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Limbo manipulates the very planes of existence to divide his enemies and conquer them in the rift.

This is Limbo, master of the Rift.

In a land of both shadow and substance, Limbo is both nowhere and everywhere.


Release Date: October 24th, 2014

Tapping into the Rift, Limbo demonstrates his art of dimensional travel that disrupts the space-time continuum, blurring the borders between realms and reality. Limbo arrived from the Rift Plane in Update 15.0.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 200 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15000
AlloyPlate64
150
PolymerBundle64
150
Rubedo64
500
Neurode64
2
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15000
NeuralSensor64
1
Rubedo64
300
Ferrite64
1000
ArgonCrystal64
1
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15000
ControlModule64
1
Morphics64
3
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

AcquisitionEdit

Component blueprints are awarded from The Limbo Theorem quest, obtainable by completing the Europa Junction on Jupiter. An Archwing is required to begin the quest's missions.

Additional component blueprints can be bought from Cephalon Simaris for ReputationLargeBlack50,000.

NotesEdit

  • It is advisable not to dispose of Limbo as of now, as currently the Quest to obtain Limbo can't be redone.
    • It's not possible to obtain Limbo's components by joining the Excavation missions that reward his parts, if you are not doing the Quest.
      • It might have been possible to obtain parts prior to Update 21

TriviaEdit

  • Limbo is the second Warframe who sells for Credits6425,000, rather than the standard Credits6410,000 (The first being Loki Prime).
  • Limbo is the first Warframe who has a body part that can detach from its body while in a mission, in this case the upper portion of his base helmet (and by extension, his alternate helmets) that resembles and functions like a top hat.
  • In Catholic theology, Limbo is a realm where innocent souls temporarily stay in until they can enter heaven. In modern usage, 'Limbo' refers to an uncertain state where progress cannot be made.
  • Limbo's physical appearance, emulating a top hat and coat, evokes the appearance of a stage magician.
    • Alternatively, Limbo appears to have many similarities to Baron Samedi, a Loa of Haitian Vodou. Baron Samedi is depicted wearing a top hat and dinner jacket, and spends most of his time in another realm/plane. He is tasked with deciding whether or not someone will die and be accepted into the realm of the dead, typically by digging the grave of someone destined to die.
  • Limbo is currently the tallest Warframe in the game when including his top hat, even surpassing OberonIcon272 Oberon in height.
  • According to his associated questline, the original Limbo Warframe that the player obtains information about (and subsequent blueprints from the data) died while crossing into the rift plane, in which Ordis insists the player be more careful as to not repeat the same mistake.
  • Limbo is currently the only Warframe who doesn't have a roll animation due to his unique passive mechanic. Instead, his dash into the Rift replaces it.
    • When performing a back-spring, Limbo will reach up and quickly remove the unique module of his currently equipped helmet, "tipping" his "hat" whilst sliding backward. 

BugsEdit

  • Limbo's hat may be displaced on his head after casting abilities.

Edit Tab

Dance between realms with this golden rift walker. Featuring altered mod polarities for greater customization.

Release Date: June 19, 2018

Limbo Prime is the Primed variant of LimboIcon272 Limbo, sporting higher shield capacity, armor, and additional Naramon Pol and Vazarin Pol polarities. Limbo Prime was released alongside PyranaPrime Pyrana Prime and DestrezaPrime Destreza Prime.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
5
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 200 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
NeuralSensor64
2
Cryotic
300
Rubedo64
450
NanoSpores64
900
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
ArgonCrystal64
2
Morphics64
6
AlloyPlate64
1,675
Circuits64
550
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
DENitainExtract2
2
Tellurium64
2
Salvage64
3,000
Plastids64
100
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Meso T3 Uncommon
Neo M2 Uncommon
Meso Z1 Uncommon (V)
Neuroptics Lith L2 Rare
Lith L1 Rare (V)
Axi L2 Rare (V)
Chassis Axi L5 Rare
Neo L1 Rare (V)
Axi L3 Rare (V)
Systems Meso N7 Common
Neo C1 Common
Axi T3 Common
Lith B3 Common (V)
Lith B6 Common (V)
Neo A2 Common (V)

Blueprint Meso T3 Uncommon
Neo M2 Uncommon
Meso Z1 Uncommon (V)
Neuroptics Lith L2 Rare
Lith L1 Rare (V)
Axi L2 Rare (V)
Chassis Axi L5 Rare
Neo L1 Rare (V)
Axi L3 Rare (V)
Systems Meso N7 Common
Neo C1 Common
Axi T3 Common
Lith B3 Common (V)
Lith B6 Common (V)
Neo A2 Common (V)

Blueprint Meso T3 Uncommon
Neo M2 Uncommon
Meso Z1 Uncommon (V)
Neuroptics Lith L2 Rare
Lith L1 Rare (V)
Axi L2 Rare (V)
Chassis Axi L5 Rare
Neo L1 Rare (V)
Axi L3 Rare (V)
Systems Meso N7 Common
Neo C1 Common
Axi T3 Common
Lith B3 Common (V)
Lith B6 Common (V)
Neo A2 Common (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

Warframe GuidesEdit

See Category:Limbo Guides to read user-made guides on how to play this Warframe.

