Limbo has access to the '''Rift plane''', an alternate dimension to the normal environment, or '''material plane'''. By performing a ''[[Maneuvers#Rolling|Roll]]'' (default {{key|Shift}}), a ''[[Maneuvers#Sidespring|Sidespring]]'' ({{key|A}} or {{key|D}} + {{key|Shift}}), or a ''[[Maneuvers#Backspring|Backspring]]'' ({{key|RMB}} + {{key|S}} + {{key|Shift}}), Limbo slides into and out of the Rift plane at will. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the environment, enemies, and even allies.
Limbo has access to the '''Rift plane''', an alternate dimension to the normal environment, or '''material plane'''. By performing a ''[[Maneuvers#Rolling|Roll]]'' (default {{key|Shift}}), a ''[[Maneuvers#Sidespring|Sidespring]]'' ({{key|A}} or {{key|D}} + {{key|Shift}}), or a ''[[Maneuvers#Backspring|Backspring]]'' ({{key|RMB}} + {{key|S}} + {{key|Shift}}), Limbo slides into and out of the Rift plane at will. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the environment, enemies, and even allies.
Limbo has access to the Rift plane, an alternate dimension to the normal environment, or material plane. By performing a Roll (default Shift ), a Sidespring (A or D + Shift ), or a Backspring (RMB + S + Shift ), Limbo slides into and out of the Rift plane at will. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the environment, enemies, and even allies.
Limbo can remain indefinitely in either dimension, until he performs the triggering maneuvers again or travels freely between both planes via Cataclysm.
When sliding into the Rift plane, Limbo leaves a portal in his wake that lasts 5 seconds. Ally and enemy players can touch the portal to enter the Rift for 15 seconds, after which they will return to the material plane.
Allies and enemies can perform the trigger maneuvers to return to the material plane.
Limbo himself can use the portal to enter the Rift with no time limit.
Once entering the Rift, Limbo cannot gain energy, and removes shields from all parties that follow him into the Rift, including from other sources to enter the Rift, such as Banish, Rift Surge or Cataclysm.
Limbo unleashes a wave of Rift energy toward the aiming reticle. Banish's wave envelops a 25 meters long area within a truncated cone, which begins with a base of 5 meter radius. All enemies and allies caught in the wave's extent are banished out of Limbo's current plane of existence. If Limbo is in the material plane, only material-bound targets will be banished into the Rift plane for 4 seconds; if Limbo is in the Rift, then only Rift-bound targets will return to the material plane.
Banish exhibits various effects when applied to ally or enemy targets:
Targets banished into the Rift can be banished out of it by any Limbo.
Targets in different dimensional planes can still physically collide with each other.
Weapon attacks are only effective when the combatants are all present in the same dimensional plane.
Warframe abilities can penetrate through the Rift to affect targets on different dimensional planes.
Players affected by Banish can leave the Rift plane by performing a roll (default Shift ) or a backspring (default RMB + S + Shift ).
Banished players cannot prompt the interact function (default X ) on most interactive objects in the environment.
Banished players cannot collect pickups on the ground unless the items are located within Cataclysm.
Players are visually coated in a layer of white energy while in the Rift plane.
Enemies affected by Banish are dealt 0.1Impact damage.
Rift Walking causes Limbo to enter the Rift plane, allowing him to damage banished enemies. Allies can elect to enter the Rift via the portal created by Limbo's stride to damage banished enemies.
Enemies that are Banished will not be able to roll out of the rift.
Cataclysm causes Limbo and his allies to enter the Rift plane while inside its influence, allowing them to damage banished enemies outside the Cataclysm.
Enemies are visually coated in rippling energy and monochrome flames while in the Rift plane.
Casting Banish is a One-Handed Action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, maneuvering, and while on a zipline.
Cannot be cast without at least 1 target on the same dimensional plane as Limbo, and within the wave's area of effect.
Limbo halts all weapon fire, hitscan or projectiles while in the Rift, freezing them in suspended animation for 8 seconds. While active, the Rift is able to contain 300 enemy weapon fire objects before it becomes unstable; exceeding this limit will end the ability prematurely.
Enemies within the Rift are not halted.
Upon deactivation by pressing the ability key again (default 2 ), expiration, being dispelled, or reaching the limit, all Rift-bound enemies will resume their actions prior to Stasis, while all suspended objects will resume movement depending on priority:
All hit-scan bullets are released simultaneously.
Projectiles fly towards their set trajectory one by one, rather than simultaneously, by order of creation.
Beams appear to stretch into rectangular shapes if created during Stasis, and shrink toward the center once Stasis is deactivated while doing no damage (requires further testing)
Stasis can be activated and deactivated, regardless of whether Limbo is in the Rift or not.
If there are multiple Limbo players in a match, Stasis will not deactivate until either the weapon fire object limit is reached or the latest Stasis instance ends.
As the number of suspended objects approaches the limit, the Rift will visually distort and ripple with increasing intensity before Stasis ends prematurely.
Surges nearby Rift-bound enemies with Rift energy. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surged enemies that leave the Rift perform a radial Banish.
Limbo produces a surge of Rift energy in a 20 meters radius around him, charging all Rift-bound enemies in range for 25 seconds. Surged enemies that leave the Rift plane will discharge their Rift energy, ending their surge and resulting in a radial banishment; the enemy whose surge is discharged from and any material-bound enemies within 5 meters are forced into the Rift plane for 18 seconds.
Killing a surged enemy will transfer its charge to a nearby enemy within 5 meters in the material plane.
Limbo does not need to be in any particular plane to activate Rift Surge, but at least one enemy must be in the Rift and within range to cast it.
Cannot be recast unless an unaffected enemy enters the Rift and comes within cast range.
A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.
Limbo brings a dimensional nexus into existence that bridges the Material and Rift planes, forming a sphere of swirling void energy with an initial radius of 7 meters centered around the location on the aiming reticle over unrestricted range. The sphere continuously shrinks over a duration of 4 seconds to a final radius of 2 meters before collapsing on itself.
The sphere will be created wherever the reticle is aiming when the casting animation finishes, allowing time before then to fine-tune the sphere's placement.
Cataclysm will collapse when deactivated manually by pressing the ability key again (default 4 ), its duration expires, or when Limbo is killed.
Cataclysm exhibits various effects on allies, enemies, and objects within its influence.
Allies can move between the material and Rift planes by entering and exiting the sphere.
Warframe abilities can affect targets across the different dimensional planes.
Players are visually coated in a layer of white energy while in the Rift plane.
Enemies can freely move between the material and Rift planes by entering and exiting the sphere.
Cataclysm's formation and collapse each deal 150Blast damage and staggers all enemies caught within the area of effect; enemies caught in either explosion or crossing the sphere's borders will also take 50Impact transitional damage upon entering or leaving the Rift plane.
Bonus damage further scales with Cataclysm's current range/duration, dealing 25% of its total when at its maximum and ranking up to 100% when at its minimum.
Damage does not diminish with distance and bypasses obstacles in the environment.
Weapon attacks only apply when enemies and their targets are both present in the Rift.
Warframe abilities can affect targets across the different dimensional planes.
Rift Walking causes Limbo to enter the Rift plane, allowing him to damage enemies within Cataclysm.
Enemies are visually coated in rippling energy and monochrome flames while in the Rift plane.
Cataclysm's sphere void energy is affected by Limbo's chosen energy color.