3 (47.67 damage per bomb)
Kulstar is a Grineer-built torpedo/cluster bomb launcher that was introduced in . Once its torpedo comes in contact with an enemy or a surface, or if the player manually detonates it with Update 17.0 Alternate Fire, it detonates and fragments into 3 smaller bomblets, which spread from the point of impact, also exploding on impact. This makes the Kulstar ideal for dealing with tightly grouped enemies.
This weapon can be sold for
This weapon deals
Very high total damage.
Rocket impacts have high damage — effective against Impact shields.
Explosions and cluster bombs have innate damage — effective against Blast shields.
Rocket impacts release 3 cluster bombs that cover a large range.
Rocket projectile can be manually detonated by pressing the Alternate Fire key/button — effective against enemies that have taken cover.
Very high accuracy.
Has a polarity.
No or Puncture damage - less effective against Slash health.
Does not benefit from or Puncture mods.
The physical contact rocket deals only damage, while explosion and cluster bombs deals only Impact damage, therefore the explosion and cluster bombs do not benefit from any physical damage mods.
Blast Capable of high amounts of self damage. Additionally cluster bombs make avoiding self damage difficult.
Very high recoil when not aiming.
Rockets have travel time, making it harder to hit targets from a distance.
Extremely ammo inefficient.
Extremely small magazine size of just 3 rounds; requires frequent reloading.
Extremely low ammo capacity of just 6 rounds; requires just 3 reloads to fully deplete all ammo reserves.
The Kulstar possesses an unusual difference in recoil between hipfire and aiming. When hipfiring, the Kulstar has very high recoil per shot, violently shaking aim, while stopping to aim will drastically reduce the recoil.
The Kulstar was first presented in the Echoes of the Sentients Highlight Video.
The Kulstar could be an intentional mispronunciation of the word "Cluster", which would be fitting given the Kulstar's projectiles are cluster bombs.
The bomblets themselves resemble naval contact mines. While smaller than the torpedoes, they are much higher resolution as they are recoloured versions of the mines from the Grineer Sealab tileset.
Kulstar in Codex. A Kulstar torpedo (rocket) with the default colours. A Kulstar bomblet with the default colours.
Warframe Kulstar, Inevitable Splash Damage therundown
WARFRAME - Magnetized Kulstar
Warframe KULSTAR Basic Setup - No Forma (U17.0.5)
KULSTAR - It's raining bombs Hallelujah 2 forma - Warframe
Patch History Edit
Mastery Rank increased from 4 to 5.
Changed contact damage from Explosion to Impact.
Added guaranteed Knockdown to contact damage.
Contact damage increased from 175 to 200.
Radial damage increased from 200 to 300.
Status chance increased from 10% to 19%.
Critical chance increased from 5% to 17%.
Critical damage increased from 2x to 2.3x.
Improved projectile trail FX of the bomblets after the initial explosion.
Ammo capacity decreased from 30 to 15.
Arsenal now includes alt-fire stats for the Kulstar.
Update: The Index Preview
Increased damage of Kulstar in Conclave.
Kulstar projectiles are now more visible in Conclave.
Increased AoE damage of the Kulstar in Conclave.
Increased the damage of the Kulstar in Conclave.
Removed the headshot multiplier from the Kulstar in Conclave.
The Kulstar's explosive damage no longer ignores cover in Conclave.
Reduced the number of visual particle FX on the Kulstar's explosions.
Reduced the damage of the Kulstar in PvP.
Fixed the Kulstar's secondary fire hitting enemies outside of Limbo's rift while Limbo is riftwalking.
, a similar secondary rocket launcher.
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