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Obtain enlightenment with this massive hammer that performs a Codex scan on each fatal strike. Scans require equipped Codex Scanner and an available charge.

The Heliocor is a Cephalon-designed hammer obtainable from Cephalon Simaris. While the Heliocor deals in high damage per swing, it suffers with a reduced swing speed.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Gammacor Gammacor
1
PolymerBundle Polymer Bundle
700
Rubedo Rubedo
1,200
Morphics Morphics
1
Time: 12 Hour(s)
Rush: PlatinumLarge 35
MarketIcon Market Price: PlatinumLarge 175 Blueprint2 Blueprints Price:ReputationLarge75,000

Characteristics[]

This weapon deals primarily DmgImpactSmall64 Impact damage.

Advantages:

Disadvantages:

Comparisons:

  • Heliocor Heliocor (Normal Attack), compared to SynoidHeliocor Synoid Heliocor (Normal Attack):
    • Higher base damage (92.00 vs. 61.00)
      • Higher DmgImpactSmall64 Impact damage (DmgImpactSmall64 78.2 vs. DmgImpactSmall64 51.9)
      • Higher DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 9.2 vs. DmgPunctureSmall64 6.1)
      • Higher DmgSlashSmall64 Slash damage (DmgSlashSmall64 4.6 vs. DmgSlashSmall64 3)
    • Higher total damage (92 vs. 61)
    • Lower attack speed (0.83x animation speed vs. 1.08x animation speed)
    • Lower Mastery Rank required (9 vs. 11)


Trivia[]

  • It is the first melee weapon that can be obtained from any Syndicate.
  • Functionally, the Heliocor is the first Cephalon-designed weapon built primarily for combat in mind, as previous Cephalon weapons are essentially repurposed research devices. This is also the first weapon that fulfills a utility function outside of damage-dealing during gameplay.
  • Unlike the Gammacor Gammacor and the Simulor Simulor, the Heliocor does not deal DmgMagneticSmall64 Magnetic damage.

Media[]

Heliocor Skins

Edit

See Also[]

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