Passive[]
Enemies within 20 meters of Ivara are shown on her minimap; enemies will not be revealed to her allies.
Abilities []
1 25 |
Quiver Cycle through and shoot one of four tactical arrows: Cloak, Dashwire, Noise and Sleep. In the Conclave, use the Null-Shield and Slow Arrows. Introduced in Update 18.0 (2015-12-03) |
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Subsumable to Helminth |
Info
- Ivara launches one of her variety of specialized arrows that performs a different ability depending on the selected arrow type. Quiver cycles between arrow types upon tapping the ability key (default 1 ), while holding down the key and releasing launches the selected arrow. Up to three different arrow types are used, listed below:
- Cloak Arrow anchors onto any surface or entity upon impact, generating an energy bubble that cloaks Ivara and her allies within 2.5 meters of its point of impact for 12 seconds.
- Cloak Arrow can be attached to allies, enemies, objects, and terrain.
- A maximum of 1 bubble can be active. Firing an additional Cloak Arrow will replace the oldest active bubble.
- Opponenets cannot see the bubble outline except Ivara.
- While cloaked, Ivara leaves a faint blurry outline (visible with Motion Blur), and the SFX from Cloak Arrow is audible to enemies.
- Null-Shield Arrow removes the shields of opponents within 6 meters of the impact point, and prevents their shield regeneration for 6 seconds.
- Affected opponent's shields will fully regenerate instantly after duration ends.
- Encumbered Arrow Impairs opponents within 6 meters of the impact point for 4 seconds.
- Cloak Arrow cycles to display a barbed purple arrowhead, Null-Shield Arrow cycles to display a yellow diamond-shaped arrowhead (similarly to Dashwire), Encumbered Arrow cycles to display a semicircular red arrowhead (similar to Noise).
Augment
- Main article: Empowered Quiver
Empowered Quiver is a Warframe Augment Mod for Ivara that improves Quiver's Dashwire Arrow and Cloak Arrow. Dashwire Arrow grants Critical Multiplier bonus to allies standing on the wire, while Cloak Arrow grants a chance to resist Status Effects.
Rank | Critical Multiplier Bonus | Status Resistance Chance | Cost |
---|---|---|---|
0 | 75% | 50% | 6 |
1 | 80% | 65% | 7 |
2 | 90% | 80% | 8 |
3 | 100% | 100% | 9 |
- Main article: Power of Three
Power of Three is a PvE and Conclave Warframe Augment Mod for Ivara's Quiver that fires three arrows but consumes extra energy.
Power of Three
2 25 +3/s +2/s2 |
Navigator Assume control of a projectile and guide it to the target. Introduced in Update 18.0 (2015-12-03) |
Strength:1.2x (maximum multiplier) | |
Duration:1x s-1 (multiplier growth) 8 s (control time) | |||
Range:N/A | |||
Misc: 5 m (meters every multiplier growth) |
Info
- Ivara projects her consciousness into a projectile fired from any weapon or ability she uses, switching the camera perspective from the Warframe to the controlled projectile. Ivara becomes invisible while Navigator is active.
- Clicking the fire button will accelerate the projectile, while pressing aim will slow it down. The projectile's direction can be steered by the HUD's targeting reticle.
- If Navigator is cast before firing a projectile, a ring of flashing lights will be displayed around the HUD's targeting reticle, indicating the next projectile fired will be controlled. The ability icon in the HUD will also display an ellipsis until a projectile is fired.
- If Navigator is cast after firing a projectile, the projectile will be controlled as it's in flight.
- Projectiles refer to any shot with a physical presence and travel time. Weapons that use projectiles include bows, launchers, throwing knives, bolt-firing weapons, and thrown melee weapons using charge attacks. Navigator does not affect hitscan and continuous weapons.
- As the projectile is controlled, its total damage increases by an additional 100% per second for every 5 meters up to a maximum damage multiplier of 120%.
