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A petite and playful facade conceals this frame's immense power.

This is Nezha, the protector, the quick.

Feel the heat, Tenno. Nezha is a burning thing, and he makes a fiery ring.

Release Date: December 16, 2015.

Nezha invokes sacred fire and blazing weaponry to invigorate friends, ignite foes and insure himself from damage. Nezha slid in Update 18.1

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 275 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
ArgonCrystal64
1
NeuralSensor64
1
PolymerBundle64
2,100
Salvage64
4,500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
2
Ferrite64
3,200
Rubedo64
600
ArgonCrystal64
1
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Ferrite64
5,000
Plastids64
4,200
Time: 12 hrs
Rush: Platinum64 25
Tenno Lab Research
Blueprint • ClanAffinity645,000
Credits64
5,000
MutagenMass64
1
DetoniteInjector64
1
Fieldron64
1
OrokinCell64
1
Time: 72 hrs
Prereq: N/A
Neuroptics • ClanAffinity641,500
Credits64
10,000
DetoniteInjector64
1
Neurode64
1
NanoSpores64
1,000
Salvage64
500
Time: 72 hrs
Prereq: Nezha
Chassis • ClanAffinity641,500
Credits64
10,000
MutagenMass64
1
NeuralSensor64
1
AlloyPlate64
1,000
Circuits64
500
Time: 72 hrs
Prereq: Nezha
Systems • ClanAffinity641,500
Credits64
10,000
Fieldron64
1
Gallium64
1
Salvage64
1,000
Cryotic
500
Time: 72 hrs
Prereq: Nezha
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

AcquisitionEdit

As of Update 19 all blueprints are obtained from the Tenno Research Lab. Blueprints are no longer tradable.

Previously the main blueprint itself was purchasable from the Market for Credits64100,000 and all component blueprints were acquired through the Sortie.

TriviaEdit

  • Nezha is the third Warframe that was first introduced as a timed exclusive to Warframe China, after Excalibur UmbraIcon272 Excalibur Umbra and WukongIcon272 Wukong.
  • In Chinese folklore, Nezha is known as a protection deity and is the third son of Li Jing. He is also known by his title of "Third Lotus Prince", which was bestowed on him following his deification, and his Taoist name of "Marshal of the Central Altar".
    • The Warframe's androgynous appearance is a nod to the deity's youthful appearance, which belied his reputation as a trickster. To clear out any confusion regarding this, Digital Extremes has stated that the Warframe is male. [1]
  • The rings that adorn the Warframe's body (and are used for some of his abilities) are also references to Nezha's lore;
    • The rings on his ankles (which are activated when FireWalker130xDark Fire Walker is in use) are known as the Wind Fire Wheels, ​and allowed the deity to walk in the air or fly.
    • The ring on his back (which is utilized when casting BlazingChakram130xDark Blazing Chakram) is known as the Universe Ring while the spears summoned by casting DivineSpears130xDark Divine Spears seem to be derived from the Fire-tipped Spear. Both artifacts were bestowed by his teacher Taiyi Zhenren.
  • Nezha appears in Journey to the West, under the command of his father Li Jing. In the story, Li Jing's troops (among other forces) are summoned to fight Sun Wukong after the latter rebels against the Jade Emperor. Nezha is among those Wukong defeats after a three-day long battle, but the two befriend each other and Nezha would assist Wukong and his friends during their travels.
  • Prior to Update 19.0, Nezha's component blueprints were obtained via Sortie rewards. Furthermore Nezha was the first and only non-Prime Warframe whose component part blueprints could be traded between players. Since the update trading is no longer possible.
  • The quote "Nezha is a burning thing, and he makes a fiery ring." from Nezha's profile video is a quote from Johnny Cash's song, Ring of Fire.

ReferencesEdit

Edit Tab

FrictionlessEdit

Nezha has reduced friction on the ground, preserving momentum gained from movement for far longer; this makes Nezha capable of especially long slides. It has a reduced effect from cooperative missions.

Abilities Edit

FireWalker FireWalkerIcon
ENERGY
25
KEY
1
Fire Walker
Blaze a trail of flames, increasing Movement Speed.
Strength:70 Heat b Heat (explosion damage)
Duration:12 s (duration)
0.1 s (flame duration)
Range:4 m (explosion radius)
Misc:10% (speed bonus)

Info
  • Nezha ignites his Wind Fire Wheels to gain 10% bonus movement speed for 12 seconds, while leaving behind a trail of fire beneath his feet that lasts for 0.1 seconds. Enemies that walk over the flames are not dealt with any damage.
    • Flames can be formed in mid-air but only while Bullet Jumping. Falling will not leave behind any flames.
      • Fire Walker can be cast while moving, and will pause (but not interrupt) reloading weapons.
      • Can be recast while active to refresh its duration.
  • If Fire Walker is active when using BlazingChakram130xDark Blazing Chakram's teleportation, Fire Walker will overheat at the destination and deal 70 Heat b Heat damage within a radius of 4 meters, as well as knocking down opponents.
    • Fire Walker will stay active after teleporting.


