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With full command of surrounding magnetic energy, Mag is an expert at enemy manipulation.

This is Mag, a force to be reckoned with.

Mag is a team player, Tenno, and a worthy addition to any squad.

Mag is a Warframe based on magnetic force. She boasts high shield strength in exchange for reduced health, and her abilities make her a potent medium for crowd control and manipulation. She is one of three starter options for new players.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 75 Blueprint Price: Credits64 25,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

AcquisitionEdit

Component blueprints drop from The Sergeant (Iliad, Phobos). A completely assembled Mag frame can be purchased from Teshin for ReputationLargeBlack60,000 once players have achieved Typhoon rank in the Conclave.

The drop chances for each component are 38.72%, 38.72%, 22.56% for Neuroptics, Chassis, Systems respectively as it is for most boss-rewarded Warframe components, with an expected 6-7 runs to obtain each component at least once and 39±10 runs to be nearly guaranteed each component at least once.

TriviaEdit

  • Mag's given name is inspired from a shortened form of magnetism, used in a feminine fashion (see: Magdalene). Other possible inspirations include the concept of magnitude, a tribute to her affinity for dealing "in extremes".
  • Mag replaced VoltIcon272 Volt as an initial choice of Warframe in Update 7, though Volt would later replace LokiIcon272 Loki as a starter Warframe choice in Update 14.0.
  • The color of the energy of Mag's mask can be changed (effective as of Update 7.9).
  • Mag is the first female Warframe to possess a Prime variant.
  • Both of Mag's alternate helmets are named after the Gauss projectile accelerator consisting of one or more coils used as linear electromagnets to accelerate a magnetic or conducting projectile to high velocity. Weapons using said mechanic are commonly referred to as either Gauss guns or Coilguns.
  • A Mag is briefly shown in Livestream 17 along with Alad V.

Edit Tab

Warframe Archive - Debrief excerpt

We sat strapped in, safeties off, waiting for the punch. Waiting for death. Through my filthy porthole I saw stars among the outlines of the other Splinter ships queuing for the Solar Rail. It would soon grip us with an incomprehensible power and cast us through the void into the mouth of our enemy.

I watched the ships one-by-one bending and gone. Each crammed with zero-tech soldiers sucking stale air, white knuckling their percussion rifles. Each filled with a desperation that comes from extinction. Our ship would be the last to cross the gap. Our ship had special cargo.

It was essentially empty. Just ten men, like me, strapped in with the best zero-tech suits and weapons the empire could build... and "it". "It" stood in the aisle, a slender and eyeless metal form. A Tenno inside its Warframe. Vaguely human, vaguely feminine. Was this armor or some ornate carapace for the monster that lived inside? I strained against the harness as the ship yawed for final approach. I could see the Tenno standing there freely. Solemn and gold-gleaming, oblivious to the inertial force.

I had been, until then, a Tenno denier. They were ghosts, propaganda, twisted casualties of the void era. Not possibly real. Yet here it was in the flesh. The Empire, in their desperation, was going to turn the demons loose and hope for the best. Who did we fear more, the enemy or this monster? We had our safeties off, could we trust it? Then it didn't matter anymore. The punch came - and our windows became blinding. When we could see again our ship was somewhere else, shattered and dead in an instant.

My lungs were flattened, eyes full of death. Ship debris glittered like a night snow. The alien blue star was dark and blinding beyond us. The countless articulating worm-ships of our enemy, ringed in glowing discs, undulating and heat-bursting the surviving soldiers like me. This is where I died. I was in R-disc, sweeping over my right and setting my blood on fire. My vision flattened, the hearing muffled and buzzed. I could feel the side of my face going slack and wet.

I was in a dying dream. I saw a bright spot blurring and weaving toward me. I felt a tug toward it from the metal clasps on my suit. It reached me, rising up - a gleaming beast, a plume of golden wings rising and unfolding behind it. An angel. It snatched me from my death. I could feel my lungs fill as it wrapped me in its wings. Its Void Shield shimmered blue, strained under the enemy beams. I felt a suddenly tug of acceleration. I closed my eyes and held on it like a child.

