The Kohmak, similar to the larger Kohm, is a hand-shotgun that doubles its volley with every successive shot.
This weapon can be sold for 5,000; it is also a requisite ingredient for Twin Kohmak (x2).
Acquisition[]
The blueprint for this weapon can be purchased for 15,000 from the Chem lab in the Clan Dojo, or for 150 platinum on the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
Detonite Injector 2 |
Ferrite 5,000 |
Plastids 5,000 |
Forma 1 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: 150 | Blueprints Price:15,000 | ||||
Chem Lab Research3,000 | |||||
5,000 |
Detonite Ampule 10 |
Ferrite 400 |
Plastids 500 |
Gallium 2 |
Time: 3 Day(s) |
Prereq: Marelok | |||||
x1 x3 x10 x30 x100 |
Characteristics[]
This weapon deals primarily Slash damage.
Advantages:
- High Slash damage - effective against health and shields (although Puncture and Impact is much better against the respective damage classes).
- Second largest magazine size of all shotgun secondaries, behind Twin Kohmak.
- Good fire rate.
- Innate 1.5 meter punch through.
- One polarity.
Disadvantages:
- Tied with Twin Kohmak for lowest base damage of all shotgun secondaries.
- Linear damage falloff from 100% to 66.67% from 12m to 24m target distance (distances are affected by Projectile Speed).
- Requires a short spool-up before reaching optimal fire rate.
- Consumes 1.67 ammo per shot at full spool-up.
- Accuracy decreases during spool-up.
Comparisons:
- Kohmak (Single Pellet), compared to Twin Kohmak (Single Pellet):
- Lower base damage per projectile (12.00 vs. 12.60)
- Lower total damage (12 vs. 12.6)
- Lower average damage per tap (12 vs. 12.6)
- Lower burst DPS (60 vs. 84.04)
- Lower sustained DPS (45 vs. 63.02)
- Lower fire rate (5.00 attacks/sec vs. 6.67 attacks/sec)
- Smaller magazine (30 vs. 40)
- Less shots per magazine (30 vs. 40)
- Smaller max ammo capacity (60 vs. 120)
- More accurate (N/A vs. N/A)
- Lower Mastery Rank required (5 vs. 10)
Notes[]
- The Kohmak fires an increasing number of pellets the longer it is fired, until it reaches its maximum pellet count of five pellets per shot. It will also consume 1.6667(5/3) ammo per shot at maximum spool.
- With its base magazine size and fired from rest to full spool, the Kohmak can effectively fire 25 shots, with one round left in the magazine. The number of shots per magazine can be increased by firing the Kohmak slowly to prevent spool-up, allowing it to fire its maximum of 40 shots, but at the cost of effective damage
- The listed damage is actually a combination of all pellets' damage values. The actual damage per pellet is 0.6 Impact, 0.6 Puncture and 1.8 Slash. The damage per pellet during when its spooled up is 6 Impact, 6 Puncture and 18 Slash.
Trivia[]
- The Kohmak's last ten shots sound slightly different to indicate low ammunition.
Bugs[]
- The Kohmak's energy color will be inherited from a Primary weapon, as opposed to whatever the chosen energy color is on the Kohmak.
Media[]
Patch History[]
Update 22.12 (2018-02-09)
- Mastery Rank decreased from 10 to 5.
- Status chance increased from 10% to 23%.
- Critical chance increased from 5% to 11%.
- Damage decreased from 17 to 15.
Update 21.0 (2017-06-29)
- Damage increased from 8 to 17.
- Damage fall off reduced to 12m and ending at 24 with a minimum damage of 5.
- Mastery Rank 10 required.
Hotfix 18.10.5 (2016-05-04)
- Fixed minor reloading animation issues on the Kohmak.
Update 18.10 (2016-04-29)
- Fixed the Kohmak muzzle flash always being default white.
Update 18.5 (2016-03-04)
- Introduced.
Last updated: Hotfix 23.2.1 (2018-08-03)
See also[]
- Kohm, the primary counterpart.
- Twin Kohmak, the dual counterpart.