NotesEdit

  • Limbo Prime, compared to LimboIcon272 Limbo:
    • Higher Shields (145 vs. 130)
    • Lower Armor (60 vs. 65)
    • 2 Additional Polarities (Madurai PolMadurai PolNaramon PolVazarin Pol vs. Madurai PolMadurai Pol)
    • Higher Mastery Rank required (4 vs. 0)
  • Limbo Prime's Cataclysm130xDark Cataclysm has additional swirling particle effects that encompass its borders.

TriviaEdit

  • Limbo Prime was released with DestrezaPrime Destreza Prime and PyranaPrime Pyrana Prime.
  • Limbo Prime was unintentionally leaked with Console Update 22.20.6 via chat linking function.
  • Limbo Prime is the second Primed Warframe whose non-prime variant was unlockable through a quest (The Limbo Theorem). The first being Mirage PrimeIcon272 Mirage Prime.

MediaEdit

BugsEdit

  • Limbo's hat may be displaced on his head after casting abilities.
  • The displaying of Banish's icon on allies is inconsistent, not always showing up when the teammate has been banished or walked into the Rift Walk portal.

See alsoEdit

  • Prime, the Orokin enhancement to a Warframe or weapon.

Edit Tab

Rift WalkEdit

Main article: Rift Plane

Limbo has access to the Rift plane, an alternate dimension to the normal environment, or material plane. By performing a Roll (default Shift ), a Sidespring (A  or D  + Shift ), or a Backspring (RMB  + S  + Shift ), Limbo slides into and out of the Rift plane at will. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the environment, enemies, and even allies.

  • Limbo can remain indefinitely in either dimension, until he performs the triggering maneuvers again or travels freely between both planes via Cataclysm130xDark Cataclysm.
  • When sliding into the Rift plane, Limbo leaves a portal in his wake that lasts 5 seconds. Ally and enemy players can touch the portal to enter the Rift for 15 seconds, after which they will return to the material plane.
    • Allies and enemies can perform the trigger maneuvers to return to the material plane.
    • Limbo himself can use the portal to enter the Rift with no time limit.
  • Once entering the Rift, Limbo cannot gain energy, and removes shields from all parties that follow him into the Rift, including from other sources to enter the Rift, such as Banish130xDark Banish, RiftSurge130xDark Rift Surge or Cataclysm130xDark Cataclysm.

Abilities Edit

Banish LimboBanish
ENERGY
25
KEY
1
Banish
Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo’s current plane of existence.
Strength:0.1 (damage)
Duration:4 s
Range:25 m (wave distance)
Misc:5 m (cone radius)

Info
  • Limbo unleashes a wave of Rift energy toward the aiming reticle. Banish's wave envelops a 25 meters long area within a truncated cone, which begins with a base of 5 meter radius. All enemies and allies caught in the wave's extent are banished out of Limbo's current plane of existence. If Limbo is in the material plane, only material-bound targets will be banished into the Rift plane for 4 seconds; if Limbo is in the Rift, then only Rift-bound targets will return to the material plane.
  • Banish exhibits various effects when applied to ally or enemy targets:

  • Targets banished into the Rift can be banished out of it by any Limbo.
  • Targets in different dimensional planes can still physically collide with each other.
  • Weapon attacks are only effective when the combatants are all present in the same dimensional plane.
  • Warframe abilities can penetrate through the Rift to affect targets on different dimensional planes.

  • Players affected by Banish can leave the Rift plane by performing a roll (default Shift ) or a backspring (default RMB  + S  + Shift ).
  • Banished players cannot prompt the interact function (default X ) on most interactive objects in the environment.
  • Banished players cannot collect pickups on the ground unless the items are located within Cataclysm130xDark Cataclysm.
  • Players are visually coated in a layer of white energy while in the Rift plane.

  • Enemies affected by Banish are dealt 0.1 Impact b Impact damage.
  • Rift Walking causes Limbo to enter the Rift plane, allowing him to damage banished enemies. Allies can elect to enter the Rift via the portal created by Limbo's stride to damage banished enemies.
    • Enemies that are Banished will not be able to roll out of the rift.
  • Cataclysm130xDark Cataclysm causes Limbo and his allies to enter the Rift plane while inside its influence, allowing them to damage banished enemies outside the Cataclysm.
  • Enemies are visually coated in rippling energy and monochrome flames while in the Rift plane.

