FANDOM


Edit Tab

Tenno and beast, red in whip and claw. Khora and her Kavat companion, Venari, embody lethal versatility. Two bodies, one will.

This is Khora, and her deadly beast Venari. With bladed precision, she is a mistress of entrapment.

Don't get caught on the wrong end of a whipcrack of Khora's steel. It may be the last thing you hear.

Release Date: April 20th, 2018

Fiercely poised with feral instincts, the huntress Khora and her feline familiar Venari prowl amidst combat scouring for prey. Mistress of the livewire, she enchains her foes to enforce deadly discipline by whiplash, claws, and serrated steel. Khora and Venari arrived in Update 22.18.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 325 Blueprint Price: Credits64 N/A
Neuroptics
Credits64
15000
KavatGeneStrain64
2
ForestRodentSpine
35
PolymerBundle64
1500
Salvage64
16000
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15000
KavatGeneStrain64
5
Iradite64
65
AlloyPlate64
12250
Rubedo64
4300
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15000
KavatGeneStrain64
2
Plastids64
1000
Circuits64
2600
Ferrite64
11500
Time: 12 hrs
Rush: Platinum64 25

AcquisitionEdit

Khora's main and component blueprints are acquired from Sanctuary Onslaught missions.

Drop Rotation Expected Num. Zones 99% - 99.99%
Chassis Blueprint (8.33%) A 44 316±106
Neuroptics Blueprint (7.69%) B 102 694±232
Systems Blueprint (5.64%) C 136-144 952±320
Khora Blueprint (5.64%) C 136-144 952±320

Warframe GuidesEdit

See Category:Khora Guides to read user-made guides on how to play this Warframe.

TriviaEdit

  • Khora was announced in Devstream 100.
  • Khora's abilities have undergone revision during the development process due to player feedback on Damage 2.5. Initially designed to change between Physical damage types (Impact b Impact, Puncture b Puncture, & Slash b Slash), her finalized kit was showcased on Devstream 109 with the dependency on damage types removed.
    • As a result, Venari gained a new behavior mode selection feature.
  • The inspiration for Khora's name could come from the Greek Goddess Kore, or Persephone, Queen of the Underworld, a theme atributing to Kore's transition from a minor nature goddess, to a mature, confident queen. Her mythological husband Hades also being a God of Riches (such as gems and precious metals), could attribute to her access of metal themed abilities.
    • It is also the modern name for a type of free-standing Ancient Greek sculpture portraying an emotionless maiden symbol of the ideal, transcending above the hardships of the world.
    • Another inspiration could be centered around Plato's term khôra which is neither being nor nonbeing but an interval between in which the "forms" were originally held; it "gives space" and has maternal overtones (a womb, matrix).  Which seems to be the theme of the Ghoul Journal Fragments.
  • Khora's design was inspired from an arachnid, Hence the abdomen-like skirt and web-like abilities.
  • Khora is the second Warframe after InarosIcon272 Inaros to have a built-in polarity in the Exilus mod slot. An Exilus Adapter is still required to unlock the slot, but a Forma is not necessary unless changing it to another polarity.

Edit Tab


Beast TamerEdit

For more information on Khora's Kavat, please refer to the tabs below and visit the Venari ability article.


Khora's ferocious Kavat, Venari, fights alongside her with steadfast zeal. Venari is an exclusive Companion for the KhoraIcon272 Khora Warframe, integrated as her signature passive ability. Venari will spawn beside Khora when the player first enters a mission, as a permanent companion that lasts until killed.

While Venari is alive, Khora passively gains a 10% movement speed boost. If Venari is killed, she will respawn beside Khora after 45 seconds, or instantly if summoned via the third ability for an energy cost. Both passive features are tied to Khora's Venari130xDark Venari ability allowing her to be modified.

