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{{Codex|Bolts from this Corpus bow deliver a one-two punch of an icy pulse, followed by a conventional explosion. Excess ammo picked up for other weapons will be converted into charges for the Lenz.<br><br>Warning, safety-protocols do not exist on this prototype.}}
 
{{Codex|Bolts from this Corpus bow deliver a one-two punch of an icy pulse, followed by a conventional explosion. Excess ammo picked up for other weapons will be converted into charges for the Lenz.<br><br>Warning, safety-protocols do not exist on this prototype.}}
The '''Lenz''' is a [[Corpus]] bow with several unique mechanics. It has a built-in ammo mutation to compensate for its rather small ammo pool, and it fires special bolts that inflict weak {{Icon|Proc|Cold|Text}} procs within a six-meter radius before exploding and dealing a large amount of {{Icon|Proc|Blast|Text}} damage within the same radius.
+
The '''Lenz''' is a [[Corpus]] bow with a unique mechanic. It fires special bolts that inflict weak {{Icon|Proc|Cold|Text}} procs within a six-meter radius before exploding and dealing a large amount of {{Icon|Proc|Blast|Text}} damage within the same radius. It has the drawbacks of slow charge rate and small ammo pool.
   
 
The blueprint is available through Energy Lab [[Research]] in the [[Dojo]].
 
The blueprint is available through Energy Lab [[Research]] in the [[Dojo]].
Line 171: Line 171:
 
'''Advantages:'''
 
'''Advantages:'''
 
*Highest base damage of all bows.
 
*Highest base damage of all bows.
**Innate {{Icon|Proc|Blast|Text}} damage &ndash; effective against [[Machinery]] and [[Fossilized]].
+
**Innate {{Icon|Proc|Blast|Text}} damage &ndash; effective against [[shields]].
  +
*Arrow impacts explode in a 5-meter area of effect.
*Tied with [[Dread]] for highest [[critical chance]] of all weapons and all bows.
 
 
**Direct arrow impacts deals {{Icon|Proc|Impact|text}} damage.
**Can achieve [[Critical Hit#Orange & Red Crits|orange critical hits]] with a rank 4 {{M|Point Strike}}.
 
*Arrow impacts explode in a 6-meter area of effect.
+
**Initial explosion has a guaranteed {{Icon|Proc|Cold|text}} proc in a 3-meter area of effect when impacting enemies or surfaces, regardless of mods.
**Direct arrow impacts have a high chance to proc {{Icon|Proc|Impact|text}} and stagger enemies.
 
**Initial explosion has a guaranteed {{Icon|Proc|Cold|text}} proc in a 6-meter area of effect when impacting enemies or surfaces, regardless of mods.
 
 
***{{Icon|Proc|Cold|Text}} status effect reduces a target's movement speed and fire/attack rate by 50% over a duration of 6 seconds.
 
***{{Icon|Proc|Cold|Text}} status effect reduces a target's movement speed and fire/attack rate by 50% over a duration of 6 seconds.
**Shortly after the {{Icon|Proc|Cold|text}} effect, another explosion occurs in the same 6 meter area of effect zone, dealing very high {{Icon|Proc|Blast|Text}} damage.
+
**Shortly after the {{Icon|Proc|Cold|text}} effect, another explosion occurs in the same 5 meter area of effect zone, dealing very high {{Icon|Proc|Blast|Text}} damage.
*{{M|Heavy Caliber}}'s accuracy penalty is minimal on this weapon.
 
 
*On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
 
*On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
*Innate {{M|Arrow Mutation}} effect.
 
 
*Innate two {{Icon|Pol|Bar}} polarities.
 
*Innate two {{Icon|Pol|Bar}} polarities.
   
 
'''Disadvantages:'''
 
'''Disadvantages:'''
*Innate {{Icon|Proc|Blast|Text}} damage &ndash; less effective against [[Ferrite Armor]] and [[Infested Sinew]].
+
*Innate {{Icon|Proc|Blast|Text}} damage &ndash; less effective against [[armor]] and [[health]].
 
*Inflicts self damage if the arrow is fired too close to the user: the {{Icon|Proc|Cold|Text}} proc on the arrow's impact, and the {{Icon|Proc|Blast|Text}} damage from the resulting explosion. This renders the Lenz less suited for close-quarters combat.
 
*Inflicts self damage if the arrow is fired too close to the user: the {{Icon|Proc|Cold|Text}} proc on the arrow's impact, and the {{Icon|Proc|Blast|Text}} damage from the resulting explosion. This renders the Lenz less suited for close-quarters combat.
 
