Kunai are a set of throwing knives, released in . It deals a significant amount of damage, but can be hard to aim with because of its arrow-like arc projection.
This weapon can be sold for
5,000; it is also a requisite ingredient for .
This weapon deals primarily
High damage – effective against Puncture health.
Very high reload speed.
High fire rate.
Can hit multiple enemies in a short line (caused by flying dead bodies and not by the Kunai).
The arc of the shots enable headshots over cover.
Has two polarity.
Low and Impact damage – less effective against Slash shields.
Has travel time, making it difficult to land an accurate shot at long distances.
Shoots in an arc, making it difficult for use at long range.
Although listed as 100% accurate, the MK1-Kunai has a slight random spread with every throw, making long range targets more difficult to hit.
The Kunai does not have the pinning properties of other projectile weapons, such as the or Boltor , but will simply throw targets backwards upon death.
The Kunai (苦無) were traditionally a multipurpose tool, similar in design to a crowbar or trowel. It could be used for gardening, masonry, and other things. Popular culture has since associated the kunai with ninjas.
The and Despair share similarities to the Kunai, they are all thrown secondaries that deal mostly Hikou Puncture damage.
revealed the Kunai to be a themed-weapon based off the Update 16.7 , in the same manner that other themed-weapons like the Paris , Akjagara , and Aksomati are related to the Bolto , Tigris , and Soma respectively.
Close up shot of the Kunai being held The stance used when holding the Kunai Kunai Colour Choices Holding the Kunai like dual pistols Hobbled Sprinting Kunai Sliding Kunai Glitch Kunai dispersion
Warframe Let's Build the KUNAI Throwing Daggers (Damage 2.0)
Kunai Sk ns i
Patch History Edit
Damage increased from 45 to 46.
Status chance increased from 2.5% to 8%.
Critical chance increased from 2.5% to 8%.
Critical damage increased from 1.5x to 1.6x.
Picking up disarmed thrown Secondary weapons (Kunai) will now display the context action "Pick Up *Thrown Weapon" instead of "Pick up Auto Pistol".
Fixed an issue with the Kunai entry diorama being too zoomed in.
Kunai model reworked.
Kintsugi and Nocturne weapon skin added.
Day of the Dead skin added.
Fixed the bloom FX on Kunai making it too difficult to aim through the glare.
Fixed thrown weapons not showing the proper energy trails.
Slightly improved hit effects to Kunai impact visual.
Adjustments made to Kunai and Despair holster to remove redundant visual attachments.
Fixed Agile and Noble animation sets that were playing akimbo pistol idles when using thrown weapons.
Kunai now hide on player's thighs when player is attacking with melee weapons.
Fixed incorrect default colors appearing after choosing to reset colors for specific weapons (e.g. Kunai).
Fixed weapon attachments (Kunai holsters) that would detach from player while using a sniper rifle.
Kunai sheaths can now be color customized.
, a similar weapon.
Despair , the starter version of this weapon.
MK1-Kunai , the bow the Kunai is based off.
Paris , a weapon crafted from the Kunai.
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