Additionally, Venari is an independent AI-controlled entity from Khora that possesses unique interactions:

  • Venari automatically becomes available for customization in the Arsenal by default, when Khora is equipped as the player's current Warframe.
  • Unlike regular kavats, Venari is completely disassociated from the Incubator, therefore she does not occupy an open Stasis slot or require DNA Stabilizer.
  • Venari behaves similar to other Kavats. She will follow Khora and seek out nearby enemies to attack them with her bite and claws, occasionally performing wall attacks. Additionally, she can perform special effects based on her current battle posture.
    • Venari does not perform parkour maneuvers unlike other Kavats and Kubrows.
    • Venari will teleport to Khora or her marked target if she is too far away.
    • Venari's position on the minimap is tracked via a blue Venari icon.
  • When killed, Venari will disappear and wait to respawn instead of entering Bleedout.
  • Venari's UI is displayed above Khora's ability icons on the HUD. Her UI consists of her ability icon, her name, the battle posture cycle selection wheel, the currently selected posture, and her Shield and Health bars.
    • Upon switching battle posture, the name of the selected posture will briefly appear beside Venari's icon on her UI.
    • While Venari is dead, her shield and health bars are hidden from view, as her respawn timer is displayed on the Venari ability icon.

Due to there being no Companion Mods in Conclave, Venari cannot be modded.

Venari is customizable by accessing the Arsenal. When Khora is equipped, Venari's dedicated loadout section becomes available with Appearance tab for modification.

  • Can be colored with Kavat Gene-Masking Kit palettes.
  • Cannot equip alternative Kavat skins and armor sets.
  • Venari's eye color and regalia color will match Khora's chosen energy color.
  • Venari uses a custom model based on the Feral Kavat. Alongside other similar features, Venari is larger in size compared to other Kavats, has metallic lining spread throughout her body, and a single tail with an interchangeable tip, which transforms depending on her current battle posture.


Abilities Edit

WhipclawMod Whipclaw130xWhite
ENERGY
25
KEY
1
Whipclaw
Send enemies reeling with a deafening whipcrack.
Strength:40
Duration:N/A
Range:12 m (cast range)
3 m (explosion radius)

Info
  • Khora cracks her whip toward the aiming reticle, creating an explosion up to 12 meters away in a 3 meters radius area around the first object or entity hit. All enemies within the explosion receive 40 base damage while also being knocked down.
    • Damage is split between 10% Impact b Impact, 10% Puncture b Puncture, and 20%Slash b Slash (more testing needed to confirm these numbers.)
  • Inflicts 200% damage against enemies affected by Ensnare130xDark Ensnare.
  • Whipclaw will strike toward the aiming reticle at the end of the animation, landing the attack when the whip is fully extended.
    • The explosion radius is centered on the closest physical object or surface in the player's crosshair, or the farthest area Whipclaw is able to reach.
  • Can be cast while moving and airborne.
  • Casting Whipclaw is an upper-body animation that allows movement and parkour Maneuvers.
  • Khora's whip visually consists of a handle that resembles the Hystrix Hystrix's model, alongside living metal spikes lining the thong, spine, and fall; four claw-like extensions comprise the lash of the whip, ending in the metallic adornments on Khora's body that match Venari130xDark Venari's selected battle posture. The whip is affected by Khora's chosen Appearance colors.
  • Whipclaw's radial explosion, the whip's energy lights and travel trail, are affected by Khora's chosen energy color.


EnsnareMod Ensnare130xWhite
ENERGY
50
KEY
2
Ensnare
Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.
Strength:N/A
Duration:4 s (duration)
1 s (spread delay)
Range:20 m (cast range)
4 m (spread radius)
Misc:2.0x (damage multiplier)

