AladVPortrait d.png
“Market forces dictate that you need to evolve or die.”
Glaive Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables at this time and are no longer farmable. Vaulted Void Relics in player inventories are not affected and can still be opened.

The Glaive Prime is a deadly and beautiful weapon from the Orokin era. The blades are as effective in close quarters as they are when thrown at distant enemies.

The Glaive Prime is a Primed version of the DEGlaive.png Glaive, sporting higher attack speed in exchange for damage.

This weapon can be sold for Credits64.png 5,000.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 50
MarketIcon.png Market Price: Platinum64.png N/A Blueprint2.svg Blueprints Price:N/A


This weapon deals primarily DmgSlashSmall64.png Slash damage.


  • High DmgSlashSmall64.png Slash damage – effective against health and shields (although DmgPunctureSmall64.png Puncture and DmgImpactSmall64.png Impact is much better against the respective damage classes).
  • Highest attack speed of all glaives.
  • Silent.
  • Heavy Attack throws the glaive, which can bounce up three times or travels up to 30 meters before returning to the user, damaging anyone in its path.
    • Thrown glaive has innate DmgBlastSmall64.png Blast damage – effective against health and shields.
    • Primary and secondary weapons can be fired and reloaded can be used normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
    • Glaive can explode mid-flight via blocking and forces a return. Explosion inflicts a guaranteed DmgBlastSmall64.png Blast proc.
  • Can be wielded in-tandem with a single-handed secondary weapon.
  • Innate Madurai Pol.svg and Naramon Pol.svg polarities.


  • Second lowest base damage of all glaives, behind PunctureGlaive.png Cerata.
  • Low DmgImpactSmall64.png Impact and DmgPunctureSmall64.png Puncture damage – less effective against shields and health.
  • Short melee range.
  • Cannot use melee attacks while the glaive is in mid-flight.
  • Exploding glaive inflicts self-damage.


  • Glaive Prime, compared to Glaive:
    • Lower base damage (39.1 vs. 44)
      • Lower DmgImpactSmall64.png Impact damage (5.9 vs. 6.6)
      • Lower DmgPunctureSmall64.png Puncture damage (5.9 vs. 6.6)
      • Lower DmgSlashSmall64.png Slash damage (27.3 vs. 30.8)
    • Higher attack speed (1.25 vs. 1)
    • Higher Mastery Rank required (10 vs. 1)
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  • Thrown attack bounces off of enemy targets and can hit a theoretical infinite amount of targets on the way back to the user.
  • Flies faster and thus farther than its original counterpart.
  • Summoned weapons are not affected by whether thrown weapons are held or not. For example, Warframe abilities such as SlashDash130xDark.png Slash Dash or ExaltedBlade130xDark.png Exalted Blade can still be used even if the Glaive has not returned to the user.
  • Range is around 30 in-game meters.
  • Airborne Glaives will ricochet off Frost's Snow Globe.
  • Cannot travel through VoltIcon272.png Volt's ElectricShield130xDark.png Electric Shield and become electrically buffed.
  • SarynIcon272.png Saryn's ToxicLash130xDark.png Toxic Lash is applied on charge attacks as well, as of Hotfix 10.3.4 (2013-10-12).[1]
  • If you are under the effect of Magnetize130xDark.png Magnetize or similar abilities, the Glaive cannot be thrown; it instantly returns to your hand without harming you.
  • When U13 was first released, the throwing attack was changed to match the throwing attack in the stance. This was a bug, and has since been reverted to Hold+E.


  • Catching the Glaive is considered a one-handed action. As such, it will not interrupt reloads.
    • This is useful if you throw the Glaive before reloading allowing you to perform a long range attack even as you reload.
  • Glaive will always return in a straight path toward the player. It will ignore all obstacles and punch through anything in its path on return.
  • As for the regular DEGlaive.png Glaive, when using the slide attack, it is possible to chain a second slide attack, for even more slide range and speed.
  • Can be thrown whether stance mods are equipped or not.
  • When equipping the Glaive Prime, the player can throw it and then press the channeling button to detonate the Glaive Prime on punch through or impact with a solid surface, dealing high AoE damage. The Glaive Prime then returns to the player immediately. This is true for all thrown melee weapons.
    • It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.
    • It should be however noted that finisher attacks can still be executed while the weapon is in the air.


  • Added in Update 11.0 (2013-11-20).
  • It could be seen in Ember PrimeIcon272.png Ember Prime's left hand during the artwork show of Livestream 18. It was also seen in the splash screen in Update 11.0 (2013-11-20).
  • The Glaive Prime shares the same sheath style with the other thrown melee weapons, where they retract and attach under the right arm.
  • The word "Glaive" historically has referred to many different weapons, none of which refer to a returning throwing disk but more to a polearm or a sword. An exception to this can be found in the movie, Krull, in which a five-bladed throwing weapon which returns to the thrower is called a "Glaive" which is quested for and used by the protagonist.
    • The Glaive Prime actually more closely resembles a Chakram, an Indian throwing disc.
  • Update 11 teasers showed an Ember Prime wielding Glaive Prime, along with a DESicarus Prime.png Sicarus Prime.
  • Oddly enough, though the Glaive Prime has 3 blades, only two are requested in the crafting process. It's possible that the disc has an in-built blade to begin with.
    • Up until Update 12.0 (2014-02-05), the Glaive Prime only required 1 blade to construct, in spite of the blueprint needing 2.
  • Like the Glaive, the Glaive Prime has a much smaller model when retracted under the arm.


  • On very rare occasions after throwing the Glaive, it can get stuck somewhere and never come back. When this happens, the Glaive will shortly reappear in the player's hands but the player will be unable throw the Glaive again or perform any melee attacks.
  • As of Update 18.0 (2015-12-03) the Glaive now has a significant increase to charge time, and it is unclear if this is intended or not.


Glaive Prime Skins Edit


  • On September 29, 2015, it was announced that Glaive Prime would enter the Prime Vault and be retired from the reward tables on October 6, 2015. Any preexisting components or fully-built frames will remain as is.

Patch History[]

Update 22.4 (2017-11-23)

  • Fixed a loss of functionality if you equip Whirlwind, Power Throw and Quick Return on your Glaive Prime and cause self damage.

Update 21.0 (2017-06-29)

  • Increased status chance from 20% to 30% for Melee hits and projectiles
  • Increased critical chance from 5% to 15% for Melee hits and projectiles
  • Increased Crit Multiplier from 1.5 to 2
  • Increased damage from 45 to 50
  • Knockdown added to recall discharge
  • Increased Mastery Rank requirement from 0 to 10

See also[]

  • DEGlaive.png Glaive, the original counterpart of this weapon.