Equipped with a diverse selection of arrows, deft hands, shroud of stealth and an exalted bow, the crafty Ivara infiltrates hostile territory with deception and diversion, and eliminates threats with a shot from beyond. Ivara emerged in Update 18.0 (2015-12-03).
Ivara's main and component blueprints are acquired from Spy missions (including Nightmare Mode) depending on mission level. Alerts and Sorties do not award identified items and therefore are exempt. All parts are in Rotation C of their respective reward tables, meaning they require three successful data extractions to be an eligible reward for the mission. Eligible missions are detailed in the tables below.
Even though The Steel Path missions are level 100+, they have the same reward table as normal missions.
Alternatively, upon completion of The Duviri Paradox, Ivara's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.
Ivara is a name derived from the Old Norse word Ívarr, which means "tree warrior".
In Norse legend, the similarly named Ivar the Boneless was a legendary warrior acclaimed as a deadly archer.
The line in Lotus' summary, "Don't roam around the forest looking for a fight," is a direct reference to a musical number in the film Robin Hood: Men in Tights.
As mentioned in Devstream 64, Ivara's visual design was influenced by tree frogs, with her default color scheme sharing their bright coloration.
Her original gameplay design similarly included Toxin damage, though this was ultimately abandoned sometime during development.
The Navigator ability is functionally similar to the Aftertouch ability in Digital Extremes' previous successful video game Dark Sector.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
As regal and lethal as a nighttime wood, this is the queen of the hunt in her ultimate form.
Release Date: December 17th, 2019
Ivara Prime is the Primed variant of Ivara, possessing higher shields, health and sprint speed. Ivara Prime was released alongside Baza Prime and Aksomati Prime (Both of which are not in Conclave).
Ivara Prime's Prowl features moving starlight effect over her body, in addition to typical invisibility. The starlight is always moving from left to right, but moves in relation to a camera movement of a person who observes as well.
Trivia
Ivara Prime's design is inspired by jellyfish.
Jellyfish use the transparency of their gelatinous bodies as camouflage. Many of them are so transparent that they are nearly invisible under natural conditions.
Ivara Prime has a single gold-ornated arrow attached to her quiver, while her non-prime counterpart has multiple arrows in the quiver on her left arm.
Media
See also
Prime, the Orokin enhancement to a Warframe or weapon.
Ivara launches one of her variety of specialized arrows that performs a different ability depending on the selected arrow type. Quiver cycles between arrow types upon tapping the ability key (default 1 ), while holding down the key and releasing launches the selected arrow. Up to three different arrow types are used, listed below:
Cloak Arrow anchors onto any surface or entity upon impact, generating an energy bubble that cloaks Ivara and her allies within 2.5 meters of its point of impact for 12 seconds.
Cloak Arrow can be attached to allies, enemies, objects, and terrain.
A maximum of 1 bubble can be active. Firing an additional Cloak Arrow will replace the oldest active bubble.
Opponenets cannot see the bubble outline except Ivara.
While cloaked, Ivara leaves a faint blurry outline (visible with Motion Blur), and the SFX from Cloak Arrow is audible to enemies.
Null-Shield Arrow
Null-Shield Arrow removes the shields of opponents within 6 meters of the impact point, and prevents their shield regeneration for 6 seconds.
Affected opponent's shields will fully regenerate instantly after duration ends.
Encumbered Arrow
Encumbered Arrow Impairs opponents within 6 meters of the impact point for 4 seconds.
A special cyclic display located above Ivara's weapon stats in the HUD will show the currently equipped arrow type along with a charge meter that displays the charge state of Quiver before firing. If using Cloak Arrows or Sleep Arrows, the display will also show a countdown timer for the arrow's active duration.
Cloak Arrow cycles to display a barbed purple arrowhead, Null-Shield Arrow cycles to display a yellow diamond-shaped arrowhead (similarly to Dashwire), Encumbered Arrow cycles to display a semicircular red arrowhead (similar to Noise).
Quiver's arrows do not inflict damage upon impact.
Quiver only consumes energy upon launching an arrow; switching arrowheads will not consume energy.
Quiver's arrows are considered as projectiles and can be controlled using Navigator.
Ivara projects her consciousness into a projectile fired from any weapon or ability she uses, switching the camera perspective from the Warframe to the controlled projectile. Ivara becomes invisible while Navigator is active.
Clicking the fire button will accelerate the projectile, while pressing aim will slow it down. The projectile's direction can be steered by the HUD's targeting reticle.
If Navigator is cast before firing a projectile, a ring of flashing lights will be displayed around the HUD's targeting reticle, indicating the next projectile fired will be controlled. The ability icon in the HUD will also display an ellipsis until a projectile is fired.
If Navigator is cast after firing a projectile, the projectile will be controlled as it's in flight.