Info
  • Khora thrashes her whip at an enemy target within 20 meters, binding it in living metal for 4 seconds. While ensnared, the target is unable to jump and has their movement speed slowed, as the living metal propagates and pulls in all nearby enemies within a 4 meters radius after a 1 second delay.
    • The affected target is unable to roll.
    • Ensnare pulls enemies from behind obstacles and does not require line of sight.
    • Propagation always occur after the delay, regardless of any enemies actually being in range.
    • Ensnared enemies receive 200% damage from Whipclaw130xDark Whipclaw. Additionally, ensnared enemies hit by Whipclaw will propagate again to pull in new enemies.
    • Whipclaw propagation refresh is considered as a new instance of Ensnare, therefore it will affect enemies freed from a previous cast.
  • Cannot be recast on affected targets.
  • Casting Ensnare is a full-body animation that stops grounded movement and other actions.
  • The ensnared target is visually trapped within a cluster of spinning, living metal coils, while both the original target and branch targets glow faintly in Khora's chosen energy color.
  • When Ensnare propagates, living chains briefly lash out from the source enemy to pull in new targets before disappearing.
  • The living metal coils on the target are affected by Khora's chosen Appearance colors.


VenariMod Venari130xWhite
ENERGY
0
KEY
3
Venari
Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.


Command Energy Cost: 25
Revive Energy Cost: ≤ 50

Strength:1.1x (speed multiplier)
20 (snare damage)
5 HP/sec (health regen)
Duration:N/A
Range:N/A
Misc:10 s (mark duration)
45 s (respawn time)
2.5 s (snare duration)
5 (hits per snare)
3 s (Attack & Protect cooldowns)
< 90% HP (missing health threshold)
10 m (Heal aura radius)
65 s (Venari self-heal mark duration)

Info
  • Khora commands her loyal Kavat companion Venari to prioritize a target on the aiming reticle for 25 energy, leaving Venari's mark above the target for 10 seconds. Once commanded, Venari chases the marked target if nearby or teleports to it if far away, while refreshing the special effect for her battle posture if it is on cooldown. When Venari reaches the target, she will perform different tasks depending on her battle posture.
    • The target is marked by a floating battle posture icon above their head.
    • Venari's mark cannot be recast on the same target while still active.
    • Venari's mark lasts until removed via duration end, Khora marking a different target, switching battle posture, or the target is killed.
    • When a target is marked, Venari audibly snarls in response.
  • While Venari is alive, Khora passively gains a 1.1x movement speed multiplier. When Venari is killed, she will respawn beside Khora after 45 seconds or instantly by casting this ability using 50 energy.
    • Revive energy cost is reduced proportionately based on the remaining time until Venari respawns (e.g. 1 second remaining on timer = 1 energy used to revive Venari.)
    • Respawn time is displayed on the ability icon when Venari is killed.
    • When respawned, Venari visually leaps down from above landing next to Khora.
  • Holding the ability key (default 3 ) cycles to Venari's next battle posture for no energy cost:

  • Khora commands Venari to adopt her Attack posture, causing her to ferociously assault nearby enemies and allowing her to use Snare. During Snare, Venari chains her chosen target in place for 2.5 seconds, as she damages the target with 5 hits over the course of the animation; each hit inflicts 20 Slash b Slash damage with a guaranteed Status Effect proc. Snare has a cooldown of 3 seconds, which can be bypassed by Khora manually marking a target.
    • Venari's Attack mark can only be cast on an enemy target.
    • Venari's Attack mark will remain on the target until it expires, allowing Venari to focus on killing the target with multiple Snare attacks.
  • Casting Snare is a full-body animation that causes Venari to maneuver around the target, before reappearing near the target once finished.
  • Venari is still vulnerable to damage while performing her special attack animation.
  • During Snare, the target is visually held by living chains that attach to nearby surfaces.

  • Khora commands Venari to adopt her Protect posture, causing her to defend Khora or herself from the nearest enemy and allowing her to use Tail Whip. During Tail Whip, Venari spins in place to Disarm an enemy, causing them to equip their melee weapon for 8 seconds. Tail Whip has a cooldown of 3 seconds, which can be bypassed by Khora manually marking a target.
    • Tail Whip will affect the target even if it moves away from Venari during her spin animation.
    • Venari's Protect mark can only be cast on an enemy target.
    • Venari's Protect mark is removed once Tail Whip is performed on the target.
  • Casting Tail Whip is a full-body animation that stops Venari in place.

