The Kestrel is a melee throwing weapon similar to the Glaive, capable of bouncing off surfaces when thrown. Unlike the Glaive, the Kestrel can knock down any opponents that it hits at range.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 15,000 |
![]() 8 |
![]() 4,800 |
![]() 5,000 |
![]() 4,000 |
Time: 12 hrs |
Rush: ![]() | |||||
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This weapon can be sold for 5,000.
Characteristics[edit | edit source]
This weapon deals primarily Impact damage.
Advantages
- Second highest melee damage of all Glaives, behind the
Halikar.
- Heavy Attack throws the glaive, which can bounce up three times or travels up to 23 meters before returning to the user, damaging anyone in its path.
- Thrown glaive has innate
Blast damage – effective against health and shields.
- Primary and secondary weapons can be fired and reloaded can be used normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
- Knocks down enemies when thrown.
- Projectile Speed when thrown is faster than the
Glaive. Coupled with its shorter range, you can expect to be able to throw this more often than the Glaive.
- Glaive can explode mid-flight via blocking and forces a return. Explosion inflicts a guaranteed
Blast proc.
- Thrown glaive has innate
- Has
and
polarity slots.
- Silent.
- Can be wielded in-tandem with a single-handed secondary weapon.
Disadvantages
- As long as the boomerang is in flight, it can't be used for close combat.
- Thrown range is approximately 3/4 that of the
Glaive (23 meters).
- Low
Slash and
Puncture damage – less effective against health.
Tips[edit | edit source]
- When equipping the Kestrel, the player can throw it and then press the channeling button to detonate the Kestrel, dealing high AoE damage and returns to the player immediately. This is true for all thrown melee weapons.
- It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.
- It should be however noted that finisher attacks can still be executed while the weapon is in the air.
Notes[edit | edit source]
- Can hit theoretically infinite targets on return.
- When not in use, the Kestrel sheaths under your right arm.
Trivia[edit | edit source]
- The Kestrel is a carnivorous bird in the falcon family known for hovering.
- The Kestrel shares the same sheath style with the other thrown melee weapons, where they retract and attach under the right forearm.
Media[edit | edit source]
Kestrel Skins
Patch History[edit | edit source]
- Updates and sound additions to one handed secondaries when using Glaive type weapons.
- Increased critical chance from 5% to 10% for Melee hits and projectiles.
- Increased damage from 30 to 35.
- Increased Crit Multiplier from 1.5 to 2.
- Fixed issues with Glaive-style weapons being thrown through walls.
- Fixed a crash that could occur when Glaives and similar Weapons hit ragdolled enemies.
- Reduced the Channeled explosion damage and radius of all Glaive weapons in Conclave.
- Increased projectile damage of Kestrel in Conclave.
- Removed auto-targeting of Kestrel in Conclave.
- Fixed Glaive type weapons with increased flight speed 'orbiting' players when attempting to recall it by channeling.
Hotfix: Specters of the Rail 1
- Fixed an instance of Glaive weapons causing the game to crash.
- Fixed Glaive weapons not appearing for melee stealth attacks.
- Reduced the radius of channeled explosions from Glaive projectiles in PvP.
- Fixed the Redeemer and Glaive weapons being unable to do a charge attack when the player had a fast enough attack speed.
- Fixed an issue causing Glaive weapons not to appear as full size when viewed in the Codex.
- The Kestrel now available for use in Conclave.
- Fixed an issue with Glaives/boomerangs staying scaled down/weapon trails off if you attack during the previous attack scaling down.
- Fixed an issue with thrown melee weapons (Kestrel) losing weapon functionality if they perform a ground slam attack when they are already close to the ground while in melee mode.
- Improved the positioning of melee accessories on Boomerang weapons (Kestrel).
- Fixed edge case of Glaive type weapons not being immediately throwable when holding Melee if you were in a Primary/Secondary weapon grip.
- Fixes self-inflicted death wounds being caused by throwing Glaives through Volt or Nyx's energy shields/bubbles.
- Made the glaive type weapons shrink when "unfocused" in arsenal.
- Fixed issue with Kestrel and Glaive animations for holstering.
- Fix for Glaive mods to be shared between Glaive/Kestrel.
- Fixed the Glaive and Kestrels charged attacks so that they take into account any power stored in the weapon from mods such as Melee Channel.
- Fixed Infested bosses disappearing after being damaged by Kestrel
- Introduced.
Last updated: Hotfix 23.8.1
See also[edit | edit source]
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