- While a projectile is affected by Navigator, its damage multiplier can be viewed on the ability icon in the HUD. The values are displayed as multipliers rounded to the nearest tenth as opposed to percentages.
- Navigator only consumes energy when a projectile is fired after activating the ability or when Navigator takes control of a projectile in flight. Navigator will also drain 3 energy per second which increases by an additional 2 energy per second for every second a projectile is actively controlled. Navigator will end if the projectile impacts an impenetrable object or enemy, if Ivara's energy is depleted, or if the ability is manually deactivated by reactivating the ability.
- Navigator can only control one projectile at a time. If a weapon has innate multishot, Navigator will randomly select one of the projectiles fired to control.
- Punch Through on the equipped weapon will allow the controlled projectile to penetrate any number of enemies or objects as long as the punch-through depth is sufficient, allowing for longer projectile control.
- If no projectile is being controlled, collecting any pickup will deactivate Navigator.
- Navigator affects arrows fired by Quiver and Artemis Bow.
Augment
- Main article: Piercing Navigator
Piercing Navigator is a Warframe Augment Mod for Ivara's Navigator that increases the projectile's critical chance by 10%, every successful hit, up to a max of 50%, and adds punch through.
Rank | Critical chance Increase | Max Crit Chance | Punch through | Cost |
---|---|---|---|---|
0 | 2.5% | 50% | 3m | 6 |
1 | 5% | 50% | 3m | 7 |
2 | 7.5% | 50% | 3m | 8 |
3 | 10% | 50% | 3m | 9 |
3 25 +1-3/s |
Prowl Become invisible and steal loot from unsuspecting enemies or take out prey with deadly headshots. Introduced in Update 18.0 (2015-12-03) |
Strength:40% (headshot bonus) | |
Duration:N/A | |||
Range:N/A |
Info
- Ivara activates her cloak, rendering her invisible to enemies. While active, Ivara gains 40% bonus damage on headshots at the cost of reduced movement speed.
- Ivara leaves a blurry outline (visible with Motion Blur) with her energy colors visible, making her noticeable to opponents.
- Prowl drains 1 point of energy per second while stationary and drains 3 energy per second while walking. Additionally, melee attacks consume 2 energy per hit, and taking damage consumes 10 energy per hit. Prowl will end if Ivara runs out of energy, if certain maneuvers are performed that break the cloak, or if deactivated by pressing the ability key again (default 3 ).
- Most maneuvers do not interfere with Prowl. However, Sprinting, Sliding, and Bullet Jumping will break the cloak. Ivara will not re-cloak until the ability is used again.
- More specifically, the cloak will be exited when the corresponding keys for Sprinting, Sliding and Bullet Jumping are pressed, not when the maneuvers are actually executed.
- Bullet Jumping while on the ground without using directional keys however will not break the cloak.
- Rolling will increase the energy drain to its maximum value, even if no directional keys are used.
- Ivara cannot replenish energy using Energy orbs.
- Firing a non-silent weapon (i.e., weapons with an "alarming" noise level) will temporarily break the cloak. Ivara will re-cloak shortly after firing the weapon.
- Despite the cloak being disabled, Prowl itself is not, and will continue draining energy and remains capable of pickpocketing enemies.
- The re-cloak delay is affected by the weapon's Fire Rate.
- Prowl is a one-handed ability and can be used while performing various maneuvers and actions without interruption.
Augment
- Main article: Infiltrate
Infiltrate is a Warframe Augment Mod for Ivara that allows her to pass through Laser Barriers unharmed, and increases her Movement Speed while Prowl is active.
Rank | Movement Speed Increase | Cost |
---|---|---|
0 | 10% | 6 |
1 | 15% | 7 |
2 | 20% | 8 |
3 | 25% | 9 |
4 50 +15/shot |
Artemis Bow Summon a mighty bow and unleash a volley of devastating arrows. Introduced in Update 18.0 (2015-12-03) |
Strength:105 (damage) | |
Duration:N/A | |||
Range:N/A | |||
Misc:
7 (arrows) |
Info
- Ivara must have her energy full in order to active the ability.
