FANDOM


Edit Tab

Rising from the ocean depths, Hydroid harnesses the power of water to a devastating effect.

This is Hydroid, a deadly marauder from the deep.

Whether the seas or the stars, Tenno, Hydroid takes a foreboding command of the battlefield.

Release Date: April 10th, 2014

With the wrathful seas at his command, Hydroid lurks beneath raging tides to plunge his foes into the abyss. Unleashing salvos of cannon barrage and tentacled ocean horrors to rend foes asunder, Hydroid is reminiscent of the age of corsairs. Hydroid surfaced in Update 13.0.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 300 Blueprint Price: Credits64 50000
Neuroptics
Credits64
15,000
AlloyPlate64
150
ControlModule64
1
PolymerBundle64
150
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
NanoSpores64
1,200
PolymerBundle64
1,000
Rubedo64
300
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
OrokinCell64
1
Gallium64
4
PolymerBundle64
500
AlloyPlate64
220
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Hydroid's component blueprints are acquired from Councilor Vay Hek (Oro, Earth). The mission requires Mastery Rank 5 to enter.
Drop Chance Expected Nearly Guaranteed
Chassis Blueprint 38.72% 6 – 7 27 ± 9
Neuroptics Blueprint 38.72%
Systems Blueprint 22.56%

Expected refers to total number of runs a player can expect to receive at least one of each drop associated with the respective values.

Nearly Guaranteed refers to the total number of runs a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained visit here.


TriviaEdit

  • Hydroid is derived from the Greek "Hydro"  meaning Water and the suffix "-oid"  meaning 'Of similar form to', likely alluding to his ability to transform into water. It is also a life stage for species of the Hydrozoa class of jellyfish.
  • Hydroid was claimed by the Development Team to have been inspired from the theme of pirates and seems to resemble Davy Jones from The Pirates of the Caribbean movie franchise.
  • Hydroid is the first Warframe to use self-degrading Argon Crystal for construction in the Foundry.
  • Hydroid is one of the few Warframes that has visible "eye-spots" on his helmet.
  • Despite the blueprint not having a Mastery Requirement, players will need to be Mastery Rank 5 in order to build Hydroid.

Edit Tab

Command the ocean's fury with this king of gold and silver. Featuring altered mod polarities for greater customization.


Release Date: August 29th, 2017

Hydroid Prime is the Primed variant of HydroidIcon272 Hydroid, possessing increased armor and shield capacity, as well as an additional Vazarin Pol and Naramon Pol polarity.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet PrimeChassis PrimeSystems OrokinCell64
5
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
NeuralSensor64
5
Plastids64
1,100
AlloyPlate64
8,750
NanoSpores64
12,750
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
ArgonCrystal64
2
Gallium64
5
Salvage64
10,500
Ferrite64
6,750
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
DENitainExtract2
2
ControlModule64
10
Circuits64
1,300
Cryotic
925
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Meso B2 Uncommon (V)
Meso N5 Uncommon (V)
Meso Z2 Uncommon (V)
Axi K5 Uncommon (V)
Neuroptics Neo G1 Uncommon (V)
Axi A3 Uncommon (V)
Axi N4 Uncommon (V)
Chassis Meso H1 Common (V)
Neo B4 Common (V)
Neo N8 Common (V)
Neo S8 Common (V)
Neo S11 Common (V)
Axi C3 Common (V)
Axi C4 Common (V)
Systems Neo H1 Rare (V)
Neo H2 Rare (V)
Axi H3 Rare (V)
Axi H4 Rare (V)

Blueprint Meso B2 Uncommon (V)
Meso N5 Uncommon (V)
Meso Z2 Uncommon (V)
Axi K5 Uncommon (V)
Neuroptics Neo G1 Uncommon (V)
Axi A3 Uncommon (V)
Axi N4 Uncommon (V)
Chassis Meso H1 Common (V)
Neo B4 Common (V)
Neo N8 Common (V)
Neo S8 Common (V)
Neo S11 Common (V)
Axi C3 Common (V)
Axi C4 Common (V)
Systems Neo H1 Rare (V)
Neo H2 Rare (V)
Axi H3 Rare (V)
Axi H4 Rare (V)

Blueprint Meso B2 Uncommon (V)
Meso N5 Uncommon (V)
Meso Z2 Uncommon (V)
Axi K5 Uncommon (V)
Neuroptics Neo G1 Uncommon (V)
Axi A3 Uncommon (V)
Axi N4 Uncommon (V)
Chassis Meso H1 Common (V)
Neo B4 Common (V)
Neo N8 Common (V)
Neo S8 Common (V)
Neo S11 Common (V)
Axi C3 Common (V)
Axi C4 Common (V)
Systems Neo H1 Rare (V)
Neo H2 Rare (V)
Axi H3 Rare (V)
Axi H4 Rare (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics
(B) Denotes Baro Ki'Teer Exclusive Void Relic

TriviaEdit

  • Hydroid Prime's TentacleSwarm130xDark Tentacle Swarm, Undertow130xDark Undertow and passive ability-spawned tentacles are no longer translucent. Instead, tentacles become opaque and have a new texture that is affected by Hydroid Prime's Warframe Appearance colors.
    • Energy color applies a coat of energy on the tentacle's model and alters the color of the numerous glow spots on the texture. This allows players to customize their tentacles to look similar to the older tentacle model prior to Update 21.4.

MediaEdit

  • Hydroid Prime Keyart

Edit Tab

Deep TendrilEdit

Melee slam attacks have a 100% chance to lure a Tentacle that lasts for 5 seconds.

  • Tentacles deal up to 90 Magnetic b Magnetic damage per strike depending on its length.
    • Tentacle length is dependent on the size of the area where tentacles are spawned.
  • Up to 3 tentacles spawned by this passive may exist at once.

Abilities Edit

TempestBarrageU15 PirateCannonBarage
ENERGY
25-50
KEY
1
Tempest Barrage
Target an area and call down a barrage of liquid fury. Charge this attack to increase the lethality of the onslaught.
Strength:25 (base)
50 (charged)
Duration:1.2 s (base)
5 s (charged)
Range:5 m (explosion radius)
Misc:∞ (cast range)
1 m (barrage radius)
5 m (charged)
Expand


TidalSurgeU15 PirateTidalWave
ENERGY
50
KEY
2
Tidal Surge
Crash through enemies in a ferocious wall of water.
Strength:150
Duration:40 m/s (speed)
Range:2 m (striking radius)
22 m (travel distance)
Misc:1 s (wave duration)
0.6 s (invulnerability)
Expand


UndertowU15 PirateLiquefy
ENERGY
15
KEY
3
Undertow
Become a water trap, opponents that come into contact will be knocked down if they attempt to jump.


Energy Drain: 2 s-1
Grab Cost: 5
Meters per Energy: 0.2 m

Strength:25 (dmg/sec)
2 % (dmg increase/sec)
Duration:N/A
Range:6 m (puddle size)
16 m (grab range)
Expand


TentacleSwarmU15 PirateKraken
ENERGY
50-100
KEY
4
Tentacle Swarm
Tap to spawn watery tentacles from all nearby surfaces to wreak havoc. Charge to increase the number of tentacles and spawn area. Use while in Undertow to have the tentacles emerge from the pool.
Strength:60 (base)
180 (charged)
Duration:6 s
Range:5 m (base radius)
10 m (charged radius)
Misc:∞ (cast range)
8 (tentacles)
16 (charged tentacles)
Expand

Community content is available under CC-BY-SA unless otherwise noted.