A blood-red variant of this destructive flamethrower.

The Ignis Wraith is the Wraith version of the GrineerFlameThrower Ignis flamethrower, featuring improved reload and magazine size at the expanse of damage.

This weapon can be sold for Credits647500.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price:Credits6415,000
Chem Lab Research ClanAffinity64 3,000
Time: 72 hrs
Prereq: Ignis
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100


This weapon was awarded from Operation: The Pacifism Defect event. The exact form in which the weapon can be acquired differs depending on the level of participation during the event:

  • All participating players in Clans that achieved the specified Clan Participation Score (e.g. 260 for Ghost clans) received an Ignis Wraith blueprint at the end of the event.
  • All players in a Clan that achieved the specified Victory Score during the event (e.g. 4,000 for Ghost clans) immediately received a complete Ignis Wraith with a free weapon slot and a pre-installed Orokin Catalyst.
  • Clans that place within the Top 10% scoring clans within their tier received the Ignis Wraith as a Research in the Chem Lab at the end of the event.

The blueprint can be traded, although the recipient must have a Mastery Rank of at least 9.


This weapon deals Heat b Heat damage.


  • Innate Heat b Heat damage – effective against health and shields.
  • Pinpoint accuracy.
  • Large magazine size.
  • High ammo capacity.
  • Beam has a thickness of 0.15 meters, and the zone of impact or maximum beam range has a spherical radius of 3 meters, allowing it to hit multiple enemies at once.
    • Largest beam thickness of all continuous weapons.
  • Consumes 0.5 ammo per tick of damage.


  • Damage cannot be converted with Impact b Impact, Puncture b Puncture or Slash b Slash mods.
  • Damage ramps up from 35% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 35% over 2 seconds.
  • Limited range of 27 meters.


  • Ignis Wraith, compared to Ignis:
    • Lower base damage (22.0 vs. 24.0)
    • Larger magazine (40 rounds vs. 30 rounds)
    • Faster reload speed (1.7 s vs. 2 s)
    • Higher Mastery Rank required (9 vs. 5)
    • Longer reach (27 meters vs 20 meters)

Weapon LoadoutsEdit


Igniswraith hitboxes

Ignis Wraith's hitboxes, as of U22.13.3. Note that the initial cylindrical AoE (red) was removed in 22.14.0 in an undocumented change.

  • The Ignis Wraith's hit detection is composed of two parts:
    • A perfectly accurate central beam that reaches up to 27 meters. This beam has a 0.15 meter thickness, unlike other beam weapons whose beams are very narrow.
    • A 3-meter spherical radius that appears at the zone of impact or maximum range.
  • The Ignis Wraith can deal headshots and target enemy weakspots.


  • The Ignis Wraith was hinted at by a forum post sent by Rebecca Ford regarding the then-upcoming The Pacifism Defect event that was an Acrostic, a form of writing where the first letter of each line spells out a word or words. The message, with the first letter of each line bolded for clarity, read as follows;
Rebecca Ford's Encrypted Message

It's coming - but not today. The earliest it will release is tomorrow.

Good news - we're working on our first Clan Operation in quite some time to be a part of this, so please bear with us as we get all the details in

Nice order.

If you are in a competitive Clan: The moment the Operation begins, your Clan Roster is locked in. Clan membership changes that occur after the

Start of the Operation will not be reflected in the Leaderboards.

Wise move: Prepare!


Act now!

If you wish to readjust your membership, do so before the Operation begins!

This is advanced warning.

Heads up!


  • Ignis Wraith in Codex.


  • The flame effect will vanish when pressing the fire button in short bursts, causing the weapon to sometimes be firing invisible flames.

Patch HistoryEdit

Update 22.14
  • Fixed Beam weapons not being able to damage enemies (alive but in a ragdolled state) when being affected by certain ‘crowd control’ Abilities.
  • Damage now ramps up over 0.6 seconds and after moving off target there is a delay of 0.8 seconds before it starts to decay over 2 seconds.
  • All Beam weapons now start their Damage ramp up at 20% (instead of 10%).
  • The Multishot chance should now apply more consistently with Beam weapons.
  • Fixed Beam weapons continuously firing when quick Meleeing.

Hotfix 22.13.4

  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Hotfix 22.13.3

  • Perfect accuracy and high fire rate is balanced by limited range and damage ramping up from 10% to 100% over 0.8 seconds when firing and decays back to 10% over 1 second after stopping.
  • Mastery Rank increased from 6 to 9
  • Damage increased from 25 Heat per sec to 35 Heat per tick
  • Fire Rate decreased from 10 to 8
  • Status chance changed from 30% per sec to 29% per tick of damage
  • Critical chance increased from 12% to 17%
  • Critical Damage increased from 2.0x to 2.5x
  • Range increased from 20m to 27m
  • Flame passes through all avatars damaging them but will now be stopped by level geometry and require Punch Through Mods to penetrate
  • Aimed Zoom reduced from 2.23x to 1.2x

See alsoEdit

  • GrineerFlameThrower Ignis, the original variant.
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