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With full command of surrounding magnetic energy, Mag is an expert at enemy manipulation.

This is Mag, a force to be reckoned with.

Mag is a team player, Tenno, and a worthy addition to any squad.

Mag is a Warframe based on magnetic force. She boasts high shield strength in exchange for reduced health, and her abilities make her a potent medium for crowd control and manipulation. She is one of three starter options for new players.

Acquisition[]

This section is transcluded from Mag/Main § Acquisition. To change it, please edit the transcluded page.

Mag is one of the three starter Warframes, alongside ExcaliburIcon272 Excalibur and VoltIcon272 Volt, during Awakening.

Mag's main blueprint can be purchased from the Market. Mag's component blueprints can be obtained from defeating The Sergeant on Iliad, Phobos.
Item Source Chance Expected Nearly Guaranteed
Systems Systems Blueprint The Sergeant Assassination 22.56% ~ 4 Kills 27 ± 9 Kills
Helmet Neuroptics Blueprint The Sergeant Assassination 38.72% ~ 2 Kills 14 ± 4 Kills
Chassis Chassis Blueprint The Sergeant Assassination 38.72% ~ 2 Kills 14 ± 4 Kills

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Mag's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.

Mag can also be bought complete from Teshin for ReputationLarge 60,000 once players have achieved Typhoon rank in the Conclave.

Trivia[]

This section is transcluded from Mag/Main § Trivia. To change it, please edit the transcluded page.
  • Mag's given name is inspired from a shortened form of magnetism, used in a feminine fashion (see: Magdalene). Other possible inspirations include the concept of magnitude, a tribute to her affinity for dealing "in extremes".
  • Mag replaced VoltIcon272 Volt as an initial choice of Warframe in Update 7.0 (2013-03-18), though Volt would later replace LokiIcon272 Loki as a starter Warframe choice in Update 14.0 (2014-07-18).
  • The energy of Mag's helmet can be colored with the Warframe's energy colors, instead of the emissive colors.
  • Mag is the first female Warframe to possess a Prime variant.
  • Both of Mag's alternate helmets are named after the Gauss projectile accelerator consisting of one or more coils used as linear electromagnets to accelerate a magnetic or conducting projectile to high velocity. Weapons using said mechanic are commonly referred to as either Gauss guns or Coilguns.
    • GaussIcon272 Gauss, another Warframe inspired by the creator of the mechanism mentioned above, has an alternate helmet (Gauss Mag Helmet) which is deliberately a reversal of one of Mag's alternate helmets, the Mag Gauss Helmet.
  • A Mag is briefly shown in Livestream 17 along with Alad V.
  • Mag's appearance is evocative of the host and character TOM, from the Cartoon Network anime block Toonami. Being a female, she is further evocative of a mix of him and SARA, TOM's companion AI.

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AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Mag Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
Warframe Archive - Debrief excerpt

We sat strapped in, safeties off, waiting for the punch. Waiting for death. Through my filthy porthole I saw stars among the outlines of the other Splinter ships queuing for the Solar Rail. It would soon grip us with an incomprehensible power and cast us through the void into the mouth of our enemy.

I watched the ships one-by-one bending and gone. Each crammed with zero-tech soldiers sucking stale air, white knuckling their percussion rifles. Each filled with a desperation that comes from extinction. Our ship would be the last to cross the gap. Our ship had special cargo.

It was essentially empty. Just ten men, like me, strapped in with the best zero-tech suits and weapons the empire could build... and "it". "It" stood in the aisle, a slender and eyeless metal form. A Tenno inside its Warframe. Vaguely human, vaguely feminine. Was this armor or some ornate carapace for the monster that lived inside? I strained against the harness as the ship yawed for final approach. I could see the Tenno standing there freely. Solemn and gold-gleaming, oblivious to the inertial force.

