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*Mirage projects '''2''' holographic mirror images that follow and mimic her actions for '''4''' seconds. Each hologram is invulnerable to damage, draws enemy attention, and deals '''25%''' of the current weapon's total damage. |
*Mirage projects '''2''' holographic mirror images that follow and mimic her actions for '''4''' seconds. Each hologram is invulnerable to damage, draws enemy attention, and deals '''25%''' of the current weapon's total damage. |
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**Mirage cannot gain energy while Hall of Mirrors is active, nor pick up additional Energy Orbs. |
**Mirage cannot gain energy while Hall of Mirrors is active, nor pick up additional Energy Orbs. |
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− | **Only a maximum of '''2''' holograms are able to fire projectiles (hitscan and non-hitscan) from primary, secondary, and melee weapons like the |
+ | **Only a maximum of '''2''' holograms are able to fire projectiles (hitscan and non-hitscan) from primary, secondary, and melee weapons like the {{Weapon|Glaive}}. The total hologram damage will be redistributed among the active holograms; each active hologram will inflict '''5%''' of the projectile weapon's total damage. |
*Once spawned, holograms remain fixed in position around Mirage. |
*Once spawned, holograms remain fixed in position around Mirage. |
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*Holograms partially fade from view when the HUD's targeting reticle is near them. |
*Holograms partially fade from view when the HUD's targeting reticle is near them. |
Revision as of 12:28, 21 August 2019
Lua error in Module:Ability/infobox at line 120: buildInfobox: No ability "Hall Of Mirrors" found in Module:Ability/data.