Like the larger Kohm, this hand-shotgun doubles its volley with each successive shot.

A handheld plasma-spitting pistol, specializing at clearing tight corridors and narrow ventilation shafts.

Sanctuary, Update 16.0 teaser site.

The Kohmak, similar to the larger GrineerSparkGun.png Kohm, is a hand-shotgun that doubles its volley with every successive shot.

This weapon can be sold for Credits64.png5,000; it is also a requisite ingredient for DualKohmak.png Twin Kohmak (x2).

Acquisition[edit | edit source]

The blueprint for this weapon can be purchased for Credits64.png15,000 from the Chem lab in the Clan Dojo, or for 150 platinum on the Market.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 150 Blueprint2.svg Blueprints Price:Credits64.png15,000
Chem Lab Research ClanAffinity64.png 3,000
Time: 72 hrs
Prereq: Marelok
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Characteristics[edit | edit source]

This weapon deals primarily Slash b.svg Slash damage.



  • Tied with DualKohmak.png Twin Kohmak for lowest base damage of all shotgun secondaries.
  • Linear damage falloff from 100% to 66.67% from 12m to 24m target distance (distances are affected by Projectile Speed).
  • Requires a short spool-up before reaching optimal fire rate.
    • Consumes 1.67 ammo per shot at full spool-up.
    • Accuracy decreases during spool-up.


  • Kohmak, compared to Twin Kohmak:
    • Higher base damage (15.0 vs. 12.6)
      • Higher Impact b.svg Impact damage (3.0 vs. 2.7)
      • Higher Puncture b.svg Puncture damage (3.0 vs. 2.7)
      • Higher Slash b.svg Slash damage (9.0 vs. 7.2)
    • Higher charge attack damage (150.0 vs. 111.0)
    • Lower fire rate (5 rounds/sec vs. 6.67 rounds/sec)
    • Smaller magazine (30 rounds vs. 40 rounds)
    • Smaller max ammo capacity (60 rounds vs. 120 rounds)
    • More accurate (4 vs. 3)
    • Different polarities (None vs. Vazarin Pol.svg)
    • Lower Mastery Rank required (5 vs. 10)
    • Higher disposition (5 vs. 3)

Weapon Loadouts[edit source]

Notes[edit | edit source]

  • The Kohmak fires an increasing number of pellets the longer it is fired, until it reaches its maximum pellet count of five pellets per shot. It will also consume 1.6667(5/3) ammo per shot at maximum spool.
  • With its base magazine size and fired from rest to full spool, the Kohmak can effectively fire 25 shots, with one round left in the magazine. The number of shots per magazine can be increased by firing the Kohmak slowly to prevent spool-up, allowing it to fire its maximum of 40 shots, but at the cost of effective damage
  • The listed damage is actually a combination of all pellets' damage values. The actual damage per pellet is 0.6 Impact b.svg Impact0.6 Puncture b.svg Puncture and 1.8 Slash b.svg Slash. The damage per pellet during when its spooled up is 6 Impact b.svg Impact, 6 Puncture b.svg Puncture and 18 Slash b.svg Slash.

Trivia[edit | edit source]

  • The Kohmak's last ten shots sound slightly different to indicate low ammunition.

Bugs[edit | edit source]

  • The Kohmak's energy color will be inherited from a Primary weapon, as opposed to whatever the chosen energy color is on the Kohmak.

Media[edit | edit source]

Patch History[edit | edit source]

Update 22.12

  • Mastery Rank decreased from 10 to 5.
  • Status chance increased from 10% to 23%.
  • Critical chance increased from 5% to 11%.
  • Damage decreased from 17 to 15.

Update 21.0

  • Damage increased from 8 to 17.
  • Damage fall off reduced to 12m and ending at 24 with a minimum damage of 5.
  • Mastery Rank 10 required.

Hotfix 18.10.5

  • Fixed minor reloading animation issues on the Kohmak.

Update 18.10

  • Fixed the Kohmak muzzle flash always being default white.

Update 18.5

  • Introduced.
Last updated: Hotfix 23.2.1

See also[edit | edit source]

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