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With her quiver of tactical arrows, this huntress prowls unseen and strikes without warning.

This is Ivara, the huntress, the thief.

Don't roam around the forest looking for a fight, Tenno. Ivara is always on guard.

Release Date: December 3rd, 2015

Equipped with a diverse selection of arrows, deft hands, shroud of stealth and an exalted bow, the crafty Ivara infiltrates hostile territory with deception and diversion, and eliminates threats with a shot from beyond. Ivara emerged in Update 18.0.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 325 Blueprint Price: N/A
Neuroptics
Credits64
15,000
Neurode64
5
Plastids64
800
PolymerBundle64
2,600
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
5
Cryotic
2,000
Rubedo64
700
DENitainExtract2
4
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
5
Rubedo64
1,000
DENitainExtract2
5
ArgonCrystal64
1
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Ivara's main and component blueprints are acquired from Spy missions (including Nightmare Mode) depending on mission level. Alerts and sorties do not reward identified caches therefore are exempt. All parts are in Rotation C of their respective reward tables, meaning they require three successful data extractions to be an eligible reward for the mission. Eligible missions are detailed in the tables below.
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint
(Medium Tier)
5.64% 17 – 18 119 ± 40
Chassis Blueprint
(Pavlov, Lua)
7.37% 13 – 14 90 ± 30
Neuroptics Blueprint
(Hard Tier)
7.52% 19 – 20 97 ± 29
Main Blueprint
(Hard Tier)
7.52%
Systems Blueprint
(Easy Tier)
9.09% 11 – 12 72 ± 24

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


Last updated: Hotfix 22.8.2
Difficulty Component Planet Node Level Faction Tileset
Easy
Levels 1-15
Systems
Systems (9.09%)
Earth Cambria 2-4 IconGrineerB Grineer Forest
Venus Unda 4-6 IconCorpusB Corpus Outpost
Mercury Suisei 8-10 IconGrineerB Grineer Galleon
Mars Arval 9-11 IconGrineerB Grineer Settlement
Phobos Shklovsky 11-13 IconCorpusB Corpus Ship
Medium
Levels 16-25
Chassis
Chassis (5.64%)
Ceres Bode 12-14 IconGrineerB Grineer Shipyard
Jupiter Amalthea 17-19 IconCorpusB Corpus Gas City
Europa Valac 18-20 IconGrineerB+IconCorpusB Corpus Ship
Saturn Dione 21-23 IconGrineerB Grineer Asteroid
Lua (7.37%) Pavlov 25-30 IconGrineerB+IconCorpusB Orokin Moon
Hard
Levels 26+
Helmet
Neuroptics (7.52%)
+
Blueprint2
Blueprint (7.52%)
Uranus Rosalind 27-29 IconGrineerB Grineer Sealab
Neptune Laomedeia 30-32 IconCorpusB Corpus Ice Planet
Pluto Oceanum 32-36 IconCorpusB Corpus Outpost
Sedna Kappa 34-38 IconGrineerB Grineer Galleon

Last updated: Hotfix 22.5.1
Difficulty Component Planet Node Level Faction Tileset
Easy
Levels 1-15
Systems
Systems (9.09%)
Earth Cambria 2-4 IconGrineerB Grineer Forest
Venus Unda 4-6 IconCorpusB Corpus Outpost
Mercury Suisei 8-10 IconGrineerB Grineer Galleon
Mars Arval 9-11 IconGrineerB Grineer Settlement
Phobos Shklovsky 11-13 IconCorpusB Corpus Ship
Medium
Levels 16-25
Chassis
Chassis (5.64%)
Ceres Bode 12-14 IconGrineerB Grineer Shipyard
Jupiter Amalthea 17-19 IconCorpusB Corpus Gas City
Europa Valac 18-20 IconCorpusB Corpus Ship
Saturn Dione 21-23 IconGrineerB Grineer Asteroid
Lua (7.37%) Pavlov 25-30 IconGrineerB+IconCorpusB Orokin Moon
Hard
Levels 26+
Helmet
Neuroptics (7.52%)
+
Blueprint2
Blueprint (7.52%)
Uranus Rosalind 27-29 IconGrineerB Grineer Sealab
Neptune Laomedeia 30-32 IconCorpusB Corpus Ice Planet
Pluto Oceanum 32-36 IconCorpusB Corpus Outpost
Sedna Kappa 34-38 IconGrineerB Grineer Galleon