I awoke on the floor, the sting of crisping flesh on my face and side. It was standing over me, the wings gone. I heard the cracking of weapons echoing down the corridor. Maybe the mission would be saved, but I was dying and so I waved my hand to send it away. I felt a pistol thrust in my hand as I was heaved to my feet. The angel had saved me, pulled me from hell, but it would not pity me. I was to die on my feet, by its side. I turned my good side toward the gunfire and raised the gun. It nodded, its outstretched metal hand surging and pulsing in ancient shapes as blue shimmered around me. It turned, drawing its blade and together we surged headlong into the hailstorm of death and fire that awaited us.

Release Date: September 13th, 2013

Mag Prime is the Primed variant of Mag, possessing increased health and energy, as well as an additional Madurai Pol polarity.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
2
PolymerBundle64
150
Rubedo64
750
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
3
Ferrite64
1,000
Rubedo64
400

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
3
Morphics64
1
Salvage64
500
Plastids64
500
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Lith M1 Rare (V)
Lith M2 Rare (V)
Meso M1 Rare (V)
Neuroptics Lith B1 Common (V)
Neo N9 Common (V)
Axi V2 Common (V)
Chassis Meso B1 Uncommon (V)
Meso B3 Uncommon (V)
Neo B3 Uncommon (V)
Systems Neo D1 Common (V)
Axi R1 Common (V)
Axi S4 Common (V)

Blueprint Lith M1 Rare (V)
Lith M2 Rare (V)
Meso M1 Rare (V)
Neuroptics Lith B1 Common (V)
Neo N9 Common (V)
Axi V2 Common (V)
Chassis Meso B1 Uncommon (V)
Meso B3 Uncommon (V)
Neo B3 Uncommon (V)
Systems Neo D1 Common (V)
Axi R1 Common (V)
Axi S4 Common (V)

Blueprint Lith M1 Rare (V)
Lith M2 Rare (V)
Meso M1 Rare (V)
Neuroptics Lith B1 Common (V)
Neo N9 Common (V)
Axi V2 Common (V)
Chassis Meso B1 Uncommon (V)
Meso B3 Uncommon (V)
Neo B3 Uncommon (V)
Systems Neo D1 Common (V)
Axi R1 Common (V)
Axi S4 Common (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

TriviaEdit

  • Mag Prime was added in Update 10.0 along with the FixedPrimeBoar Boar Prime and SwordPrime Dakra Prime weapons.  She was the third prime Warframe added to the game and is also the first female prime Warframe to be added.
  • Mag Prime is one of the first Warframes (with the other being NekrosIcon272 Nekros) to require three Orokin Cells to craft.
  • Prior to Update 10.3, Mag Prime's secondary color could tint the gold accents on her body.
  • The floating gold plates by Mag Prime's shoulders are considered customization Armor parts, and will be removed if any other arm plates are used.
  • The "wings" mentioned in Mag Prime's Codex entry foreshadowed the Archwing, a feature added in Update 15.0. This was mentioned in Devstream 36, which showcased Archwing gameplay.
  • Mag Prime's Crush130xDark Crush features golden debris being lifted off the ground, unlike the standard version.

MediaEdit

  • MAG PRIME, levitating Despair (Agile animation set)
  • MAG PRIME, levitating Despair (Noble animation set)
  • Mag Prime Polarities
  • Mag Prime Coil Helmet

VaultingsEdit

  • On June 29, 2015, it was announced that Mag Prime would enter the Prime Vault and be retired from the reward tables on July 7, 2015. Any pre-existing components or fully-built frames will remain as is.

See alsoEdit

  • Prime, the original Orokin version of a Warframe or weapon.