**{{Icon|Proc|Blast|Text}} explosion does not occur if the arrow hits allies.
 
**{{Icon|Proc|Blast|Text}} explosion does not occur if the arrow hits allies.
*Damage cannot be increased with {{Icon|Proc|Puncture|Text}} or {{Icon|Proc|Slash|Text}} mods.
+
*Damage cannot be converted with {{Icon|Proc|Puncture|Text}} or {{Icon|Proc|Slash|Text}} mods.
 
**The bolt only deals {{Icon|Proc|Impact|text}} damage, while the explosions only do {{Icon|Proc|Cold|Text}} and then {{Icon|Proc|Blast|Text}} damage, therefore the explosions do not benefit from any physical damage mods.
 
**The bolt only deals {{Icon|Proc|Impact|text}} damage, while the explosions only do {{Icon|Proc|Cold|Text}} and then {{Icon|Proc|Blast|Text}} damage, therefore the explosions do not benefit from any physical damage mods.
 
*Arrows have travel time with slight arcing.
 
*Arrows have travel time with slight arcing.
*Low [[status chance]].
 
 
*Slowest charge speed of all bows.
 
*Slowest charge speed of all bows.
 
**Cannot be fired at partial charge.
 
**Cannot be fired at partial charge.
 
**If the bow is charged but not fired for more than a few seconds, the charge will be lost.
 
**If the bow is charged but not fired for more than a few seconds, the charge will be lost.
 
*Low ammo pool.
 
*Low ammo pool.
*Built-in {{M|Arrow Mutation}} effect only restores one unit of ammunition per ammo pickup, regardless of type.
 
*It is the only bow with an Alarming [[Noise Level]], making it ill-suited for stealth gameplay.
 
   
 
==Notes==
 
==Notes==
 
*There are actually three sources of damage with the weapon. The arrow itself will deal {{Icon|Proc|Impact|text}}, then a large {{Icon|Proc|Cold|text}} proc will occur when the arrow hits an enemy or surface, before exploding with {{Icon|Proc|Blast|text}} damage.
*Having an innate arrow ammo mutation effect, the {{M|Arrow Mutation}} mod is not required with this weapon despite its tiny ammo reserve. However, as the innate mutation effect only restores one unit of ammunition per ammo pickup, the use of this mod is left to the user's discretion.
 
**The weapon is currently able to equip both arrow mutation and {{M|Sniper Ammo Mutation}} mods, with stacking effectiveness. The conversion is still limited by the maximum ammo of the weapon however.
 
*There are actually three sources of damage with the weapon. The arrow itself will deal {{Icon|Proc|Impact|text}}, then a large {{Icon|Proc|Cold|text}} proc will occur when the arrow hits an enemy or surface, before exploding with {{Icon|Proc|Blast|text}} damage. This is why if the user adds a single elemental like {{Icon|Proc|Electricity|text}}, the weapon will show both {{Icon|Proc|Magnetic|text}} and {{Icon|Proc|Electricity|text}} at the same time.
 
 
*Enemies killed with the initial arrow's {{Icon|Proc|Impact|text}} damage are ragdolled and launched forward, dealing the same damage to other enemies in their path. In such cases, the arrow will not arm until the slain enemy's corpse strikes a wall, the floor, or any other piece of level geometry. The arrow will then create its detonation field at the point where the corpse 'lands'.
 
*Enemies killed with the initial arrow's {{Icon|Proc|Impact|text}} damage are ragdolled and launched forward, dealing the same damage to other enemies in their path. In such cases, the arrow will not arm until the slain enemy's corpse strikes a wall, the floor, or any other piece of level geometry. The arrow will then create its detonation field at the point where the corpse 'lands'.
 
*Additional projectiles caused by {{WF|Mirage|Conclave=true}}'s {{A|Hall of Mirrors|Conclave=true}} do not inflict self-damage.
**This function has an additional effect when using any mod that grants [[Multishot]]: should multiple arrows strike the same target simultaneously, a second detonation field will be created at the point where the enemy was originally struck.
 
*Shooting a [[Sensor Bar]] activates the explosion.
 
*Lenz will still have its Cold proc effect even if its Cold damage is changed into a secondary elemental damage like Viral.
 
*Additional projectiles caused by [[Multishot]] or [[Mirage]]'s [[Hall of Mirrors]] do not inflict self-damage.
 