- Ivara wields her Artemis Bow as her primary Exalted Weapon, allowing her to fire a spread of 7 arrows fanning in a vertical orientation. Each arrow inflicts 105 damage which is further increased by a 1.2x damage multiplier.
- Charged attacks will only reorient Artemis Bow's arrow spread and will confer no changes to projectile flight speed or damage.
- Arrows kills will push back and continue to travel, carrying the enemy's body and nailing them to the surface behind them.
- While Artemis Bow is active, each shot will consume 10 energy. Artemis Bow will end if Ivara's energy falls below the energy cost per shot or if deactivated by pressing the ability key again.
- Artemis Bow does not have a continuous energy drain.
- Ivara can not replenish energy when using the Artemis Bow.
- Melee attacks can not be used while Artemis Bow is active.
- Using the secondary fire button will make Artemis Bow instantly fire the currently equipped arrow type from Quiver. If used to fire arrows from Quiver, Artemis Bow will only shoot a single arrow, and each arrow will use Quiver's energy cost.
- Using Quiver with the alternate fire method won't count as using an ability.
- Artemis Bow's arrows can be controlled by Navigator. Only one of the arrows fired will be selected at random for manual control.
- Artemis Bow's arrows can damage enemies across the Rift Plane.
Weapon
- Main article: Artemis Bow (Weapon)
The Artemis Bow is Ivara's and Ivara Prime's signature Exalted Weapon, summoned by activating the ability of the same name. It fires seven arrows at once in a vertical spread, which can be reoriented into a horizontal spread by holding down the fire button.
- This weapon deals primarily Puncture damage.
- Innate 1 meter punch through.
- Concentrated Arrow augment replaces the 7 arrows for a single arrow that, on headshots, has increased critical chance and releases a Blast explosion with a guaranteed Impact proc.
- The single arrow deals the same amount of damage as an individual arrow without the augment.
- Charge has no effect on damage; only the projectile speed.
- Explosion has 0% status chance.
- Punch Through is removed, and can not be increased with mods.
- Innate two and one polarities.
- Can use the bow-exclusive Thunderbolt mod.
- Unlike other Exalted Weapons, it does not have continuous energy drain and Ivara can gain energy from passive energy regeneration while it is active, such as from Energy Siphon.
Advantages
- Second-highest base damage of all weapons in the game, after Arquebex.
- Very high critical chance.
- High status chance.
- Innate multishot of 7 arrows, which can be oriented vertically, horizontally, or diagonally based on charge time.
- Arrow damage and status chance are not divided among the arrows.
- Damage is unaffected by charge amount.
- Pinpoint accuracy.
- Silent.
- On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
- Does not use ammunition.
Disadvantages
- Wide projectile spread reduces effectiveness on a single target unless firing at point-blank range.
- Arrows have a travel time with slight arcing.
- Requires energy to activate and consumes energy per shot.
- As an Exalted Weapon, it cannot benefit from, nor contribute to the set bonus of any Set Mods (the Vigilante Mod Set can still apply if equipped on Warframe, Primary or Robotic Weapons, and not on the Exalted Weapon itself).
- Cannot equip Acolyte Mods (e.g., Argon Scope) or Amalgam Mods (e.g., Amalgam Serration).
- This includes mods based on Acolyte mods, such as Galvanized Scope.
- Does not have an Exilus slot.
- Cannot equip Primary Arcane Enhancements.
Augment
- Main article: Concentrated Arrow
Concentrated Arrow is a Warframe Augment Mod for Ivara's Artemis Bow that replaces Artemis Bow's multiple projectiles with a single arrow. On headshots, the arrow has added critical chance and explodes. The single arrow is incapable of utilizing punch through.
Rank | Added Critical chance on Headshots | Explosion Radius | Cost |
---|---|---|---|
0 | 20% | 7m | 6 |
1 | 30% | 7m | 7 |
2 | 40% | 7m | 8 |
3 | 50% | 7m | 9 |