Last updated: Hotfix 22.5.1
Difficulty Component Planet Node Level Faction Tileset
Easy
Levels 1-15
Systems
Systems (9.09%)
Earth Cambria 2-4 IconGrineerB Grineer Forest
Venus Unda 4-6 IconCorpusB Corpus Outpost
Mercury Suisei 8-10 IconGrineerB Grineer Galleon
Mars Arval 9-11 IconGrineerB Grineer Settlement
Phobos Shklovsky 11-13 IconCorpusB Corpus Ship
Medium
Levels 16-25
Chassis
Chassis (5.64%)
Ceres Bode 12-14 IconGrineerB Grineer Shipyard
Jupiter Amalthea 17-19 IconCorpusB Corpus Gas City
Europa Valac 18-20 IconCorpusB Corpus Ship
Saturn Dione 21-23 IconGrineerB Grineer Asteroid
Lua (7.37%) Pavlov 25-30 IconGrineerB+IconCorpusB Orokin Moon
Hard
Levels 26+
Helmet
Neuroptics (7.52%)
+
Blueprint2
Blueprint (7.52%)
Uranus Rosalind 27-29 IconGrineerB Grineer Sealab
Neptune Laomedeia 30-32 IconCorpusB Corpus Ice Planet
Pluto Oceanum 32-36 IconCorpusB Corpus Outpost
Sedna Kappa 34-38 IconGrineerB Grineer Galleon

TipsEdit

  • It is suggested to use Ciphers in order to complete the spy missions faster.

TriviaEdit

  • Ivara is a name derived from the Old Norse word Ívarr, which means "tree warrior".
    • In Norse legend, the similarly named Ivar the Boneless was a legendary warrior heralded as a deadly archer.
  • The line in Lotus' summary, "Don't roam around the forest looking for a fight," is a direct reference to a musical number in the film Robin Hood: Men in Tights.
  • As mentioned in Devstream 64, Ivara's visual design was influenced by tree frogs, with her default color scheme sharing their bright coloration.
    • Her original gameplay design similarly included Toxin b Toxin damage, though this was ultimately abandoned sometime during development.
  • Ivara's ArtemisBow130xDark Artemis Bow is affected by the Eros Arrow Skin if used while Artemis Bow is active. (The arrow skin is removed once Artemis Bow is deactivated). In contrast, using Eros Arrows before casting Artemis Bow will not trigger this effect.

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Edit Tab

SentryEdit

Enemies within 20 meters of Ivara are shown on her minimap; enemies will not be revealed to her allies.

Abilities Edit

Quiver QuiverIcon
ENERGY
25
KEY
1
Quiver
Cycle through and shoot one of three tactical arrows: Cloak, Null-Shield, and Encumbered Arrows.
Strength:N/A
Duration:12 s (bubble duration)
6 s (EMP duration)
4 s (cripple duration)
Range:2.5 m (bubble radius)
6 m (EMP radius)
6 m (cripple radius)
Misc:1 (max bubbles)
6 s (shield regen prevention)

Info
  • Ivara launches one of her variety of specialized arrows that performs a different ability depending on the selected arrow type. Quiver cycles between arrow types upon tapping the ability key (default 1 ), while holding down the key and releasing launches the selected arrow. Up to three different arrow types are used, listed below:

Cloak Arrow
  • Cloak Arrow anchors onto any surface or entity upon impact, generating an energy bubble that cloaks Ivara and her allies within 2.5 meters of its point of impact for 12 seconds.
    • Cloak Arrow can be attached to allies, enemies, objects, and terrain.
  • A maximum of 1 bubble can be active simultaneously. Firing an additional Cloak Arrow will replace the oldest active bubble.
  • Opponenets cannot see the bubble outline except Ivara.
    • While cloaked, Ivara leaves a faint blurry outline (visible with Motion Blur), and the SFX from Cloak Arrow is audible to enemies.