BlazingChakram BlazingChakramIcon
ENERGY
25
KEY
2
Blazing Chakram
Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Reactivate to instantly travel to the ring's location.
Strength:100 Heat b Heat(damage)
25% (vulnerability)
Duration:10 s
Range:10 m (teleport)
Misc:125 (health restored on kill)
35% (energy orb chance)
60 m/s (flight speed)

Info
  • Nezha throws his Universe Ring 10 meters towards the target aim, which will ricochet off enemies or objects on impact for a maximum of 5 times(Confirmation needed due to recent changes) before returning. The chakram deals 100 Heat b Heat damage to enemies it touches and impairs them for 10 seconds, with guaranteed Heat b Heat proc. Enemies killed gives Nezha 125 health, and a 35% chance to drop an Energy Orb.
      • Can be cast while moving, but will interrupt any other action.
  • If Blazing Chakram is activated again by pressing the ability key (default 2 ) while the chakram is in flight, Nezha will teleport to its current location.
    • Nezha cannot teleport to the chakram if it is inside or too close to a wall.
    • Teleporting will not consume energy.
  • Bouncing from surfaces can extend the chakram's travel distance.
  • The chakram's position is indicated as a waypoint onscreen and as a circular icon on the minimap.


WardingHalo WardingHaloIcon
ENERGY
75
KEY
3
Warding Halo
Create a protective ring of fire that damages opponents who get too close.
Strength:255 (base health)
80 Slash b Slash (damage per second)
Duration:N/A
Range:1.2 m
Misc:0 s (invulnerability duration)

Info
  • Nezha summons a fiery ring that encirlces him, granting damage reduction. The ring starts with 255 base health. Enemies that wander within 1.2 meters of Nezha are continuously staggered and dealt 80 Slash b Slash damage every second. Warding Halo absorbs 90% of all incoming damage Nezha takes and only expires when its health is depleted.
    • Health type is Object, meaning no multipliers (damage type, headshots) apply to this value.
    • While active, a health counter is displayed on the lower-right of the HUD, above the ability icons, indicating how much damage absorption is left.
    • Casting this ability makes Nezha stop all other actions, including movement.
      • Casting it again will deactivate the ability and sends out of wave of Heat b Heat damage to anyone nearby.

Augment
WardRecovery
Main article: Ward Recovery

Ward Recovery is a Warframe Augment Mod for NezhaIcon272 Nezha's WardingHalo130xDark Warding Halo in Conclave that recovers some of the energy used to cast it, based on how much protection is left.


Rank Maximum energy return Cost
0 35% 6
1 40% 7
2 45% 8
3 50% 9


DivineSpears DivineSpearsIcon
ENERGY
100
KEY
4
Divine Spears
Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.
Strength:250 Puncture b Puncture (impale damage)
10 Impact b Impact (slam damage)
Duration:4 s
Range:10 m

Info
  • Spears of light burst from the ground, impaling enemies within a radius of 10 meters and inflicting 250 Puncture b Puncture damage. Impaled enemies are knocked down (but are not impaled) for 4 seconds. After the ability duration expires or Divine Spears is deactivated by pressing the ability key again (default 4 ), Nezha slams the ground and deal 10 Impact b Impact damage to surviving enemies.
    • Casting this ability makes Nezha stop all other actions, including movement.
    • If all impaled enemies are killed before the ability duration expires, Nezha will not perform the slam animation.

Edit Tab

Update 21.7
  • Reduced the radius of Nezha's Warding Halo.
  • Nezha's Warding Halo now only damages on touch and does not continue to damage targets that stay within its radius.

Update 21.0

  • Increased the speed of Nezha's Blazing Chakram.
  • Increased the effectiveness of Nezha's passive.

Update 20.1

  • Increased Nezha's Divine Spears range.

Update 20.0

  • Nezha's Divine Spears damage increased.

Update: The Silver Grove

  • Decreased health and increased damage of Warding Halo.

Update 18.5

  • Augment: Warding Halo - Mod TT 20pxWard Recovery
  • Increased the range of Divine Spears.


Hotfix 18.4.1

  • Fixed Blazing Chakram not properly healing the player in Annihilation.


Update 18.4

  • Fire trail FX are no longer visible.

Update 18.2

  • Warding Halo's damage has been reduced.
  • Fixed Warding Halo causing Energy Orbs to display improper text when picked up.

Hotfix 18.1.4

  • Reduced the effectiveness of Warding Halo.

Hotfix 18.1.3

    • Fixed Warding Halo dealing no damage to enemies.
    • Fixed damage visual FX not properly appearing for Nezha's Abilities.
Last updated: Hotfix 22.17.4

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