Edit Tab

Magnetic AttractionEdit

Mag pulls nearby health and energy orbs and Oro towards her when Bullet Jumping.

  • Ammo pickups are not pulled in by bullet jumping.

Abilities Edit

PullModU15 Pull
ENERGY
25
KEY
1
Pull
Magnetic force staggers opponents and deals high damage to shields.
Strength:40 (damage)
40 (magnetized damage)
Duration:0
Range:40 m

Info
  • Mag generates a strong magnetic current, Impaired b Impairing every enemy within 40 meters towards her and inflicting 40 Impact b Impact damage. The damage is doubled if the enemy is currently under the effect of Magnetize.
  • Pull targets in a straight line, only hitting enemies that are directly in front of the cursor.
  • Pull's visual effects, including a tint on enemies affected by it, are affected by Mag's chosen energy color.
  • Casting Pull is a One-Handed Action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).
    • Can be used in mid-air.

Augment
SappingReach
Main article: Sapping Reach

Sapping Reach is a Warframe Augment Mod for MagIcon272 Mag's Pull130xDark Pull in Conclave that steals energy from an opponent.


Rank Energy stolen Cost
0 6.25 6
1 12.5 7
2 18.75 8
3 25 9


BulletAttractorModU15 BulletAttractor
ENERGY
50
KEY
2
Magnetize
Creates a magnetic field around a target that attracts any weapon fire that hits it and deals damage over time.
Strength:0.5x (multiplier)
100 (explosion damage)
4 (damage per second)
Duration:4 s
Range:1.2 m (field radius)
4 m (explosion radius)
Misc:10% (absorption)

Info
  • Mag creates a powerful magnetic field that surrounds a single target. The field has a 1.2 meter radius and lasts for 4 seconds. During the field's lifetime, all projectiles and bullets will be redirected towards the center of the field, and incoming damage from all sources will be multiplied by 50%.
  • If the initial target dies while magnetized, the field destabilizes and explodes at the end of its duration for 100 Blast b Blast damage in a 4 meter radius. Each time an enemy gets hit by the damage ticks inside the bubble, 10% of the currently absorbed damage gets added to the explosion damage.
  • Redirected projectiles travel in a straight line from the point of impact to the center of the sphere which can draw fire away from enemy weak spots. However, you can target vital areas by aiming for any point on the sphere that is perpendicular to the weak spot. Hitscan weapons have less difficulty hitting weak spots; simply aiming at the target's weak spots will yield extra damage in most cases.
    • Shots fired within the field are also redirected, including shots fired by the magnetized target.
    • In addition to firearms, Magnetize can redirect RadialJavelin130xDark Radial Javelin blades, Prism130xDark Prism lasers, ExaltedBlade130xDark Exalted Blade's waves, ArtemisBow130xDark Artemis Bow's arrow fan, and bouncing projectiles such as the glaives into a single target.
  • If the target dies before the Magnetize bubble appears or Mag misses her ability, energy will not be refunded.
  • Magnetize's visual effects are affected by Mag's chosen energy color.
  • Casting Magnetize is a One-Handed Action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).
    • Can be used in mid-air.


ShieldPolarizeModU15 ShieldPolarize
ENERGY
75
KEY
3
Polarize
Emit an energy pulse that depletes enemy shields and adds it to Mag.
Strength:50 (damage)
2.5x (damage multiplier)
Duration:2 s(shield regen delay)
Range:15 m

Info
  • Mag produces a pulse of magnetic energy with a range of 15 meters that depletes enemy shields, dealing 50 damage.
    • Opponents suffer from a 2 second shield regeneration delay.
  • Unlike the PvE version of this ability, Mag does not send an expanding wave of magnetic energy. Instead, her ability is a single target ability that can affect other opponents nearby the initial target.
  • Polarize's visual effects are affected by Mag's chosen energy color.
    • Polarize's shards are not shown in Conclave.
  • Casting Polarize is a One-Handed Action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, and moving (either sprinting or sliding).
    • Can be used in mid-air.