Null-Shield Arrow
  • Null-Shield Arrow removes the shields of opponents within 6 meters of the impact point, and prevents their shield regeneration for 6 seconds.
    • Affected opponent's shields will fully regenerate instantly after duration ends.

Encumbered Arrow
  • Encumbered Arrow Impaired b Impairs opponents within 6 meters of the impact point for 4 seconds.

  • A special cyclic display located above Ivara's weapon stats in the HUD will show the currently equipped arrow type along with a charge meter that displays the charge state of Quiver before firing. If using Cloak Arrows or Sleep Arrows, the display will also show a countdown timer for the arrow's active duration.
    • Cloak Arrow cycles to display a barbed purple arrowhead, Null-Shield Arrow cycles to display a yellow diamond-shaped arrowhead, Encumbered Arrow cycles to display a semicircular red arrowhead.
  • Quiver's arrows do not inflict damage upon impact.
  • Quiver only consumes energy upon launching an arrow; switching arrowheads will not consume energy.
  • Quiver's arrows are considered as projectiles and can be controlled using Navigator130xDark Navigator.

Augment
PowerofThree
Main article: Power of Three

Power of Three is a Conclave-exclusive Warframe Augment Mod for IvaraIcon272 Ivara's Quiver130xDark Quiver that fires three additional arrows but consumes extra energy.


Rank Energy Cost Cost
0 50 6
1 40 7
2 30 8
3 20 9


Navigator NavigatorIcon
ENERGY
25
KEY
2
Navigator
Assume control of a projectile and guide it to the target.

Energy Drain: (3 + 2t) s-1
t = control duration in seconds

Strength:1.2x (maximum multiplier)
Duration:1x s-1 (multiplier growth)
8 s (control time)
Range:N/A
Misc:5 m (meters every multiplier growth)

Info
  • Ivara projects her consciousness into a projectile fired from any weapon or ability she uses, switching the camera perspective from the Warframe to the controlled projectile. Ivara becomes invisible while Navigator is active.
    • Clicking the fire button will accelerate the projectile, while pressing aim will slow it down. The projectile's direction can be steered by the HUD's targeting reticle.
    • If Navigator is cast before firing a projectile, a ring of flashing lights will be displayed around the HUD's targeting reticle, indicating the next projectile fired will be controlled. The ability icon in the HUD will also display an ellipsis until a projectile is fired.
    • If Navigator is cast after firing a projectile, the projectile will be controlled as it's in flight.
    • Projectiles refer to any shot with a physical presence and travel time. Weapons that use projectiles include bows, launchers, throwing knives, bolt-firing weapons, and thrown melee weapons using charge attacks. Navigator does not affect hitscan and continuous weapons.
  • As the projectile is controlled, its total damage increases by an additional 100% per second for every 5 meters up to a maximum damage multiplier of 120%.
    • While a projectile is affected by Navigator, its damage multiplier can be viewed on the ability icon in the HUD. The values are displayed as multipliers rounded to the nearest tenth as opposed to percentages.
  • Navigator only consumes energy when a projectile is fired after activating the ability or when Navigator takes control of a projectile in flight. Navigator will also drain 3 energy per second which increases by an additional 2 energy per second for every second a projectile is actively controlled. Navigator will end if the projectile impacts an impenetrable object or enemy, if Ivara's energy is depleted, or if the ability is manually deactivated by reactivating the ability.
  • Navigator can only control one projectile at a time. If a weapon has innate multishot, Navigator will randomly select one of the projectiles fired to control.
  • Punch Through on the equipped weapon will allow the controlled projectile to penetrate any number of enemies or objects as long as the punch-through depth is sufficient, allowing for longer projectile control.
  • If no projectile is being controlled, collecting any pickup will deactivate Navigator.
  • Navigator affects arrows fired by Quiver130xDark Quiver and ArtemisBow130xDark Artemis Bow.