   
 
==Tips==
 
==Tips==
 
*{{WF|Volt|Conclave=true}}'s {{A|Electric Shield|Conclave=true}} can be used to guard against self-damage.
*While the Lenz has innate ammo mutation, its small ammo pool and low ammo conversion rating means players have to make their shots count.
 
 
*Shooting {{WF|Nova|Conclave=true}}'s {{A|Antimatter Drop|Conclave=true}} with the Lenz results in its projectiles instantly skipping to the explosion phase (self-damage still applies).
*[[Volt]]'s [[Electric Shield]] can be used to guard against self-damage.
 
 
*{{WF|Limbo|Conclave=true}}'s [[Rift Walk]] can protect from the explosion without having to escape the area of effect, even if already slowed by the initial proc if the player shifts planes quickly enough.
*Shooting [[Nova]]'s [[Antimatter Drop]] or a companion's {{M|Shelter}} with the Lenz results in its projectiles instantly skipping to the explosion phase (self-damage still applies).
 
 
*Players that tend to have trouble with other explosive weapons such as {{Weapon|Angstrum|Conclave=true}}, {{Weapon|Zarr|Conclave=true}}, or similar may find using the Lenz to be far easier. With practice, it is possible to use maneuvers like rolls to evade the primary {{Icon|Proc|Blast|text}}, even after being inflicted with the weapon's {{Icon|Proc|Cold|text}} proc.
*[[Limbo]]'s [[Rift Walk]] can protect from the explosion without having to escape the area of effect, even if already slowed by the initial proc if the player shifts planes quickly enough.
 
*Players that tend to have trouble with other explosive weapons such as [[Angstrum]], [[Zarr]], or similar may find using the Lenz to be far easier. With practice, it is possible to use maneuvers like rolls to evade the primary {{Icon|Proc|Blast|text}}, even after being inflicted with the weapon's {{Icon|Proc|Cold|text}} proc.
 
**A simple way for surviving the explosion if caught by the {{Icon|Proc|Cold|text}} proc is to quickly switch into [[Operator]] mode, granting your Warframe invincibility (or 90% damage reduction with an active ability). Using [[Void Mode]] allows your [[Operator]] to survive as well.
 
 
*It can be helpful to aim at a nearby surface within the enemy's vicinity and use the Lenz as a timed mine layer. The innate guaranteed {{Icon|Proc|Cold|Text}} proc upon the arrow's impact will minimize enemy potential to escape, allowing the bulk of the {{Icon|Proc|Blast|Text}} damage to reach them most of the time.
 
*It can be helpful to aim at a nearby surface within the enemy's vicinity and use the Lenz as a timed mine layer. The innate guaranteed {{Icon|Proc|Cold|Text}} proc upon the arrow's impact will minimize enemy potential to escape, allowing the bulk of the {{Icon|Proc|Blast|Text}} damage to reach them most of the time.
*[[Shadow Stalker]] is immune to the Freeze debuff from the {{Icon|Proc|Cold|Text}} proc, meaning he will be more than fast enough to escape the bubble before the {{Icon|Proc|Blast|Text}} goes off. If you cannot score direct hits, it may be advisable to switch to a different weapon.
 
   
 
==Trivia==
 
==Trivia==

Revision as of 21:15, 16 February 2019

Bolts from this Corpus bow deliver a one-two punch of an icy pulse, followed by a conventional explosion. Excess ammo picked up for other weapons will be converted into charges for the Lenz.

Warning, safety-protocols do not exist on this prototype.

The Lenz is a Corpus bow with a unique mechanic. It fires special bolts that inflict weak Script error: The function "Proc" does not exist. procs within a six-meter radius before exploding and dealing a large amount of Script error: The function "Proc" does not exist. damage within the same radius. It has the drawbacks of slow charge rate and small ammo pool.

The blueprint is available through Energy Lab Research in the Dojo.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Fieldron
10
AlloyPlate
8,200
Cryotic
2,400
NitainExtract
3
Time: 1 Day(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 235 Blueprint2 Blueprints Price:Credits50,000
Energy Lab ResearchClanAffinity644,000
Credits
7,500
FieldronSample
1,000
AlloyPlate
1,200
PolymerBundle
7,500
Neurodes
50
Time: 3 Day(s)
Prereq: Amprex
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

  • Highest base damage of all bows.
    • Innate Script error: The function "Proc" does not exist. damage – effective against shields.
  • Arrow impacts explode in a 5-meter area of effect.
    • Direct arrow impacts deals Script error: The function "Proc" does not exist. damage.
    • Initial explosion has a guaranteed Script error: The function "Proc" does not exist. proc in a 3-meter area of effect when impacting enemies or surfaces, regardless of mods.
      • Script error: The function "Proc" does not exist. status effect reduces a target's movement speed and fire/attack rate by 50% over a duration of 6 seconds.
    • Shortly after the Script error: The function "Proc" does not exist. effect, another explosion occurs in the same 5 meter area of effect zone, dealing very high Script error: The function "Proc" does not exist. damage.
  • On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Innate two Script error: The function "Pol" does not exist. polarities.

