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Hysteria is a unique Stance exclusive to Valkyr Talons that can only be acquired and used by activating Valkyr's fourth ability, Hysteria. This Stance overrides the Stance on any currently equipped melee weapon for as long as Hysteria remains active.


Combos

Default Combos of Stance or Weapon (📝 Edit Stance Data)
Combo/Attack Name Attack Multipliers and Forced Procs Avg Dmg Multi/s Length @
1.0 Attack Speed
Animation
Neutral
(While Not Moving)
Fervor
Default Default
 100%
Default Default
 100%
Default Default
360 Default 2x 100%
Default Default
360 Default 2x 100%
Default Default
 100%
Default Default
 2x 100% Finisher b
315.8%/s 2.9s HysteriaCombo0
Forward
(While Moving)
Rage
Default Default
 100%
Default Default
 100%
Default Default
 100%
Default Default
360 Default 100%
235.3%/s 1.7s HysteriaCombo1
Forward Block
(While Blocking & Moving)
Madness
Default Default
 100%
Default Default
 2x 100%
Default Default
 3x 100%
Default Default
 2x 100%
Default Default
 3x 100%
Default Default
 2x 100% Knockdown b
 200% Knockdown b
416.7%/s 3.6s HysteriaCombo2
Block
(While Blocking)
Delirium
Default Default
 100%
Default Default
 2x 100% Finisher b
Default Default
 3x 100%
Default Default
 100% Knockdown b
 100% DmgImpactSmall64Knockdown b
 200% Knockdown b
416.7%/s 2.4s HysteriaCombo3
Heavy
(Heavy Attack)
Rise From Ashes
Default Heavy
 500%
Slam Default 400% Lifted b
Default Heavy
 4x 100%
 100% Lifted b
500.0%/s 2.0s SparringComboHeavy
Slide
(While Sliding)
Launching Spring
Default Default
360 Default 6x 300%
2250.0%/s 0.8s HysteriaComboSlide
Aerial
(While In Air)
One Point
Default Default
 200%
Default Default
 2x 200%
Default Default
 300% Knockdown b
620.7%/s 1.4s SparringComboAir
Wall
(While Wall Latching)
Through Strike
Default Default
 300% Knockdown b
176.5%/s 1.7s SparringComboWall
Finisher
(On Knocked Down Enemy)
Roaring Drums
Default Default
 5x 1000%
 400%
4153.8%/s 1.3s SparringComboFinisherGround
Slam
(Looking At Ground While In Air)
Slam Attack
Default Default
Slam Default 200%
0.0%/s 0.7s HysteriaComboSlam

Default Default Default "Sweep" Attack • 360 Default 360°/Spin Attack • Slam Default Direct and Radial Slam Attack • Ranged Default Ranged Attack • Thrust Default "Thrust" Attack

View Full Legend
Key Inputs
Default Default Basic Melee  (PC default LMB or E; XBX, PSN, and NSW default right button)
Default Heavy Heavy Attack (PC default MMB; XBX, PSN, and NSW default left trigger)
Default Block Block  (PC default RMB; XBX, PSN, and NSW default right trigger)
Default Up Forward Movement  (PC default W; XBX, PSN, and NSW default tilt up right thumbstick)
Multipliers and Hits
Default Default
 200%
 Attack does double damage 
Default Default
 2x 100%
 Attack hits twice 
Forced Procs
DmgImpactSmall64 Knockback
DmgPunctureSmall64 Weakened
DmgSlashSmall64 Bleed
DmgBlastSmall64 Inaccuracy
Knockdown b Knockdown
Lifted b Lifted
RollingDroneAvatar Stagger
Ragdoll b Ragdoll
Finisher b Finisher (front, back, or ground) 
DmgImpairSmall64 Impair (PvP only) 
Melee Attack Explanations
  • A "sweep attack" is an arcing melee strike that intends to hit an enemy with the edge of the blade (the length of obround melee hitbox).
  • A "thrust attack" is a melee strike that intends to hit an enemy with the tip of the blade (the rounded edge of obround melee hitbox).
  • A "360/spin attack" is a sliding sweep attack that hits targets around the player (not always in a 360° arc, but is usually above 180°).
  • A "direct slam attack" is a melee strike that hits a single target at the epicenter of a slam attack. Affected by the Seismic Wave mod.
  • A "radial slam attack" is the area-of-effect component of the melee slam attack. Affected by the Seismic Wave mod.
  • A "ranged attack" is any melee attack that launches a ranged projectile or can hit targets beyond melee range.
View Full Legend
  • Average Damage Multiplier per second only applies to single-target DPS calculations.
  • Note that hits marked as "Radial Slam Attack" will not apply at the epicenter of a single target hit so these will not be accounted for in Avg Dmg Multi/s calculations.
  • Combo animation lengths are approximate and are only accurate within a few tenths of a second.
  • Each tile marking in stance preview gifs are 2m apart.
  • Combos labeled with an asterisk (*) are shared between weapons within the same weapon type.

Acquisition[]

  • Hysteria is a unique stance which can only be temporarily obtained through the use of Valkyr's Hysteria. There are no other possible methods to obtain this stance.

Notes[]

  • During this stance mode, Valkyr has increased mobility mid-air, performing continuous aerial somersaults.
  • The final four attacks of Fervor have Valkyr swipe around a full 360 degrees, allowing her to attack enemies around without needing to change directions. Due to Hysteria's high power nature, this can clear tightly-knit crowds quickly.
  • Madness is a special combo where after its last attack, it is possible to chain it back to the seventh attack by continually pressing the attack key (doesn't require to hold the RMB).
  • Delirium inflicts an all-around attack on its hold-attack.
    • Delirium's low sweeping kick on the hold-attack has a good chance of knocking down enemies prone, making them vulnerable to a ground finisher followup. Its short range means that it may not knock down all enemies in the vicinity however.
    • The hold-attack, which looks like a roundhouse kick, has a 100% chance of inflicting DmgImpactSmall64 Impact proc.
  • Unlike other weapons that use this slide attack, Launching Spring makes Valkyr spin quickly 3 to 4 times before delivering an uppercut, which can deal up to a 5-hit combo against a single target, or 4 hits against multiple enemies.
  • Unlike One Point utilized by other fist-using stances (Fists, Claws and Sparring), Frenzy accelerates Valkyr downwards instead of letting her float in the air as she waits to strike the ground.*
  • Rise From Ashes has Valkyr raise one leg straight into the air, only to slam it down on a single target after a short charge time. This attack knocks the opponent to the ground and begins a finisher attack, similar to a stealth kill.
  • This stance will be ranked up as the ability is ranked up as well. Hence, some combos will not be accessible until the ability has been completely ranked up.

* - Requires further testing/May be an unintended bug

Tips[]

  • Fervor, Madness and Delirium all begin with at least the first two attacks of Rage.
    • Madness can be done with ease by simply holding down the RMB  while attacking.

Trivia[]

  • The stance was previously categorized under "Furax" instead of "Valkyr Talons".
  • Hysteria is one of three identified stance mods that are exclusive to a Warframe instead of a weapon type, the other two being Excalibur's Exalted Blade and Wukong's Primal Fury.
  • Oddly enough, before Update 14.0.6, the mod card appeared to be a background-less version of Mod TT 20px Voltaic Strike. This was changed as of Update 14.0.6, where the image was replaced with a grey-grid.
  • Although having lost characteristics where Valkyr would float mid-air when attacking during Hysteria pre-Update 14, if a player attacks off a downward slope, Hysteria will for a moment let Valkyr attack regularly while in mid-air, followed shortly with Frenzy.

Media[]

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