Prowl ProwlIcon
ENERGY
25
KEY
3
Prowl
Become invisible and take out opponents with deadly headshots.

Energy Drain: 1 s-1

Strength:40% (headshot bonus)
Duration:N/A
Range:N/A

Info
  • Ivara activates her cloak, rendering her invisible to enemies. While active, Ivara gains 40% bonus damage on headshots at the cost of reduced movement speed.
    • Ivara leaves a blurry outline (visible with Motion Blur) with her energy colors visible, making her noticeable to opponents.
  • Prowl drains 1 point of energy per second while stationary and drains 3 energy per second while walking. Additionally, melee attacks consume 2 energy per hit, and taking damage consumes 10 energy per hit. Prowl will end if Ivara runs out of energy, if certain maneuvers are performed that break the cloak, or if deactivated by pressing the ability key again (default 3 ).
    • Most maneuvers do not interfere with Prowl. However, Sprinting, Sliding, and Bullet Jumping will break the cloak. Ivara will not re-cloak until the ability is used again.
    • More specifically, the cloak will be exited when the corresponding keys for Sprinting, Sliding and Bullet Jumping are pressed, not when the maneuvers are actually executed.
    • Bullet Jumping while on the ground without using directional keys however will not break the cloak.
    • Rolling will increase the energy drain to its maximum value, even if no directional keys are used.
  • Ivara cannot replenish energy using Energy orbs.
  • Firing a non-silent weapon (i.e., weapons with an "alarming" noise level) will temporarily break the cloak. Ivara will re-cloak shortly after firing the weapon.
    • Despite the cloak being disabled, Prowl itself is not, and will continue draining energy and remains capable of pickpocketing enemies.
    • The re-cloak delay is affected by the weapon's Fire Rate.
  • Prowl is a one-handed ability and can be used while performing various maneuvers and actions without interruption.


ArtemisBow ArtemisBowIcon
ENERGY
50
KEY
4
Artemis Bow
Summon a mighty bow and unleash a volley of devastating arrows.

Energy Drain Per Shot: 10

Strength:105 (damage)
Duration:N/A
Range:N/A
Misc:7 (arrows)
1.2x (headshot damage multiplier)

Info
  • Ivara must have her energy full in order to active the ability.
  • Ivara wields her EWArtemisBow Artemis Bow as her primary Exalted Weapon, allowing her to fire a spread of 7 arrows fanning in a vertical orientation. Each arrow inflicts 105 damage which is further increased by a 1.2x damage multiplier.
    • Damage distribution is 14.7 Impact b Impact, 84 Puncture b Puncture, and 6.3 Slash b Slash.
    • Holding down the fire button will gradually reorient the spread to fan horizontally upon release.
  • Charged attacks will only reorient Artemis Bow's arrow spread and will confer no changes to projectile flight speed or damage.
  • Arrows kills will push back and continue to travel, carrying the enemy's body and nailing them to the surface behind them.
  • While Artemis Bow is active, each shot will consume 10 energy. Artemis Bow will end if Ivara's energy falls below the energy cost per shot or if deactivated by pressing the ability key again.
    • Artemis Bow does not have a continuous energy drain.
    • Ivara can not replenish energy when using the Artemis Bow.
  • Melee attacks can not be used while Artemis Bow is active.
  • Using the secondary fire button will make Artemis Bow instantly fire the currently equipped arrow type from Quiver130xDark Quiver. If used to fire arrows from Quiver, Artemis Bow will only shoot a single arrow, and each arrow will use Quiver's energy cost.
    • Using Quiver with the alternate fire method won't count as using an ability.
  • Artemis Bow's arrows can be controlled by Navigator130xDark Navigator. Only one of the arrows fired will be selected at random for manual control.
  • Artemis Bow's arrows can damage enemies across the Rift Plane.

Weapon
EWArtemisBow
Main article: Conclave:Artemis Bow (Weapon)

The Artemis Bow is IvaraIcon272 Ivara's signature Exalted Weapon, which can only be used upon activating the ability of the same name. It fires seven arrows at once in a vertical spread, which can be reoriented into a horizontal spread by holding down the fire button.


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