Disadvantages:

  • Innate Script error: The function "Proc" does not exist. damage – less effective against armor and health.
  • Inflicts self damage if the arrow is fired too close to the user: the Script error: The function "Proc" does not exist. proc on the arrow's impact, and the Script error: The function "Proc" does not exist. damage from the resulting explosion. This renders the Lenz less suited for close-quarters combat.
    • Script error: The function "Proc" does not exist. explosion does not occur if the arrow hits allies.
  • Damage cannot be converted with Script error: The function "Proc" does not exist. or Script error: The function "Proc" does not exist. mods.
    • The bolt only deals Script error: The function "Proc" does not exist. damage, while the explosions only do Script error: The function "Proc" does not exist. and then Script error: The function "Proc" does not exist. damage, therefore the explosions do not benefit from any physical damage mods.
  • Arrows have travel time with slight arcing.
  • Slowest charge speed of all bows.
    • Cannot be fired at partial charge.
    • If the bow is charged but not fired for more than a few seconds, the charge will be lost.
  • Low ammo pool.

Notes

  • There are actually three sources of damage with the weapon. The arrow itself will deal Script error: The function "Proc" does not exist., then a large Script error: The function "Proc" does not exist. proc will occur when the arrow hits an enemy or surface, before exploding with Script error: The function "Proc" does not exist. damage.
  • Enemies killed with the initial arrow's Script error: The function "Proc" does not exist. damage are ragdolled and launched forward, dealing the same damage to other enemies in their path. In such cases, the arrow will not arm until the slain enemy's corpse strikes a wall, the floor, or any other piece of level geometry. The arrow will then create its detonation field at the point where the corpse 'lands'.
  • Additional projectiles caused by MirageIcon272 Mirage's HallOfMirrors130xWhite Hall of Mirrors do not inflict self-damage.

Tips

  • VoltIcon272 Volt's ElectricShield130xWhite Electric Shield can be used to guard against self-damage.
  • Shooting NovaIcon272 Nova's AntimatterDrop130xWhite Antimatter Drop with the Lenz results in its projectiles instantly skipping to the explosion phase (self-damage still applies).
  • LimboIcon272 Limbo's Rift Walk can protect from the explosion without having to escape the area of effect, even if already slowed by the initial proc if the player shifts planes quickly enough.
  • Players that tend to have trouble with other explosive weapons such as Angstrum Angstrum, Zarr Zarr, or similar may find using the Lenz to be far easier. With practice, it is possible to use maneuvers like rolls to evade the primary Script error: The function "Proc" does not exist., even after being inflicted with the weapon's Script error: The function "Proc" does not exist. proc.
  • It can be helpful to aim at a nearby surface within the enemy's vicinity and use the Lenz as a timed mine layer. The innate guaranteed Script error: The function "Proc" does not exist. proc upon the arrow's impact will minimize enemy potential to escape, allowing the bulk of the Script error: The function "Proc" does not exist. damage to reach them most of the time.

Trivia

  • The Lenz is the first bow that is not silent, and also the first bow that cannot equip Mod TT 20px Thunderbolt.
  • The Lenz's name may be a nod to Emil Lenz, a Russian physicist who studied electromagnetism. He is most commonly known for Lenz's Law.
  • The pitch of the humming sound played when charging a shot changes with altered fire rates. A higher fire rate results in a more high pitched sound, while a slower fire rate produces a lower pitched sound.
  • The Corpus text on the bow translates to "AUOKZ", its meaning unknown.

Media

Patch History

Update 22.6 (2017-12-07)

  • Fixed arrow skins not showing when equipped with the Lenz.

Hotfix 21.7.1 (2017-09-12)

  • Fixed shooting Frost’s Snow Globe from the outside with the Lenz resulting in the Blast damage applying twice instead of Cold then Blast.

Update 21.5 (2016-08-16)

  • Fixed Mirage’s Hall of Mirrors not making the strap on Lenz's quiver go invisible.

Update 21.3 (2017-08-02)

  • Introduced


Last update: Hotfix 23.0.3 (2018-06-19)