This jet-powered Grineer throwing mace always comes back to its owner and is even capable of disarming targets.

The Halikar is a IconGrineerB.svgGrineer throwing mace similar to the DEGlaive.png Glaive, serving as the Drahk Master's weapon of choice. Thrown attacks with this weapon will disarm enemies it hits, similar to LokiIcon272.png Loki's RadialDisarm130xDark.png Radial Disarm.

Manufacturing Requirements
Credits64.png
15,000
ArgonCrystal64.png
2
Ferrite64.png
4,800
NanoSpores64.png
5,000
Oxium64.png
500
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 150 Blueprint2.svg Blueprints Price:Credits64.png20,000

Characteristics[edit | edit source]

This weapon deals primarily Puncture b.svg Puncture damage.

Advantages:

  • Highest melee damage of all Glaives.
  • High attack speed.
  • Silent.
  • Heavy Attack throws the glaive, which can bounce up three times or travels up to 30 meters before returning to the user, damaging anyone in its path.
    • Thrown glaive has innate Blast b.png Blast damage – effective against health and shields.
    • Thrown glaive has a guaranteed Impact b.svg Impact proc.
    • Thrown glaive will always disarm.
    • Primary and secondary weapons can be fired and reloaded normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
    • Glaive can explode mid-flight via blocking and forces a return.
  • Can be wielded in-tandem with a single-handed secondary weapon.
  • Innate Madurai Pol.svg and Naramon Pol.svg polarities.

Disadvantages:

  • Low Impact b.svg Impact and Slash b.svg Slash damage – less effective against shields and health.
  • Short melee range.
  • Cannot use melee attacks while the glaive is in mid-flight.
  • Exploding glaive inflicts self-damage.

Notes[edit | edit source]

  • When equipping the Halikar, the player can throw it and then press the channeling button to detonate the Halikar, dealing high AoE damage and returning to the player immediately. This is true for all thrown melee weapons.
    • It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.
    • It should be however noted that finisher attacks can still be executed while the weapon is in the air.
  • The Halikar is a unique weapon as it is the first equipable weapon capable of disarming an enemy. This capability was initially reserved to Warframe abilities, including RadialDisarm130xDark.png Radial Disarm.
    • Enemies that are hit will be disarmed for five seconds.
  • Unlike the DEGlaive.png Glaive and the Kestrel.png Kestrel, the Halikar has a limited degree of homing capability in-flight by gently curving its flight path via thrusters. However, this ability only benefits targeting at longer range, and is lost after the first bounce.
  • The Halikar has a base range similar to the Kestrel, or 3/4 that of the Glaive.

Bugs[edit | edit source]

  • Has been known to steal the weapons away from the Stalker. It is unknown if this is entirely intentional. The weapons you gain will only be available in that mission, however, and will replace your equipped weapon if you have one. Stalker's voice lines trigger as if RadialDisarm130xDark.png Radial Disarm was used against him, however he will be affected by the Halikar unlike the ability.
  • The Halikar is thrown with the right hand and caught in the left, sometimes the hand-swapping animation on catch will not trigger, leaving the weapon in the left hand.
  • Ground slams sometimes deal additional damage inside a smaller radius, which shows itself as one or more additional damage number popups.
  • When shown holstered within the Liset, the Halikar sometimes reverts to having default colors as opposed to any customized ones the player might have chosen.

Trivia[edit | edit source]

  • The Halikar's name derived from Chalikar, which is another name for Chakrams, a throwing weapon in which Glaive-type weapons are based on.
  • Previously, the Halikar's thrown damage was lower than stated by the Arsenal. This was fixed in Hotfix: The Vacuum Within 2 and additionally buffed to 150 (from the formerly claimed 105).

Media[edit | edit source]

Halikar Skins Edit

Patch History[edit | edit source]

Update 21.0

  • Increased status chance from 15% to 20%
  • Increased critical chance from 5% to 10%
  • Increased Critical Damage from 1.5 to 2
  • Increased Damage from 35 to 45
  • Increased Mastery from 0 to 7

See also[edit | edit source]

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