The Heliocor is a Cephalon-designed hammer obtainable from Cephalon Simaris. While the Heliocor deals in high damage per swing, it suffers with a reduced swing speed.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
Gammacor 1 |
Polymer Bundle 700 |
Rubedo 1,200 |
Morphics 1 |
Time: 12 Hour(s) |
Rush: 35 | |||||
Market Price: 175 | Blueprints Price:75,000 |
Characteristics[]
This weapon deals primarily Impact damage.
Advantages:
- Tied with the Fragor for the second highest base damage of all hammers, behind Arca Titron.
Disadvantages:
- Low Puncture and Slash damage – less effective against health.
- Low attack speed.
- Stance slot has polarity, does not match the Conclave-only Crashing Havoc stance.
Comparisons:
- Heliocor (Normal Attack), compared to Synoid Heliocor (Normal Attack):
- Higher base damage (92.00 vs. 61.00)
- Higher total damage (92 vs. 61)
- Lower attack speed (0.83x animation speed vs. 1.08x animation speed)
- Lower Mastery Rank required (9 vs. 11)
Trivia[]
- It is the first melee weapon that can be obtained from any Syndicate.
- Functionally, the Heliocor is the first Cephalon-designed weapon built primarily for combat in mind, as previous Cephalon weapons are essentially repurposed research devices. This is also the first weapon that fulfills a utility function outside of damage-dealing during gameplay.
- Unlike the Gammacor and the Simulor, the Heliocor does not deal Magnetic damage.
Media[]
Heliocor Skins
See Also[]
- Synoid Heliocor, the syndicate version from Cephalon Suda.