Overcome with Infestation, this bow's arrows now spread poisonous contagion to any surface they hit.

The Mutalist Cernos is an Infestation b.svgInfested DECernos.png Cernos that releases Toxin b.png Toxin spores that follow arrow impacts, producing lingering damage clouds.

This weapon can be sold for Credits64.png8,500.

Manufacturing Requirements
Credits64.png
15,000
DECernos.png
1
Plastids64.png
1,400
Cryotic64.png
1,200
NanoSpores64.png
2,300
Time: 12 hrs
Rush: Platinum64.png 45
MarketIcon.png Market Price: Platinum64.png 250 Blueprint2.svg Blueprints Price:Credits64.png20,000

Characteristics[edit | edit source]

This weapon deals primarily Impact b.svg Impact damage.

Advantages:

  • High Impact b.svg Impact damage – effective against shields.
  • Arrow impacts spawns a small Toxin b.png Toxin cloud that deals damage and has a chance to apply a Toxin b.png Toxin proc every second for 5 seconds.
  • Silent - will not be present on opponent's minimap.
  • Pinpoint accuracy when aiming.
  • On kill, bodies will follow the arrow that killed them, damaging enemies in their path and pinning the corpse to walls.
  • Has a Naramon Pol.svg polarity.

Disadvantages:

  • Low Puncture b.svg Puncture and Slash b.svg Slash damage – less effective against health.
  • Arrows have travel time with slight arcing.
  • Spore clouds appear as a second projectile shortly after the arrow impact, slightly delaying its presence.
  • Spore clouds will follow arrow impacts even on ragdolled corpses.

Comparisons:

  • Mutalist Cernos, compared to Cernos:
    • Lower base damage (42.0 vs. 73.0)
      • Lower Impact b.svg Impact damage (36.0 vs. 65.7)
      • Lower Puncture b.svg Puncture damage (3.0 vs. 3.65)
      • Lower Slash b.svg Slash damage (3.0 vs. 3.65)
    • Lower charge attack damage (80.0 vs. 146.0)
    • Smaller max ammo capacity (10 rounds vs. 20 rounds)
    • Different polarities (Naramon Pol.svg vs. Madurai Pol.svg)
    • Higher Mastery Rank required (7 vs. 6)
    • Higher disposition (4 vs. 2)
  • Mutalist Cernos, compared to Rakta Cernos:
    • Lower base damage (42.0 vs. 42.55)
      • Lower Impact b.svg Impact damage (36.0 vs. 38.25)
      • Higher Puncture b.svg Puncture damage (3.0 vs. 2.15)
      • Higher Slash b.svg Slash damage (3.0 vs. 2.15)
    • Lower charge attack damage (80.0 vs. 85.1)
    • Slower charge time (0.5 s vs. 0.25 s)
    • Smaller max ammo capacity (10 rounds vs. 20 rounds)
    • Lack of an innate Blight effect
    • Different polarities (Naramon Pol.svg vs. Madurai Pol.svgMadurai Pol.svgNaramon Pol.svg)
    • Lower Mastery Rank required (7 vs. 12)
    • Higher disposition (4 vs. 2)
  • Mutalist Cernos, compared to Cernos Prime:
    • Lower base damage (42.0 vs. 127.6)
      • Lower Impact b.svg Impact damage (36.0 vs. 114.8)
      • Lower Puncture b.svg Puncture damage (3.0 vs. 6.4)
      • Lower Slash b.svg Slash damage (3.0 vs. 6.4)
    • Lower charge attack damage (80.0 vs. 255.1)
    • Smaller max ammo capacity (10 rounds vs. 20 rounds)
    • Faster reload speed (0.6 s vs. 1 s)
    • Different polarities (Naramon Pol.svg vs. Madurai Pol.svgMadurai Pol.svg)
    • Lower Mastery Rank required (7 vs. 12)
    • Higher disposition (4 vs. 2)

Notes[edit | edit source]

  • Upon hitting an enemy or an object, the Mutalist Cernos's spore will create a small Toxin b.png Toxin cloud that deals damage  every second to any enemy within its radius. This cloud lasts for 5 seconds.
    • The spore cloud deals 5 Toxin b.png Toxin damage per second.
  • While the cloud effect is similar to the Torid, the clouds are smaller and can sometimes spread between enemies.

Tips[edit | edit source]

  • Multiple spore clouds can be a hindrance as they may obscure the player's vision.

Bugs[edit | edit source]

  • Similar to a bug previously present on the GrineerGrenadeLauncher.png Torid, the clouds that stick to enemies after getting shot with an arrow will sometimes do no damage to that enemy.

Media[edit | edit source]

Mutalist Cernos Skins Edit

Patch History[edit | edit source]

Update 22.12

  • Mastery Rank increased from 5 to 7
  • Charge speed increased from 1 to 0.5 secs
  • Status chance increased from 45% to 49%
  • Status chance per tick now uses weapon's own status chance (not mentioned in patch note)
  • Slightly faster tick rate (not mentioned in patch note)

Update 18.5

  • Introduced


See Also[edit | edit source]

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