Spike enemies to the wall or reel them in with this automatic harpoon gun.

The Harpak is a harpoon gun wielded by Drekar Elite Lancers. It has two firing modes; its primary firing mode fires a burst of three harpoon projectiles, while its Alternate Fire charges up to fire a chain-tethered harpoon that will damage foes and knocks them down.

Manufacturing Requirements
Time: 24 hrs
Rush: Platinum64.png 25
MarketIcon.png Market Price: Platinum64.png 225 Blueprint2.svg Blueprints Price:Credits64.png40,000

Characteristics[edit | edit source]

This weapon deals primarily Puncture b.svg Puncture damage.word


  • Tied with DexSybaris.png Dex Sybaris and Hind.png Hind for the fourth highest burst damage of all burst-fire rifles, behind TnoLeverActionRifle.png Sybaris, Sybaris Prime.png Sybaris Prime, and GrnFourBarrelRifleWeapon.png Quartakk.
    • Both firing modes have high Puncture b.svg Puncture damage – effective against health.
    • Alt-fire has good Impact b.svg Impact damage – effective against shields.
  • Alt-fire shoots a harpoon which Knockdown b.svg knocks down and can reel enemies in close.
  • Fast projectile speed.
  • Alt-fire harpoon shot is pinpoint accurate.
  • On kill with primary fire, bodies will follow the harpoon that killed them, damaging anyone in their path and pinning the corpse to walls.
  • Comes with a Madurai Pol.svg polarity slot.


  • Primary fire has low Impact b.svg Impact – less effective against shields.
  • Both firing modes have low Slash b.svg Slash damage.
  • Primary fire is linearly less efficient – sometimes a target may only die with 4 bullets, which requires an entire second burst to be fired.
  • Projectiles have travel time.
    • Alt-fire has arcing.

Notes[edit | edit source]

  • The Harpak's secondary fire mode (default Mouse 3 ) fires a tethered harpoon that can pull enemies towards the player and causes a guaranteed Puncture b.svg Puncture proc. The harpoon costs 1 ammo to fire and also requires a short charging time to be completed before it can be fired.
    • The secondary fire mode has a maximum range of 50 meters. While the harpoon will still hit enemies up to its maximum range, it will only pull them if they are at a distance smaller or equal to 30 meters.
  • The Harpak's firing noise increases in pitch as the magazine depletes.

Trivia[edit | edit source]

  • The Harpak's name is derived from Harpoon, a long spear-like instrument used in fishing, whaling, sealing, and other marine hunting.
  • The Harpak was first presented in the Update 17 Teaser Site, but its name was not revealed until the release of the Echoes of the Sentients Highlight Video.
  • The word in Grineer found by the barrel of the weapon, Grineer G.svgGrineer R.svgGrineer I.svgGrineer N.svgGrineer E.svgGrineer E.svgGrineer R.svg, spells out Grineer.
  • It is one of the few Grineer weapons in the game that can be used against them effectively, as it mostly deals Puncture b.svg Puncture damage. Another example of this is the GrineerMicrowaveGun.png Nukor.
  • Oddly, the Harpak's alternate fire can be seen ricocheting from enemies when they are already under the effects of crowd control such as an Impact b.svg Impact Proc and will harmlessly float in the air away from the target for a few seconds.

Bugs[edit | edit source]

  • Unlike previous projectile weapons, the Harpak's bolts will not share the same color as the ones selected for both its primary and secondary attack.

Media[edit | edit source]

Patch History[edit | edit source]

Update 22.12

  • Increased damage of Harpoon secondary fire from 50 to 100
  • Changed harpoon damage from 100% Puncture to 40% Impact, 50% Puncture and 10% Slash
  • Added 17% status chance to Harpoon
  • Added 20% critical chance to Harpoon
  • Added 2.3x Critical Damage to Harpoon
  • Status chance increased from 10% to 17%
  • Critical Damage increased from 2x to 2.3x
  • Improved primary fire’s projectile trail FX

See Also[edit | edit source]

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