The Javlok is a Grineer speargun that fires superheated projectiles dealing Heat damage. Its Alternate Fire allows the weapon itself to be thrown at enemies, dealing an area-of-effect damage which is boosted by the remaining ammunition in the magazine.
|Time: 24 hrs|
|Market Price: 240||Blueprints Price:15,000|
|Chem Lab Research 3,000|
|Time: 72 hrs|
|x1 x3 x10 x30 x100|
This weapon deals primarily Heat damage.
- Innate Heat damage – effective against health, and shields.
- Primary fire impacts on enemies or surfaces causes an explosion that damages all enemies in a 1.6 meter radius.
- Secondary fire throws the Javlok, which staggers enemies and creates a 6.9 meter explosion.
- Alt-fire deals 20% additional damage per round in the magazine.
- Pinpoint accuracy.
- Very short charge time.
- Automatic charge-up.
- Innate two polarity slots.
- Primary fire cannot deal Slash, Impact, and Puncture damage; does not benefit from mods that converts to these damage types.
- Primary fire fires as soon as it has reached a full charge which can lead to premature firing.
- Both firing modes can inflict self-damage.
- Secondary fire consumes all ammo in the magazine, forcing reload on pickup.
- Projectiles have travel time.
- Javlok flies in an arc when thrown, making precise aiming difficult.
- When not thrown at full charge, the Javlok has a 1 second delay after landing before exploding.
- Once the Javlok is thrown, the player will not be able to use it until it is either picked up or when it returns to the player's hands after 20 seconds.
- See Category:Javlok Build to see how players mod this weapon.
- See Category:Javlok Guides for guides on how to use this weapon effectively.
- For more general help with weapons, you may wish to browse Category:Weapon Guides.
- The Javlok's secondary fire throws the weapon itself at the target, inflicting 100 physical damage to the impaled target and 150 area-of-effect Heat damage to all enemies within the impact radius.
- If thrown without a full charge, the detonation area is indicated by a glowing aura around the weapon before detonating after a short fuse.
- The Javlok will remain at the location where it was thrown for 20 seconds after landing, automatically teleporting to the player after said duration or until the player manually picks the Javlok back up again.
- The Javlok will detonate immediately after landing if thrown at full charge.
- Throwing the Javlok will consume all of the remaining ammo in the magazine, but only if the Javlok explodes. Throwing the weapon at close range and picking it up before it explodes will neither consume ammo, nor create an explosion.
- The Javlok's secondary fire has a max throwing range of 48 meters.
- The arc Javlok will take when thrown is affected by both the angle of the throw as well as how much the throw was charged.
- While the Javlok's secondary fire can be charged while wall-latching, the weapon itself will not be thrown until the player dismounts from the wall or zipline, upon which the Javlok will immediately launch.
- This also applies to sliding and can result in unintentional, often lethal damage if the user is aiming too low.
- If the Javlok directly hits an enemy and the enemy survives the explosion, the Javlok will remain impaled on the enemy.
- The Javlok pairs well with Ember as her Accelerant ability multiplies the amount of Heat damage taken by an affected enemy.
- Both the primary and secondary fire of the Javlok can be controlled by Ivara's Navigator.
- The Javlok's primary fire mode has an Alarming noise level, but the alt-fire throw itself is considered silent and therefore will not break Ivara's Prowl.
- Javlok Capacitors, which drop from Grineer Prosecutors, can be easily farmed on Ceres, where multiple Prosecutors are nearly guaranteed to spawn.
- The name is a play on "Javelin" and the "Lok" naming scheme which is common to Grineer weapons.
- The Javlok has its own unique set of idle animations on every Warframe, both on Agile and Noble.
- The Javlok was originally named "Flame-spear" by the council chat.
- The Javlok is so far the only weapon that has a resource exclusive to it, in this case being the Javlok Capacitor.
- When holstered, the Javlok's hilt will retract and the muzzle of the weapon will be covered.
- Sometimes the Javlok will not be equipable for a period of time after being picked up, forcing the user to switch weapons.
- Having punch through on the Javlok and using the alt-fire will cause it to do a self-harming explosion that has no graphical indicator, but won't physically "explode" and damage enemies until it's reached a sufficient stopping point in flight.
- Having -accuracy will seemingly shift the AoE radius in such a weird way that it will cause self-harm when thrown too close.
- The AoE from throwing the Javlok doesn't deal damage to arming Sapping Osprey orbs. Only a direct hit from the thrown Javlok can damage arming orbs.
- Throwing the Javlok on a Nullifier Crewman's bubble will lodge the weapon into it. Disabling the bubble will make the Javlok disappear along with the bubble and killing the Nullifier Crewman will force the player to wait until the Javlok automatically returns.
- It's possible to pick up the Javlok while it's lodged in the bubble.
- While Hall of Mirrors is active, picking the Javlok up after having thrown it earlier will result in the Javlok disappearing but not actually returning to Mirage's possession. The weapon will still automatically return after 20 seconds.
- Using the alt fire during Stasis and then walking into the thrown Javlok while it floats mid air will cause the player to pick it back up but also deal a significant amount of self-damage.
- In some cases, it's possible for the Javlok to be lodged underground, even without punch through mods equipped.
- The weapon will automatically return to the player after 20 seconds.
- When an enemy with a lodged Javlok dies, there is a chance for the weapon to disappear.
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