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'''Advantages: ''' |
'''Advantages: ''' |
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+ | *High {{Icon|Proc|Slash|Text}} and good {{Icon|Proc|Impact|text}} damage – effective against [[health]] and [[shield]]s. |
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− | *High damage. |
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− | * |
+ | *Good [[critical chance]]. |
+ | *Very high [[status chance]]. |
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+ | *Highest [[attack speed]] of all [[:Category:Blade and Whip|blade and whips]]. |
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*Long attack reach. |
*Long attack reach. |
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+ | *[[Melee 2.0#Slam Attack|Slam attacks]] cause knockdown. |
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− | *Slam attack has an innate chance to trigger a {{Icon|Proc|Toxin|Text}} proc on the target as well as knockdowns targets for about 5-7 meters. |
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+ | *Large slam attack radius. |
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⚫ | |||
+ | *Slam attacks have a chance to proc {{Icon|Proc|Toxin|Text}}. |
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− | *Stance slot has {{Icon|Pol|Madurai}} polarity, matches {{M|Defiled Snapdragon}} stance. |
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⚫ | |||
− | *Relatively balanced physical damage types compared to most other melee weapons allows for use as an all-round weapon. |
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'''Disadvantages''' |
'''Disadvantages''' |
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− | * |
+ | *Low {{Icon|Proc|Puncture|text}} damage – less effective against [[armor]]. |
− | *Awkward attack animations cause the player to move slowly due to uninterruptible movesets when used as active melee. |
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==Notes== |
==Notes== |
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</gallery> |
</gallery> |
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{{ResearchNav}} |
{{ResearchNav}} |
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⚫ | |||
− | [[fr:Mios]] |
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__NOTOC__ |
__NOTOC__ |
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+ | [[Category:Weapons]] |
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+ | [[Category:Melee Weapons]] |
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+ | [[Category:Community Concept]] |
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+ | [[Category:Infested]] |
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+ | [[Category:Slash Damage Weapons]] |
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+ | [[Category:Blade and Whip]] |
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+ | [[Category:Research]] |
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+ | [[Category:Infested Weapons]] |
Revision as of 19:38, 18 October 2018
The Mios is an Infested Blade and Whip combo that was added in Update 17.11 (2015-11-12), and is the third of the fan-made weapon designs from DE's Community Melee Weapon Contest to be implemented, preceded by the Kronen and the Silva & Aegis.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
4 |
15,000 |
1,200 |
1 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: 175 | Blueprints Price:50,000 | ||||
Bio Lab Research3,000 | |||||
5,000 |
30 |
400 |
9,000 |
800 |
Time: 3 Day(s) |
Prereq: Scoliac | |||||
x1 x3 x10 x30 x100 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. and good Script error: The function "Proc" does not exist. damage – effective against health and shields.
- Good critical chance.
- Very high status chance.
- Highest attack speed of all blade and whips.
- Long attack reach.
- Slam attacks cause knockdown.
- Large slam attack radius.
- Slam attacks have a chance to proc Script error: The function "Proc" does not exist..
- Innate Script error: The function "Pol" does not exist. polarity.
Disadvantages
- Low Script error: The function "Proc" does not exist. damage – less effective against armor.
Notes
- Blade and whip weapons possess dramatically different quick-melee and equipped-melee movesets.
- Quick-melee attacks only utilize the sword portion of the weapon, resulting in lower range but slightly faster attack speed.
- The second attack in a charged combo performs three advancing strikes in quick succession.
- While equipped, the Mios performs a spinning attack combo where it throws its whip end after an initial slashing attack. Enemies caught by the whip will be pulled towards the player in a manner similar to Rip Line, and inflicted a guaranteed Script error: The function "Proc" does not exist. proc.
- The range of the whip attack is affected by Reach, however the attack will only pull enemies that are within the unmodified attack range of 10 meters.
- The whip swings in an arcing motion and can hit multiple enemies, allowing for small-area crowd control.
- Quick-melee attacks only utilize the sword portion of the weapon, resulting in lower range but slightly faster attack speed.
- The Mios' ground attack has an unknown chance of inflicting a Script error: The function "Proc" does not exist. proc on an enemy target, regardless of any elemental damage mods on the weapon.
Trivia
- The Mios was designed and submitted by the player RedSkittlez for the Community Melee Weapon Contest.
- The Mios took more than an entire year to be fully developed, being one of the longest weapons in production to be added to the game.
- The Blade and Whip weapon type as a whole is somewhat similar to a Kusarigama or its predecessor the Kyoketsu-shoge, both of which were bladed weapons with a chain attached to the other end of the handle. In both cases however the chain was typically used to immobilize or disarm an enemy rather than directly attack the target.
- The entire weapon is comprised of 2 different blades. The top has a socket that fits into the main bladed part, which increases the visual reach of the weapon.
Bugs
- The Mios will sometimes do a charge attack animation after a successful stealth attack, which will slow the player down (as they are forced to do the attack animation in full) or hit nearby enemies, alerting them in the process.
- The Mios currently uses the Lacera's cord to connect the hook to the blade.
Media
Research • Clan • Dojo | ||||||||||||||||||||||||||||||
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