  • Casting Banish is a One-Handed Action that can be done while performing many actions without interrupting them, including reloading, charging, shooting, maneuvering, and while on a zipline.
  • Cannot be cast without at least 1 target on the same dimensional plane as Limbo, and within the wave's area of effect.


Stasis LimboRiftWalk
ENERGY
50
KEY
2
Stasis
Freezes Rift-bound enemies. While active, enemy projectiles are arrested in mid-air, resuming its trajectory when stasis ends.
Strength:N/A
Duration:8 s
Range:N/A
Misc:300 (limit)

Info
  • Limbo halts all weapon fire, hitscan or projectiles while in the Rift, freezing them in suspended animation for 8 seconds. While active, the Rift is able to contain 300 enemy weapon fire objects before it becomes unstable; exceeding this limit will end the ability prematurely.
    • Enemies within the Rift are not halted.
  • Upon deactivation by pressing the ability key again (default 2 ), expiration, being dispelled, or reaching the limit, all Rift-bound enemies will resume their actions prior to Stasis, while all suspended objects will resume movement depending on priority:
    • All hit-scan bullets are released simultaneously.
    • Projectiles fly towards their set trajectory one by one, rather than simultaneously, by order of creation.
    • Beams appear to stretch into rectangular shapes if created during Stasis, and shrink toward the center once Stasis is deactivated while doing no damage (requires further testing)
  • Stasis can be activated and deactivated, regardless of whether Limbo is in the Rift or not.
  • If there are multiple Limbo players in a match, Stasis will not deactivate until either the weapon fire object limit is reached or the latest Stasis instance ends.
  • As the number of suspended objects approaches the limit, the Rift will visually distort and ripple with increasing intensity before Stasis ends prematurely.


RiftSurge LimboVolatile
ENERGY
50
KEY
3
Rift Surge
Surges nearby Rift-bound enemies with Rift energy. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surged enemies that leave the Rift perform a radial Banish.
Strength:N/A
Duration:20 s (surge duration)
18 s (banish duration)
Range:25 m (surge & transfer range)
5 m (banish radius)
Misc:0.1 (Rift transitional damage)

Info
  • Limbo produces a surge of Rift energy in a 20 meters radius around him, charging all Rift-bound enemies in range for 25 seconds. Surged enemies that leave the Rift plane will discharge their Rift energy, ending their surge and resulting in a radial banishment; the enemy whose surge is discharged from and any material-bound enemies within 5 meters are forced into the Rift plane for 18 seconds.
  • Killing a surged enemy will transfer its charge to a nearby enemy within 5 meters in the material plane.
  • Limbo does not need to be in any particular plane to activate Rift Surge, but at least one enemy must be in the Rift and within range to cast it.
  • Cannot be recast unless an unaffected enemy enters the Rift and comes within cast range.


Cataclysm LimboTearInSpace
ENERGY
100
KEY
4
Cataclysm
A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.
Strength:150 (damage)
Duration:4 s
Range:7 m (initial radius)
2 m (final radius)
Misc:∞ (cast range)
50 (Rift transitional damage)

Info
  • Limbo brings a dimensional nexus into existence that bridges the Material and Rift planes, forming a sphere of swirling void energy with an initial radius of 7 meters centered around the location on the aiming reticle over unrestricted range. The sphere continuously shrinks over a duration of 4 seconds to a final radius of 2 meters before collapsing on itself.
    • The sphere will be created wherever the reticle is aiming when the casting animation finishes, allowing time before then to fine-tune the sphere's placement.
  • Cataclysm will collapse when deactivated manually by pressing the ability key again (default 4 ), its duration expires, or when Limbo is killed.
  • Cataclysm exhibits various effects on allies, enemies, and objects within its influence.

  • Allies can move between the material and Rift planes by entering and exiting the sphere.
  • Warframe abilities can affect targets across the different dimensional planes.
  • Players are visually coated in a layer of white energy while in the Rift plane.

  • Enemies can freely move between the material and Rift planes by entering and exiting the sphere.
  • Cataclysm's formation and collapse each deal 150 Blast b Blast damage and staggers all enemies caught within the area of effect; enemies caught in either explosion or crossing the sphere's borders will also take 50 Impact b Impact transitional damage upon entering or leaving the Rift plane.
    • Bonus damage further scales with Cataclysm's current range/duration, dealing 25% of its total when at its maximum and ranking up to 100% when at its minimum.
    • Damage does not diminish with distance and bypasses obstacles in the environment.
  • Weapon attacks only apply when enemies and their targets are both present in the Rift.
  • Warframe abilities can affect targets across the different dimensional planes.
  • Rift Walking causes Limbo to enter the Rift plane, allowing him to damage enemies within Cataclysm.
  • Enemies are visually coated in rippling energy and monochrome flames while in the Rift plane.

  • Cataclysm's sphere void energy is affected by Limbo's chosen energy color.


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