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The Hek is a powerful shotgun that fires its shots with a tight spread, making it efficient at medium range as long as its strong recoil is properly managed.
For the Boss in Earth, see Councilor Vay Hek.

The Hek is a Grineer shotgun that deals very high damage, particularly known for its relatively narrow cone compared to other shotguns. Due to this relatively tight spread, the Hek is able to perform with greater success at close to middle ranges, regardless of pellet/ projectile falloff. However, the Hek does trade its raw power and relative focused fire for its small magazine size, and generally limited crowd-control ability.

This weapon can be sold for Credits647,500.

Manufacturing Requirements
Credits64
25,000
Neurode64
5
Circuits64
900
Salvage64
1,200
Rubedo64
1,100
Time: 24 hrs
Rush: Platinum64 25
MarketIcon Market Price: Platinum64 225 Blueprint2 Blueprints Price:Credits6425,000

CharacteristicsEdit

This weapon deals primarily Puncture b Puncture damage.

Advantages:

Disadvantages:

  • Lower Impact b Impact and Slash b Slash damage – less effective against shields.
  • Linear damage falloff from 100% to 20% from 10m to 20m target distance (distances are affected by projectile flight speed).
  • Small magazine size.
  • High recoil.
  • May miss enemies at point-blank range due to the length of the barrels.

Comparisons:

  • Hek, compared to Vaykor Hek:
    • Higher base damage (133.0 vs. 105.1)
      • Higher Impact b Impact damage (20.0 vs. 15.8)
      • Higher Puncture b Puncture damage (86.4 vs. 68.3)
      • Higher Slash b Slash damage (26.6 vs. 21.0)
    • Lower fire rate (2.17 rounds/sec vs. 3 rounds/sec)
    • Shorter range before damage falloff ends (20m vs. 25m)
    • Smaller max damage reduction due to falloff (20% vs. 26.7%)
    • Smaller magazine (4 rounds vs. 8 rounds)
    • Smaller max ammo capacity (20 rounds vs. 24 rounds)
    • Faster reload speed (2 s vs. 2.3 s)
    • Lack of an innate Justice effect
    • Different polarities (None vs. Vazarin PolMadurai Pol)
    • Lower Mastery Rank required (4 vs. 12)

Weapon LoadoutsEdit

NotesEdit

  • The listed damage is the total of all the pellets' damage value. The actual damage per pellet is 2.85 Impact b Impact12.34 Puncture b Puncture and 2.14 Slash b Slash.

TipsEdit

  • Due to this gun's low magazine size, it is recommended that you focus on Rate of Fire or Reload Speed to increase overall DPS.

TriviaEdit

  • This weapon seems to be modeled on the main weapon of Councilor Vay Hek's Terra Frame, which fires rockets as opposed to shotgun shells. This has caused speculation as to whether the Councilor himself is merely the shotgun's namesake, or otherwise responsible for designing/commissioning it.
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    Concept art for Vay Hek's Terra Frame, with the Hek-shaped cannon clearly in view.

    • Additionally, Vay Hek's only weapon was the Hek shotgun before his Update 13.0 rework.
    • Vem Tabook uses a modified Hek that fires electric shells.
  • The magazine for the Hek is the cylindrical 'handle' sticking out of the side of the bottom right barrel. This raises questions as to how the shells are actually loaded into each barrel.
    • It is possible that the barrel it is attached to is a tubular feeding system and not for firing, and that the other three barrels actually fire.
  • The Hek received a minor visual update in Hotfix 13.4.1, which added weathering and other textures to the weapon to make it look more worn and aged, putting it in line with other Grineer weapons.
  • The Hek may have been based on a 1960s quad-barrel shotgun prototype.

MediaEdit

  • Hek in Codex with Update 13.4.1 textures.

Patch HistoryEdit

Hotfix 18.13.2
  • Original sound restored

Update 17.3

Hotfix 15.0.3

Update 15.0

Hotfix 13.4.1

  • Updated textures

Update 12.0

  • Damage increased and more minimun damage added to falloff

Update 9.5

  • Added custom reload sounds

Update 7.10

  • Effective range increased. Range longer than Strun and Boar

Hotfix 7.7.1

  • Restored missing sounds

Update 7.x Weapon Balance

  • Changes to Recoil feel and Accuracy, generally sharper Rotation and Translation Springs, added Noise and better spread control when aim firing. Added force feedback to all firing sounds.
  • Damaged per pellet reduced from 19 to 17
  • Total number of pellets increased from 7 to 8
  • Reload time decreased from 2.15 to 2
  • Crit Chance increased from 2.5% to 5%

Update 5.4

  • Balance changes

See AlsoEdit

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