I had been, until then, a Tenno denier. They were ghosts, propaganda, twisted casualties of the void era. Not possibly real. Yet here it was in the flesh. The Empire, in their desperation, was going to turn the demons loose and hope for the best. Who did we fear more, the enemy or this monster? We had our safeties off, could we trust it? Then it didn't matter anymore. The punch came - and our windows became blinding. When we could see again our ship was somewhere else, shattered and dead in an instant.

My lungs were flattened, eyes full of death. Ship debris glittered like a night snow. The alien blue star was dark and blinding beyond us. The countless articulating worm-ships of our enemy, ringed in glowing discs, undulating and heat-bursting the surviving soldiers like me. This is where I died. I was in R-disc, sweeping over my right and setting my blood on fire. My vision flattened, the hearing muffled and buzzed. I could feel the side of my face going slack and wet.

I was in a dying dream. I saw a bright spot blurring and weaving toward me. I felt a tug toward it from the metal clasps on my suit. It reached me, rising up - a gleaming beast, a plume of golden wings rising and unfolding behind it. An angel. It snatched me from my death. I could feel my lungs fill as it wrapped me in its wings. Its Void Shield shimmered blue, strained under the enemy beams. I felt a suddenly tug of acceleration. I closed my eyes and held on it like a child.

I awoke on the floor, the sting of crisping flesh on my face and side. It was standing over me, the wings gone. I heard the cracking of weapons echoing down the corridor. Maybe the mission would be saved, but I was dying and so I waved my hand to send it away. I felt a pistol thrust in my hand as I was heaved to my feet. The angel had saved me, pulled me from hell, but it would not pity me. I was to die on my feet, by its side. I turned my good side toward the gunfire and raised the gun. It nodded, its outstretched metal hand surging and pulsing in ancient shapes as blue shimmered around me. It turned, drawing its blade and together we surged headlong into the hailstorm of death and fire that awaited us.

Release Date: September 13th, 2013

Mag Prime is the Primed variant of MagIcon272 Mag, possessing increased health and energy, as well as an additional Madurai Pol polarity. Mag Prime was released alongside BoarPrime Boar Prime and DakraPrime Dakra Prime.

Manufacturing Requirements
Credits64
25,000
Chassis Neuroptics Systems OrokinCell
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Chassis Chassis
Credits64
15,000
Morphics
3
Ferrite
1,000
Rubedo
400

Time: 12 hrs
Rush: Platinum64 25
Neuroptics Neuroptics
Credits64
15,000
AlloyPlate
150
NeuralSensors
2
PolymerBundle
150
Rubedo
750
Time: 12 hrs
Rush: Platinum64 25
Systems Systems
Credits64
15,000
ControlModule
3
Morphics
1
Salvage
500
Plastids
500
Time: 12 hrs
Rush: Platinum64 25

Trivia[]

Main article: Mag/Prime#Trivia
  • Mag Prime was added in Update 10.0 (2013-09-13) along with the BoarPrime Boar Prime and DakraPrime Dakra Prime weapons. She was the third prime Warframe added to the game and is also the first female prime Warframe to be added.
  • Mag Prime is one of the first Warframes (with the other being NekrosIcon272 Nekros) to require three Orokin Cells to craft.
  • Prior to Update 10.3 (2013-10-09), Mag Prime's secondary color could tint the gold accents on her body.
  • The floating gold plates by Mag Prime's shoulders are considered customization Armor parts, and will be removed if any other arm plates are used.
  • The "wings" mentioned in Mag Prime's Codex entry foreshadowed the Archwing, a feature added in Update 15.0 (2014-10-24). This was mentioned in Devstream 36, which showcased Archwing gameplay.
  • Mag Prime's Crush130xWhite Crush features golden debris being lifted off the ground, unlike the standard version.


Media[]

See also[]

  • Prime, the original Orokin version of a Warframe or weapon.

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Passive[]

Mag pulls nearby health and energy orbs and Oro towards her when Bullet Jumping.

