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Hall of Mirrors Mirage creates an entourage of doppelgangers to confuse and distract the enemy. Introduced in Update 14.0 (2014-07-18) |
Strength:25% (damage percentage) | |
Duration:4 s | |||
Range:N/A | |||
Misc: 2 (holograms) |
Info
- Mirage projects 2 holographic mirror images that follow and mimic her actions for 4 seconds. Each hologram is invulnerable to damage, draws enemy attention, and deals 25% of the current weapon's total damage.
- Mirage cannot gain energy while Hall of Mirrors is active, nor pick up additional Energy Orbs.
- Only a maximum of 2 holograms are able to fire projectiles (hitscan and non-hitscan) from primary, secondary, and melee weapons like the Glaive. The total hologram damage will be redistributed among the active holograms; each active hologram will inflict 5% of the projectile weapon's total damage.
- Once spawned, holograms remain fixed in position around Mirage.
- Holograms partially fade from view when the HUD's targeting reticle is near them.
- Holograms will mimic Mirage's aim which can shift away from the HUD's targeting reticle depending on their position.
- Holograms do not path on terrain and are intangible, allowing them to phase through obstacles and walk on air.
Augment
- Main article: Hall of Malevolence
Hall of Malevolence is a Warframe Augment Mod for Mirage's Hall of Mirrors that makes her doppelgangers deal more damage with every enemy killed.
Rank | Damage Bonus per kill | Maximum Bonus Damage | Cost |
---|---|---|---|
0 | 2% | 20% | 6 |
1 | 3% | 30% | 7 |
2 | 4% | 40% | 8 |
3 | 5% | 50% | 9 |