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Compose her song and then conduct the mighty Mandachord, turning bass, beat and melody into an anthem of devastation.

This is Octavia, the melodic, the maestro.

If music be the food of death... play on, Tenno.

Release Date: March 24th, 2017

Rhythmic and imaginative, Octavia conducts her myriad of siren songs and ambient anthems through the mystical Mandachord. Entice enemies with musical instruments that inflict melodic maladies, as the Tenno chorus synchronize their rhythm to sound the drums of war.

Octavia was composed in Update 20.0

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
Mandochord
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: N/A
Neuroptics
Credits64
15,000
Oxium64
1,000
Plastids64
2,600
PolymerBundle64
4,800
NeuralSensor64
5
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
PolymerBundle64
6,000
Plastids64
1,500
Salvage64
25,000
Neurode64
3
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
Kuva64
2,000
Morphics64
20
Circuits64
3,000
OrokinCell64
5
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Octavia's main blueprint is acquired upon completion of the Octavia's Anthem quest. The Chassis blueprint is rewarded from the Lua music puzzle. The Neuroptics blueprint is rewarded from Rotation C of Orokin Derelict Survival. The Systems blueprint can be found in the A Rotation Cache of Lua Crossfire exterminate missions.

Additional main blueprints can be bought from Cephalon Simaris for ReputationLargeBlack100,000. The Mandachord can also be bought for ReputationLargeBlack25,000.

Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 100% 1 1
Neuroptics Blueprint 22.56% 4 – 5 C Rotations 27 ± 9 C Rotations
Systems Blueprint 22.56% 4 – 5 A Rotation Caches 27 ± 9 A Rotation Caches

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


TriviaEdit

  • [DE]Danielle performed motion capture work for Octavia's animation set.
  • The Lester B. Pearson School for the Arts provided the sound effects for Octavia's abilities.
  • Octavia's name was announced during PAX East 2017.
  • Octavia's name comes from the word octave, the word for a span of twelve distinct tonal notes that repeat over higher and lower frequency ranges, usually containing the basis for most musical scales. Her name may also have some origin from the Latin name "Octavia", meaning "eighth born".
  • Octavia's Mandachord plays notes in the D Minor Pentatonic scale. "Pent" meaning five, corresponding to the five available notes for the Melody and Bass instruments to select from when composing a song.
  • Lotus' quote, is a reference to the opening scene of Shakespeare's "Twelfth Night".
  • The names of Octavia's Corpus-themed instruments all have Greek origins.

Edit Tab

Harmonic SymphonyEdit

Octavia creates musical masterpieces from the Mandachord affixed to her arms that empowers her abilities. She possesses various passive mechanics highlighted in the tabs below:

For an in-depth guide to the Mandachord by the developers, please visit Update 20.0 patch notes and scroll to the Mandachord section.

The Mandachord is a step sequencer that allows the player to compose unique songs and conduct them in full symphony through Octavia's abilities.

  • To access the Mandachord menu, open the Arsenal in your ship, equip Octavia, click on the Warframe's Appearance tab, and select Mandachord at the bottom-right of the screen.
  • Once inside the Mandachord menu, the player's view will switch to first-person and look downward at the expanded Mandachord on Octavia's left arm.
  • The Mandachord menu comprises of all customization options related to Octavia's abilities.
    • Each ability is affected by a section of the Mandachord: Percussion (Mallet130xDark Mallet), Bass (Resonator130xDark Resonator), and Melody (Metronome130xDark Metronome).
    • Instruments enable selection of different soundpacks for each section (see Octavia's media for available purchases). The Adau soundpack is available by default, sporting drums for Percussion, violin for Bass, and choir voices for Melody.
    • Volume Mixer allows volume adjustments for each section. Volume settings will apply during Mandachord customization and to the appropriate abilities during gameplay.
    • Track Isolation enables toggling on or off each section for better audio clarity while composing a song.
    • Loop allows selection of bars 1 through 4 to continuously loop for note changes comparison while composing a song. Additionally, a bar's notes can be copied to another bar, or completely cleared from the selected bar.
    • Composition enables saving new songs, reloading the current song, and loading custom and instrument songs from your playlist.
    • The Mandachord may be paused at any time by clicking the Pause button at the bottom-right corner. Click again to resume.

Casting any ability will inspire Octavia and nearby allies with her music, granting the Inspiration buff that replenishes 1 energy per second for 5 seconds. Allies within 10 meters will receive the Inspiration buff.

  • Octavia recasting any ability will also refresh the active Inspiration buff's duration.
  • Inspiration buff icon is displayed with a duration timer next to the shield and health indicator at the top-right of the HUD.
  • Mods such as Martial Fury or No Current Leap will decrease or completely halt energy regen.

Abilities Edit

Mallet ResonatorIcon
ENERGY
25
KEY
1
Mallet
Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.
Strength:0.1x (damage multiplier)
Duration:20 s
Range:4 m
Expand


Resonator AmpIcon
ENERGY
50
KEY
2
Resonator
Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.
Strength:60% (slow)
Duration:20 s
Range:10 m (radius)
Expand


Metronome MalletIcon
ENERGY
75
KEY
3
Metronome
Grants buffs to those who consistently perform actions in time to Octavia’s music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.
Strength:50 % (armor bonus)
20 % (speed bonus)
20 % (multishot bonus)
20 % (melee damage bonus)
Duration:20 s (ability duration)
10 s (buff duration)
Range:8 m
Expand



Amp MetronomeIcon
ENERGY
100
KEY
4
Amp
Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.
Strength:0.2x (min damage multiplier)
0.5x (max damage multiplier)
Duration:30 s
Range:14 m
Expand

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