This jet-powered Grineer throwing mace always comes back to its owner and is even capable of disarming targets.

The Halikar is a IconGrineerBGrineer throwing mace similar to the DEGlaive Glaive, serving as the Drahk Master's weapon of choice. Thrown attacks with this weapon will disarm enemies it hits, similar to LokiIcon272 Loki's RadialDisarm130xDark Radial Disarm.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 150 Blueprint2 Blueprints Price:Credits6420,000


This weapon deals primarily Puncture b Puncture damage.


  • Highest melee damage of all Glaives.
  • High attack speed.
  • Silent.
  • Heavy Attack throws the glaive, which can bounce up three times or travels up to 30 meters before returning to the user, damaging anyone in its path.
    • Thrown glaive has innate Blast b Blast damage – effective against health and shields.
    • Thrown glaive has a guaranteed Impact b Impact proc.
    • Thrown glaive will always disarm.
    • Primary and secondary weapons can be fired and reloaded normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
    • Glaive can explode mid-flight via blocking and forces a return.
  • Can be wielded in-tandem with a single-handed secondary weapon.
  • Innate Madurai Pol and Naramon Pol polarities.


  • Low Impact b Impact and Slash b Slash damage – less effective against shields and health.
  • Short melee range.
  • Cannot use melee attacks while the glaive is in mid-flight.
  • Exploding glaive inflicts self-damage.

Weapon LoadoutsEdit


  • When equipping the Halikar, the player can throw it and then press the channeling button to detonate the Halikar, dealing high AoE damage and returning to the player immediately. This is true for all thrown melee weapons.
    • It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.
    • It should be however noted that finisher attacks can still be executed while the weapon is in the air.
  • The Halikar is a unique weapon as it is the first equipable weapon capable of disarming an enemy. This capability was initially reserved to Warframe abilities, including RadialDisarm130xDark Radial Disarm.
    • Enemies that are hit will be disarmed for five seconds.
  • Unlike the DEGlaive Glaive and the Kestrel Kestrel, the Halikar has a limited degree of homing capability in-flight by gently curving its flight path via thrusters. However, this ability only benefits targeting at longer range, and is lost after the first bounce.
  • The Halikar has a base range similar to the Kestrel, or 3/4 that of the Glaive.


  • Has been known to steal the weapons away from the Stalker. It is unknown if this is entirely intentional. The weapons you gain will only be available in that mission, however, and will replace your equipped weapon if you have one. Stalker's voice lines trigger as if RadialDisarm130xDark Radial Disarm was used against him, however he will be affected by the Halikar unlike the ability.
  • The Halikar is thrown with the right hand and caught in the left, sometimes the hand-swapping animation on catch will not trigger, leaving the weapon in the left hand.
  • Ground slams sometimes deal additional damage inside a smaller radius, which shows itself as one or more additional damage number popups.
  • When shown holstered within the Liset, the Halikar sometimes reverts to having default colors as opposed to any customized ones the player might have chosen.


  • The Halikar's name derived from Chalikar, which is another name for Chakrams, a throwing weapon in which Glaive-type weapons are based on.
  • Previously, the Halikar's thrown damage was lower than stated by the Arsenal. This was fixed in Hotfix: The Vacuum Within 2 and additionally buffed to 150 (from the formerly claimed 105).


  • Halikar in Codex.

Halikar Skins

Patch HistoryEdit

Update 21.0

  • Increased status chance from 15% to 20%
  • Increased critical chance from 5% to 10%
  • Increased Critical Damage from 1.5 to 2
  • Increased Damage from 35 to 45
  • Increased Mastery from 0 to 7

See alsoEdit

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