  • Ammo pickups are not pulled in by bullet jumping.

Abilities []

PullModx256 Pull130xWhite
1
EnergyOrb25
Pull

Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:40 (damage)
40 (magnetized damage)
AbilityDurationBuff Duration:0
AbilityRangeBuff Range:40 m
Subsumable to Helminth
Expand/Collapse


MagnetizeModx256 Magnetize130xWhite
2
EnergyOrb50
Magnetize

(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.


Introduced in Update 18.13 (2016-05-27)

AbilityStrengthBuff Strength:0.5x (multiplier)
100 (explosion damage)
4 (damage per second)
AbilityDurationBuff Duration:4 s
AbilityRangeBuff Range:1.2 m (field radius)
4 m (explosion radius)

Misc: 10% (absorption)

Expand/Collapse


PolarizeModx256 Polarize130xWhite
3
EnergyOrb75
Polarize

Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting bleed status.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:50 (damage)
2.5x (damage multiplier)
AbilityDurationBuff Duration:2 s(shield regen delay)
AbilityRangeBuff Range:15 m
Expand/Collapse


CrushModx256 Crush130xWhite
4
EnergyOrb100
Crush

Magnetize the bones of nearby enemies, causing them to collapse upon themselves.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:330 (damage per tick)
325 (magnetized damage)
25 (shields per hit)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:13 m
Expand/Collapse


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Update 22.19 (2018-05-02)

  • Reduced the casting speed of Mag’s Crush.

Update 20.1 (2017-04-05)

  • Reduced Mag's Crush range.
  • Removed the Impair debuff from Mag's Crush.

Update 20.0 (2017-03-24)

  • Mag's Crush range increased.

Hotfix 19.11.5 (2017-02-28)

  • Fixed Mag's Mod TT 20px Sapping Reach removing Energy from teammates (should only remove from enemies).

Hotfix 19.11.4 (2017-02-22)

  • Fixed Mag's Polarize being cast without a target refunding energy.

Update: The Index Preview (2016-10-20)

  • Increased damage of Mag’s Pull.

Update: The Silver Grove (2016-08-19)

  • Increased animation speed of Mag’s Crush.

Update 18.7 (2016-03-30)

  • Fixed Mag’s Pull stagger not properly being affected by stagger immunity Mods.

Update 18.3 (2016-01-13)

  • Mag, Volt and Excalibur are now purchasable through Teshin's Conclave Offerings at the Typhoon rank.
  • Mag's Bullet Attractor no longer requires a target to activate, encouraging greater accuracy and less button spam.

Update 18.0 (2015-12-03)

  • Reduced the amount of shields Mag's Shield Polarize grants.

Update 17.0 (2015-07-31)

  • Mag's Pull damage has been reduced.
  • Mag's Bullet Attractor radius and lifespan has been decreased.
  • Mag's Crush damage has been increased.

Update 16.6 (2015-05-27)

  • Mag's Pull damage has been reduced.

Update 16.4 (2015-04-23)

  • Decreased the damage of Mag’s Pull.

Update 16.2 (2015-04-01)

  • Increased Mag’s Pull range.

Hotfix 16.0.4 (2015-03-23)

  • Increased the range of Mag’s Pull ability.
  • Increased the amount of overshield from Mag’s Shield Polarize ability.

Update 16.0 (2015-03-19)

  • Augment: Pull - Mod TT 20px Sapping Reach: Pull steals up to 25 energy from the target.
  • Augment: Shield Polarize - Mod TT 20px Shield Overload: Increases the time for a target’s shields to regenerate by 9 seconds.

Hotfix 13.9.1 (2014-07-02)

  • 'Fixed an issue with Mag's Crush ability doing no damage to other players.

Update 10.0 (2013-09-13)

  • Mag Prime released.

Vanilla (2012-10-25)

  • Introduced with game release.

Last updated: Update 22.19 (2018-05-02)

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