torid affecting resource drops for client.

Update 9.3

  • Updated charged sounds.

Hotfix 8.1.3

  • Added visual indicator to Ogris when they are ready to fire

Hotfix 8.0.7

  • Fix for Ogris and Multishot damaging player.

Update 8.0

  • Introduced.

See alsoEdit

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