  • Khora commands Venari to adopt her Heal posture, imbuing her with healing energy and allowing her to use Revitalize. When the current Health of any ally player in the squad or Venari herself reaches below 90% of maximum health, Venari snarls and radiates a healing aura with a 10 meters radius; during Revitalize, Venari instinctively seeks out and follows the player with the lowest amount of current health, granting the target and any nearby injured allies 5 health regen per second while they remain in the aura.
    • Revitalize deactivates when all allied players are above the missing health threshold.
    • Revitalize does not grant Shield points.
    • Venari's Heal mark can only be cast on an ally target.
    • Venari's Heal mark is removed once Khora marks another target, the target is killed, or Khora switches battle posture.
  • Venari will immediately activate Revitalize then follow the marked target, if Khora marks a target or herself by casting 3  without a target on the aiming reticle.
    • Venari will closely follow its target and Revitalize will not deactivate until the mark is removed. While following a target, Venari also will not attack nearby enemies.
  • Khora can mark Venari to activate Revitalize, causing Venari to stand still at her current position for 65 seconds or until the mark is removed.
  • Activating Revitalize is a full-body animation that stops Venari in place, while deactivating Revitalize does not require an animation.
  • While the healing aura is active, Venari and the affected allies glow in Khora's chosen energy color.

  • Battle posture cannot be switched while Venari is dead, instead the respawn function overrides any input on the ability key.
  • Casting Venari's mark and summoning Venari do not play any animations on Khora, while changing posture is an upper-body animation that allows movement and parkour Maneuvers.
  • Khora's metallic adornments and Venari's tail change appearance depending on the selected posture: Attack (long spikes), Protect (small stubs and hammer tail), and Heal (curved blades).
  • While Venari is dead, Khora's metallic adornments are hidden from view and will reappear once Venari respawns.
  • The following visual effects are affected by Khora's chosen Warframe energy color:
    • Venari's eye and regalia colors, mark icon color, as well as her death and respawn/teleport landing impact.
    • Khora's battle posture switching.
    • Attack posture Snare trails and Heal posture Revitalize glow.


StrangledomeMod Strangledome130xWhite
ENERGY
100
KEY
4
Strangledome
Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.
Strength:100
Duration:8 s
Range:6 m (dome radius)
6 m (grab radius)
Misc:26 (number of vertices)
2.0x (damage multiplier)
50% (Whipclaw damage distribution)
2 (limit of instances active)

Info
  • Khora cracks her whip downward to unravel a cluster of living chains, creating a stationary dome spanning a 6 meters radius around her that lasts for 8 seconds. Strangledome possesses 26 vertices where its chains connect, with each vertex able to capture a single enemy. Enemies within a 6 meters radius from the center of the dome are damaged and Impaired b Impaired.
    • Strangledome will damage enemies from behind obstacles and does not require line of sight.
    • Allies and allied AI can move and attack through the dome unhindered.
  • Enemies that are amidst Strangledome receive 100 damage per second and receive 200% damage from weapons and abilities.
  • Casting Strangledome is a full-body animation that stops movement and other actions.
    • Strangledome is created 0.5 seconds after the casting animation ends, allowing Khora to move as the dome forms.
  • Strangledome's default shape is a pentakis icosidodecahedron cut in half to form a dome.
  • Each vertex of the dome will attempt to adhere to the nearest surface, reshaping the ability to conform with the environment.
  • Strangledome's chains are affected by Khora's chosen Accents color.
  • The electric currents jumping between vertices and glow on captured enemies are affected by Khora's chosen energy color.
  • Strangledome is a separate deployable object from Khora.

Edit Tab

Update 22.20
  • Reduced the damage of Khora's Venari.

Update 22.19

  • Reduced the damage of Khora's Venari.

Update 22.18

  • Introduced
Last updated:Hotfix 22.20.9.2

Community content is available under CC-BY-SA unless otherwise noted.