Projectiles refer to any shot with a physical presence and travel time. Weapons that use projectiles include bows, launchers, throwing knives, bolt-firing weapons, and thrown melee weapons using charge attacks. Navigator does not affect hitscan and continuous weapons.
As the projectile is controlled, its total damage increases by an additional 100% per second for every 5 meters up to a maximum damage multiplier of 120%.
While a projectile is affected by Navigator, its damage multiplier can be viewed on the ability icon in the HUD. The values are displayed as multipliers rounded to the nearest tenth as opposed to percentages.
Navigator only consumes energy when a projectile is fired after activating the ability or when Navigator takes control of a projectile in flight. Navigator will also drain 3 energy per second which increases by an additional 2 energy per second for every second a projectile is actively controlled. Navigator will end if the projectile impacts an impenetrable object or enemy, if Ivara's energy is depleted, or if the ability is manually deactivated by reactivating the ability.
Navigator can only control one projectile at a time. If a weapon has innate multishot, Navigator will randomly select one of the projectiles fired to control.
Punch Through on the equipped weapon will allow the controlled projectile to penetrate any number of enemies or objects as long as the punch-through depth is sufficient, allowing for longer projectile control.
If no projectile is being controlled, collecting any pickup will deactivate Navigator.
Ivara activates her cloak, rendering her invisible to enemies. While active, Ivara gains 40% bonus damage on headshots at the cost of reduced movement speed.
Ivara leaves a blurry outline (visible with Motion Blur) with her energy colors visible, making her noticeable to opponents.
Prowl drains 1 point of energy per second while stationary and drains 3 energy per second while walking. Additionally, melee attacks consume 2 energy per hit, and taking damage consumes 10 energy per hit. Prowl will end if Ivara runs out of energy, if certain maneuvers are performed that break the cloak, or if deactivated by pressing the ability key again (default 3 ).
Most maneuvers do not interfere with Prowl. However, Sprinting, Sliding, and Bullet Jumping will break the cloak. Ivara will not re-cloak until the ability is used again.
More specifically, the cloak will be exited when the corresponding keys for Sprinting, Sliding and Bullet Jumping are pressed, not when the maneuvers are actually executed.
Bullet Jumping while on the ground without using directional keys however will not break the cloak.
Rolling will increase the energy drain to its maximum value, even if no directional keys are used.
Firing a non-silent weapon (i.e., weapons with an "alarming" noise level) will temporarily break the cloak. Ivara will re-cloak shortly after firing the weapon.
Despite the cloak being disabled, Prowl itself is not, and will continue draining energy and remains capable of pickpocketing enemies.
The re-cloak delay is affected by the weapon's Fire Rate.
Prowl is a one-handed ability and can be used while performing various maneuvers and actions without interruption.
Ivara must have her energy full in order to active the ability.
Ivara wields her Artemis Bow as her primary Exalted Weapon, allowing her to fire a spread of 7 arrows fanning in a vertical orientation. Each arrow inflicts 105 damage which is further increased by a 1.2x damage multiplier.
Holding down the fire button will gradually reorient the spread to fan horizontally upon release.
Charged attacks will only reorient Artemis Bow's arrow spread and will confer no changes to projectile flight speed or damage.
Arrows kills will push back and continue to travel, carrying the enemy's body and nailing them to the surface behind them.
While Artemis Bow is active, each shot will consume 10 energy. Artemis Bow will end if Ivara's energy falls below the energy cost per shot or if deactivated by pressing the ability key again.
Artemis Bow does not have a continuous energy drain.
Ivara can not replenish energy when using the Artemis Bow.
Melee attacks can not be used while Artemis Bow is active.
Using the secondary fire button will make Artemis Bow instantly fire the currently equipped arrow type from Quiver. If used to fire arrows from Quiver, Artemis Bow will only shoot a single arrow, and each arrow will use Quiver's energy cost.
Using Quiver with the alternate fire method won't count as using an ability.
Artemis Bow's arrows can be controlled by Navigator. Only one of the arrows fired will be selected at random for manual control.
Artemis Bow's arrows can damage enemies across the Rift Plane.
The Artemis Bow is Ivara's and Ivara Prime's signature Exalted Weapon, summoned by activating the ability of the same name. It fires seven arrows at once in a vertical spread, which can be reoriented into a horizontal spread by holding down the fire button.
Unlike other Exalted Weapons, it does not have continuous energy drain and Ivara can gain energy from passive energy regeneration while it is active, such as from Energy Siphon.
Advantages
Second-highest base damage of all weapons in the game, after Arquebex.
On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
Does not use ammunition.
Disadvantages
Wide projectile spread reduces effectiveness on a single target unless firing at point-blank range.
Arrows have a travel time with slight arcing.
Requires energy to activate and consumes energy per shot.
As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (the Vigilante Mod Set can still apply if equipped on Warframe, Primary or Robotic Weapons, and not on the Exalted Weapon itself).