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Deep TendrilEdit

Melee slam attacks have a 100% chance to lure a Tentacle that lasts for 5 seconds.

  • Tentacles deal up to 90 Magnetic b Magnetic damage per strike depending on its length.
    • Tentacle length is dependent on the size of the area where tentacles are spawned.
  • Up to 3 tentacles spawned by this passive may exist at once.

Abilities Edit

TempestBarrageU15 PirateCannonBarage
ENERGY
25-50
KEY
1
Tempest Barrage
Target an area and call down a barrage of liquid fury. Charge this attack to increase the lethality of the onslaught.
Strength:25 (base)
50 (charged)
Duration:1.2 s (base)
5 s (charged)
Range:5 m (explosion radius)
Misc:∞ (cast range)
1 m (barrage radius)
5 m (charged)
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TidalSurgeU15 PirateTidalWave
ENERGY
50
KEY
2
Tidal Surge
Crash through enemies in a ferocious wall of water.
Strength:150
Duration:40 m/s (speed)
Range:2 m (striking radius)
22 m (travel distance)
Misc:1 s (wave duration)
0.6 s (invulnerability)
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UndertowU15 PirateLiquefy
ENERGY
15
KEY
3
Undertow
Become a water trap, opponents that come into contact will be knocked down if they attempt to jump.


Energy Drain: 2 s-1
Grab Cost: 5
Meters per Energy: 0.2 m

Strength:25 (dmg/sec)
2 % (dmg increase/sec)
Duration:N/A
Range:6 m (puddle size)
16 m (grab range)
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TentacleSwarmU15 PirateKraken
ENERGY
50-100
KEY
4
Tentacle Swarm
Tap to spawn watery tentacles from all nearby surfaces to wreak havoc. Charge to increase the number of tentacles and spawn area. Use while in Undertow to have the tentacles emerge from the pool.
Strength:60 (base)
180 (charged)
Duration:6 s
Range:5 m (base radius)
10 m (charged radius)
Misc:∞ (cast range)
8 (tentacles)
16 (charged tentacles)
Expand
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