Augment
ShieldOverload
Main article: Shield Overload

Shield Overload is a Conclave-exclusive Warframe Augment Mod for MagIcon272 Mag's Polarize130xDark Polarize that increases the time for an opponent's shields to begin recharging when hit.


Rank Shields down for Cost
0 2.25s 6
1 4.5s 7
2 6.75s 8
3 9s 9


CrushModU15 Crush
ENERGY
100
KEY
4
Crush
Magnetizes the bones of nearby enemies, causing them to collapse upon themselves.
Strength:330 (damage per tick)
325 (magnetized damage)
25 (shields per hit)
Duration:N/A
Range:13 m

Info
  • Magnetizing the bones of all enemies within a 8 / 10 / 13 / 18 meter radius, Mag damages her victims in the air and forcefully compresses their bodies inflicting 330 Magnetic b Magnetic damage over three segments. Crush deals 325 extra damage over three segments as well to the main target of a Magnetize130xDark Magnetize field.
    • Opponent are not suspended in the air.
    • Damage and extra damage are evenly divided into three ticks (each tick dealing 1/3 of the total damage) that are inflicted in succession over the course of the cast animation.
    • Cast time of 2.225' seconds (Damage tick timings : 0.36 / 1.16 / 2.225) (~20% slower than PvE)
  • Allies in the radius of the ability have their shields replenished by 25 on cast.
  • Enemies that walk into the area of effect after the ability has been cast will be damaged by the remaining damage ticks, and will contribute to restore shields.
  • Crush's visual effects are affected by Mag's chosen energy color.
    • Some of them will appear gold when cast by Mag Prime.
  • Casting Crush will interrupt any other action and will force Mag in place for the entire animation.
    • Cannot be used in mid-air.

Edit Tab

Update 22.19
  • Reduced the casting speed of Mag’s Crush.

Update 20.1

  • Reduced Mag's Crush range.
  • Removed the Impair debuff from Mag's Crush.

Update 20.0

  • Mag's Crush range increased.

Hotfix 19.11.5

  • Fixed Mag's Mod TT 20pxSapping Reach removing Energy from teammates (should only remove from enemies).

Hotfix 19.11.4

  • Fixed Mag's Polarize being cast without a target refunding energy.

Update: The Index Preview

  • Increased damage of Mag’s Pull.

Update: The Silver Grove

  • Increased animation speed of Mag’s Crush.

Update 18.7

  • Fixed Mag’s Pull stagger not properly being affected by stagger immunity Mods.

Update 18.3

  • Mag, Volt and Excalibur are now purchasable through Teshin's Conclave Offerings at the Typhoon rank.
  • Mag's Bullet Attractor no longer requires a target to activate, encouraging greater accuracy and less button spam.

Update 18.0

  • Reduced the amount of shields Mag's Shield Polarize grants.

Update 17.0

  • Mag's Pull damage has been reduced.
  • Mag's Bullet Attractor radius and lifespan has been decreased.
  • Mag's Crush damage has been increased.

Update 16.6

  • Mag's Pull damage has been reduced.

Update 16.4

  • Decreased the damage of Mag’s Pull.

Update 16.2

  • Increased Mag’s Pull range.

Hotfix 16.0.4

    • Increased the range of Mag’s Pull ability.
    • Increased the amount of overshield from Mag’s Shield Polarize ability.

Update 16.0

  • Augment: Pull - Mod TT 20pxSapping Reach: Pull steals up to 25 energy from the target.
  • Augment: Shield Polarize - Mod TT 20pxShield Overload: Increases the time for a target’s shields to regenerate by 9 seconds.

Hotfix 13.9.1

  • 'Fixed an issue with Mag's Crush ability doing no damage to other players.

Update 10.0

  • Mag Prime released.

Vanilla

  • Introduced with game release.
Last updated: Update 22.19


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