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The Kestrel boomerang is a heavy throwing weapon that can knock down enemies at a distance.

The Kestrel is a melee throwing weapon similar to the DEGlaive Glaive, capable of bouncing off surfaces when thrown. Unlike the Glaive, the Kestrel can knock down any opponents that it hits at range.

Move Button Combination
Kestrel Throw Hold E
Exploding Kestrel Channel (LMB)  While Mid-Flight


Manufacturing Requirements
Credits64
15,000
Morphics64
8
Ferrite64
4,800
NanoSpores64
5,000
Salvage64
4,000
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 150 Blueprint2 Blueprints Price:Credits6420,000

This weapon can be sold for Credits645,000.

CharacteristicsEdit

This weapon deals primarily Impact b Impact damage. 

Advantages

  • Second highest melee damage of all Glaives, behind the GrnBoomerang Halikar.
  • Charge Attack throws the glaive, which can bounce up three times or travels up to 23 meters before returning to the user, damaging anyone in its path.
    • Thrown glaive has innate Blast b Blast damage – effective against health and shields.
    • Primary and secondary weapons can be fired and reloaded can be used normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
    • Knocks down enemies when thrown.
    • Projectile flight speed when thrown is faster than the DEGlaive Glaive. Coupled with its shorter range, you can expect to be able to throw this more often than the Glaive.
    • Glaive can explode mid-flight via channeling and forces a return. Explosion inflicts a guaranteed Blast b Blast proc.
  • Has Madurai Pol and Naramon Pol polarity slots.
  • Silent.
  • Can be wielded in-tandem with a single-handed secondary weapon.

Disadvantages

  • As long as the boomerang is in flight, it can't be used for close combat.
  • Thrown range is approximately 3/4 that of the DEGlaive Glaive (23 meters).
  • Low Slash b Slash and Puncture b Puncture damage – less effective against health.

Weapon LoadoutsEdit

TipsEdit

  • When equipping the Kestrel, the player can throw it and then press the channeling button to detonate the Kestrel, dealing high AoE damage and returns to the player immediately. This is true for all thrown melee weapons.
    • It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.
    • It should be however noted that finisher attacks can still be executed while the weapon is in the air.

 NotesEdit

  • Can hit theoretically infinite targets on return.
  • When not in use, the Kestrel sheaths under your right arm.

TriviaEdit

  • The Kestrel is a carnivorous bird in the falcon family known for hovering.
  • The Kestrel shares the same sheath style with the other thrown melee weapons, where they retract and attach under the right forearm.

MediaEdit

  • Kestrel in arm sheath
  • Kestrel with Radiation damage

Kestrel Skins

Patch HistoryEdit

Update 22.12
  • Updates and sound additions to one handed secondaries when using Glaive type weapons.

Update 21.0

  • Increased critical chance from 5% to 10% for Melee hits and projectiles.
  • Increased damage from 30 to 35.
  • Increased Crit Multiplier from 1.5 to 2.
  • Fixed issues with Glaive-style weapons being thrown through walls.

Update 19.4.2

  • Fixed a crash that could occur when Glaives and similar Weapons hit ragdolled enemies.

Hotfix 19.0.7

  • Reduced the Channeled explosion damage and radius of all Glaive weapons in Conclave.
  • Increased projectile damage of Kestrel in Conclave.

Update: The Index Preview

  • Removed auto-targeting of Kestrel in Conclave.
  • Fixed Glaive type weapons with increased flight speed 'orbiting' players when attempting to recall it by channeling.

Hotfix: Specters of the Rail 1

  • Fixed an instance of Glaive weapons causing the game to crash.

Update 17.9.1

  • Fixed Glaive weapons not appearing for melee stealth attacks.

Update 17.5

  • Reduced the radius of channeled explosions from Glaive projectiles in PvP.

Hotfix 17.0.3

  • Fixed the Redeemer and Glaive weapons being unable to do a charge attack when the player had a fast enough attack speed.

Hotfix 16.5.1

  • Fixed an issue causing Glaive weapons not to appear as full size when viewed in the Codex.

Update 16.5

  • The Kestrel now available for use in Conclave.

Update 15.0

  • Fixed an issue with Glaives/boomerangs staying scaled down/weapon trails off if you attack during the previous attack scaling down.

Update 14.8

  • Fixed an issue with thrown melee weapons (Kestrel) losing weapon functionality if they perform a ground slam attack when they are already close to the ground while in melee mode.

Update 14.0

  • Improved the positioning of melee accessories on Boomerang weapons (Kestrel).

Hotfix 13.9.1

  • Fixed edge case of Glaive type weapons not being immediately throwable when holding Melee if you were in a Primary/Secondary weapon grip.

Hotfix 13.6.1

  • Fixes self-inflicted death wounds being caused by throwing Glaives through Volt or Nyx's energy shields/bubbles.

Update 12.0

  • Made the glaive type weapons shrink when "unfocused" in arsenal.

Update 11.0

  • Fixed issue with Kestrel and Glaive animations for holstering.

Update 10.3

  • Fix for Glaive mods to be shared between Glaive/Kestrel.

Update 9.2

  • Fixed the Glaive and Kestrels charged attacks so that they take into account any power stored in the weapon from mods such as Melee Channel.

Hotfix 8.1.2

  • Fixed Infested bosses disappearing after being damaged by Kestrel

Update 8.1

  • Introduced.
Last updated: Hotfix 23.8.1

See alsoEdit

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