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Compose her song and then conduct the mighty Mandachord, turning bass, beat and melody into an anthem of devastation.

This is Octavia, the melodic, the maestro.

If music be the food of death... play on, Tenno.

Release Date: March 24th, 2017

Rhythmic and imaginative, Octavia conducts her myriad of siren songs and ambient anthems through the mystical Mandachord. Entice enemies with musical instruments that inflict melodic maladies, as the Tenno chorus synchronize their rhythm to sound the drums of war.

Octavia was composed in Update 20.0 (2017-03-24)

Acquisition[]

This section is transcluded from Octavia/Main § Acquisition. To change it, please edit the transcluded page.
Octavia's main blueprint and the Mandachord are acquired from the Octavia's Anthem quest. The Chassis blueprint is rewarded from the Music Puzzle on Lua. The Neuroptics blueprint is rewarded from Rotation C of Terrorem (Survival), Deimos. The Systems blueprint can be found in the A Rotation Cache of Plato (Crossfire Exterminate), Lua. Additional Mandachord and main blueprints can be bought from Cephalon Simaris for ReputationLarge 25,000 and ReputationLarge 50,000 respectively.
Item Source Chance Expected Nearly Guaranteed
Chassis Chassis Blueprint Orokin Storage Container (4) 100% ~ 1 Opens 0 ± 0 Opens
Systems Systems Blueprint Lua Exterminate Resource Caches / A 22.56% ~ 4 A Caches 27 ± 9 A Caches
Helmet Neuroptics Blueprint Orokin Derelict Survival / C 22.56% ~ 4 C Rotations 27 ± 9 C Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Octavia's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.

Trivia[]

This section is transcluded from Octavia/Main § Trivia. To change it, please edit the transcluded page.
  • [DE]Danielle performed motion capture work for Octavia's animation set as seen during Devstream 86.
  • The Lester B. Pearson School for the Arts provided the sound effects for Octavia's abilities.[1]
  • Octavia's name was announced during PAX East 2017.
  • Octavia's name comes from the word octave, the word for a span of eight diatonic tonal notes that repeat over higher and lower frequency ranges, usually containing the basis for most musical scales. Her name may also have some origin from the Latin name "Octavia", meaning "eighth born".
  • Octavia's Mandachord plays notes in the D Minor Pentatonic scale. "Pent" meaning five, corresponding to the five available notes for the Melody and Bass instruments to select from when composing a song.
  • Lotus' quote, is a reference to the opening scene of Shakespeare's "Twelfth Night".
  • The names of Octavia's Corpus-themed instruments all have Greek origins.
  • Octavia is partly unique because two of her component blueprints can only be acquired from side objectives in missions (e.g. Crossfire caches and the Lua music puzzle).

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Passive[]

Octavia creates musical masterpieces from the Mandachord affixed to her arms that empowers her abilities. She possesses various passive mechanics highlighted in the tabs below:

For an in-depth guide to the Mandachord by the developers, please visit Update 20.0 (2017-03-24) patch notes and scroll to the Mandachord section.

The Mandachord is a step sequencer that allows the player to compose unique songs and conduct them in full symphony through Octavia's abilities.

  • To access the Mandachord menu, open the Arsenal in your ship, equip Octavia, click on the Warframe's Appearance tab, and select Mandachord at the bottom-right of the screen.
  • Once inside the Mandachord menu, the player's view will switch to first-person and look downward at the expanded Mandachord on Octavia's left arm.
  • The Mandachord menu comprises of all customization options related to Octavia's abilities.
    • Each ability is affected by a section of the Mandachord: Percussion (Mallet130xWhite Mallet), Bass (Resonator130xWhite Resonator), and Melody (MetronomeIcon Metronome).
    • Instruments enable selection of different soundpacks for each section (see Octavia's media for available purchases). The Adau soundpack is available by default, sporting drums for Percussion, violin for Bass, and choir voices for Melody.
    • Volume Mixer allows volume adjustments for each section. Volume settings will apply during Mandachord customization and to the appropriate abilities during gameplay.
    • Track Isolation enables toggling on or off each section for better audio clarity while composing a song.
    • Loop allows selection of bars 1 through 4 to continuously loop for note changes comparison while composing a song. Additionally, a bar's notes can be copied to another bar, or completely cleared from the selected bar.
    • Composition enables saving new songs, reloading the current song, and loading custom and instrument songs from your playlist.
    • The Mandachord may be paused at any time by clicking the Pause button at the bottom-right corner. Click again to resume.

Casting any ability will inspire Octavia and nearby allies with her music, granting the Inspiration buff that replenishes 1 energy per second for 5 seconds. Allies within 10 meters will receive the Inspiration buff.

  • Octavia recasting any ability will also refresh the active Inspiration buff's duration.
  • Inspiration buff icon is displayed with a duration timer next to the shield and health indicator at the top-right of the HUD.
  • Mods such as Martial Fury or No Current Leap will decrease or completely halt energy regen.

Abilities []

MalletModx256 Mallet130xWhite
1
EnergyOrb25
Mallet

Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.


Introduced in Update 20.0 (2017-03-24)

AbilityStrengthBuff Strength:0.1x (damage multiplier)
AbilityDurationBuff Duration:20 s
AbilityRangeBuff Range:4 m
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ResonatorModx256 Resonator130xWhite
2
EnergyOrb50
Resonator

Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.


Introduced in Update 20.0 (2017-03-24)

AbilityStrengthBuff Strength:60% (slow)
AbilityDurationBuff Duration:20 s
AbilityRangeBuff Range:10 m (radius)
Subsumable to Helminth
Expand/Collapse


MetronomeModx256 MetronomeIcon
3
EnergyOrb75
Metronome

Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.


Introduced in Update 20.0 (2017-03-24)

AbilityStrengthBuff Strength:50 % (armor bonus)
20 % (speed bonus)
20 % (multishot bonus)
20 % (melee damage bonus)
AbilityDurationBuff Duration:20 s (ability duration)
10 s (buff duration)
AbilityRangeBuff Range:8 m
Expand/Collapse



AmpModx256 AmpIcon
4
EnergyOrb100
Amp

Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.


Introduced in Update 20.0 (2017-03-24)

AbilityStrengthBuff Strength:0.2x (min damage multiplier)
0.5x (max damage multiplier)
AbilityDurationBuff Duration:30 s
AbilityRangeBuff Range:14 m
Expand/Collapse

Conclave:Octavia/Patch History

  1. (2017, March 3). PlayWarframe Tweet. Accessed 2022-04-09. Archived from the original on 2019-10-28.
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