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The Hek is a powerful shotgun that fires its shots with a tight spread, making it efficient at medium range as long as its strong recoil is properly managed.
For the Boss in Earth, see Councilor Vay Hek.

The Hek is a Grineer shotgun that deals very high damage, particularly known for its relatively narrow cone compared to other shotguns. Due to this relatively tight spread, the Hek is able to perform with greater success at close to middle ranges, regardless of pellet/ projectile falloff. However, the Hek does trade its raw power and relative focused fire for its small magazine size, and generally limited crowd-control ability.

This weapon can be sold for Credits64 7,500.

Manufacturing Requirements
📝 Edit blueprint requirements
Credits
25,000
Neurodes
5
Circuits
900
Salvage
1,200
Rubedo
1,000
Time: 1 Day(s)
Rush: PlatinumLarge 25
MarketIcon Market Price: PlatinumLarge 225 Blueprint2 Blueprints Price:Credits25,000

Characteristics[]

This weapon deals primarily DmgPunctureSmall64 Puncture damage.

Advantages:

Disadvantages:

  • Lower DmgImpactSmall64 Impact and DmgSlashSmall64 Slash damage – less effective against shields.
  • Linear damage falloff from 100% to 20% from 10m to 20m target distance (distances are affected by Projectile Speed).
  • Small magazine size.
  • High recoil.
  • May miss enemies at point-blank range due to the length of the barrels.

Comparisons:

  • Hek Hek (Normal Attack), compared to VaykorHek Vaykor Hek (Normal Attack):
    • Higher base damage per projectile (19.50 vs. 15.00)
      • Higher DmgImpactSmall64 Impact damage (DmgImpactSmall64 2.925 vs. DmgImpactSmall64 2.25)
      • Higher DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 12.675 vs. DmgPunctureSmall64 9.75)
      • Higher DmgSlashSmall64 Slash damage (DmgSlashSmall64 3.9 vs. DmgSlashSmall64 3)
    • Higher total damage (136.5 vs. 105)
    • Higher average damage per tap (136.5 vs. 105)
    • Lower burst DPS (296.20 vs. 315)
    • Lower sustained DPS (142.06 vs. 169.12)
    • Closer max damage falloff distance (20.0 m vs. 25.0 m)
    • Lesser max damage reduction at ending falloff distance (20.00% vs. 26.70%)
    • Lower fire rate (2.170 attacks/sec vs. 3.000 attacks/sec)
    • Smaller magazine (4 vs. 8)
    • Less shots per magazine (4 vs. 8)
    • Smaller max ammo capacity (20 vs. 24)
    • Faster reload time (2.00 s vs. 2.30 s)
    • Lower Mastery Rank required (4 vs. 12)


Notes[]

  • The listed damage is the total of all the pellets' damage value. The actual damage per pellet is 2.85 DmgImpactSmall64 Impact12.34 DmgPunctureSmall64 Puncture and 2.14 DmgSlashSmall64 Slash.

Tips[]

  • Due to this gun's low magazine size, it is recommended that you focus on Rate of Fire or Reload Speed to increase overall DPS.

Trivia[]

  • This weapon seems to be modeled on the main weapon of Councilor Vay Hek's Terra Frame, which fires rockets as opposed to shotgun shells. This has caused speculation as to whether the Councilor himself is merely the shotgun's namesake, or otherwise responsible for designing/commissioning it.
    7ZgSAAX

    Concept art for Vay Hek's Terra Frame, with the Hek-shaped cannon clearly in view.

    • Additionally, Vay Hek's only weapon was the Hek shotgun before his Update 13.0 (2014-04-09) rework.
    • Vem Tabook uses a modified Hek that fires electric shells.
  • The magazine for the Hek is the cylindrical 'handle' sticking out of the side of the bottom right barrel. This raises questions as to how the shells are actually loaded into each barrel.
    • It is possible that the barrel it is attached to is a tubular feeding system and not for firing, and that the other three barrels actually fire.
  • The Hek received a minor visual update in Hotfix 13.4.1 (2014-05-23), which added weathering and other textures to the weapon to make it look more worn and aged, putting it in line with other Grineer weapons.
  • The Hek may have been based on a 1960s quad-barrel shotgun prototype.

Media[]

Patch History[]

Hotfix 18.13.2 (2016-06-01)

  • Original sound restored

Update 17.3 (2015-09-02)

Hotfix 15.0.3 (2014-10-24)

Update 15.0 (2014-10-24)

Hotfix 13.4.1 (2014-05-23)

  • Updated textures

Update 12.0 (2014-02-05)

  • Damage increased and more minimun damage added to falloff

Update 9.5 (2013-08-09)

  • Added custom reload sounds

Update 7.10 (2013-05-03)

  • Effective range increased. Range longer than Strun and Boar

Hotfix 7.7.1 (2013-04-04)

  • Restored missing sounds

Update 7.x Weapon Balance (2013-03-22)

  • Changes to Recoil feel and Accuracy, generally sharper Rotation and Translation Springs, added Noise and better spread control when aim firing. Added force feedback to all firing sounds.
  • Damaged per pellet reduced from 19 to 17
  • Total number of pellets increased from 7 to 8
  • Reload time decreased from 2.15 to 2
  • Crit Chance increased from 2.5% to 5%

Update 5.4 (2013-01-14)

  • Balance changes

See Also[]

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